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		| naseem142   Member
 
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			| Grunt disappearing 
 
				How can i make the grunt "disappear" if he didn't find the player after 15 seconds?
 
 Thank you.
 |  |  
	| 10-09-2012, 03:26 PM |  |  
	
		| Robby   Posting Freak
 
 Posts: 2,549
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			| RE: Grunt disappearing 
 
				You use a timer that triggers after 15 seconds, and then you use the "SetEntityActive" function.
 Details:
 
 AddTimer("", 15.0f, "GruntDisable");
 
 void GruntDisable(string &in asTimer)
 {
 SetEntityActive("Grunt_Name", false);
 }
 
 Add the timer function to the event script that triggers the monster's spawn.
 
 Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. |  |  
	| 10-09-2012, 03:30 PM |  |  
	
		| Lizard   Member
 
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			| RE: Grunt disappearing 
 
				 (10-09-2012, 03:26 PM)naseem142 Wrote:  How can i make the grunt "disappear" if he didn't find the player after 15 seconds?
 
 Thank you.
 you could add a timer, with makes him disappear 
 
example
 
Void OnStart() 
{ 
AddTimer("timers name", "number of second", "function to call when the time has passed"); 
}
 
void function(string &in asTimer) 
{ 
SetEntityActive("name of monster", false); (false for making him dissapear) 
}
			 
 CURRENT PROJECT:A Fathers Secret == Just started
 
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	| 10-09-2012, 03:34 PM |  |  
	
		| naseem142   Member
 
 Posts: 153
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 Joined: Oct 2012
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			| RE: Grunt disappearing 
 
				 (10-09-2012, 03:34 PM)ZereboO Wrote:   (10-09-2012, 03:26 PM)naseem142 Wrote:  How can i make the grunt "disappear" if he didn't find the player after 15 seconds?you could add a timer, with makes him disappear
 
 Thank you.
 
 example
 
 Void OnStart()
 {
 AddTimer("timers name", "number of second", "function to call when the time has passed");
 }
 
 void function(string &in asTimer)
 {
 SetEntityActive("name of monster", false); (false for making him dissapear)
 }
 I'm not sure where do i put them in the lines , i started creating my map yesterday. 
I tried to put it where i think it belongs but i got an error. :/
			 |  |  
	| 10-09-2012, 03:59 PM |  |  
	
		| Robby   Posting Freak
 
 Posts: 2,549
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 Joined: Jun 2009
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			| RE: Grunt disappearing 
 
				What's the error?. Otherwise "we" can't help.
			 
 Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. 
				
(This post was last modified: 10-09-2012, 04:06 PM by Robby.)
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	| 10-09-2012, 04:06 PM |  |  
	
		| naseem142   Member
 
 Posts: 153
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 Joined: Oct 2012
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			| RE: Grunt disappearing 
 
				 (10-09-2012, 04:06 PM)Nemet Robert Wrote:  What's the error?. Otherwise "we" can't help. I'm getting different errors whenever i try to put them. I'm a noob :c
 
void OnStart()
 
{ 
 
AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true); 
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1); 
SetEntityCallbackFunc("key_1", "OnPickup");
 
}
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 
{
 
SetSwingDoorLocked("locked_door1", false, true);
 
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
 
RemoveItem("key_1");
 
}
 
void OnPickup(string &in asEntity, string &in type) 
{ 
 SetEntityActive("servant_grunt_1", true); 
 ShowEnemyPlayerPosition("servant_grunt_1");
  
}
 
void DoorLockedPlayer(string &in entity)
 
  
{ 
 if(GetSwingDoorLocked("gruntdoorss") == true) 
 {
  
 SetMessage("Messages", "gruntdoor", 0);
  
 } 
}
 
//////////////////////////////////////////////////////////////////
 
void OnEnter()
 
{ 
 
AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);
 
SetEntityCallbackFunc("trap", "OnPickup1");
 
}
 
void Trapitup(string &in asItem, string &in asEntity)
 
{
 
SetSwingDoorLocked("locked_door1", false, true);
 
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
 
RemoveItem("trap");
 
}
 
void OnPickup1(string &in asEntity, string &in type) 
{ 
 SetEntityActive("1", true); 
 ShowEnemyPlayerPosition("1"); 
 SetEntityActive("2", true); 
 ShowEnemyPlayerPosition("2"); 
 SetEntityActive("3", true); 
 ShowEnemyPlayerPosition("3"); 
 SetEntityActive("4", true); 
 ShowEnemyPlayerPosition("4"); 
 SetEntityActive("5", true); 
 ShowEnemyPlayerPosition("5");
  
}
 
////////////////////////////////////////////////////////////////////////////////////
  
void Explode(string &in asParent, string &in asChild, int alState) 
{ 
SetPropHealth("vase_1", 0); 
SetPropHealth("vase_2", 0); 
}
 
//////////////////////////////////////////////////////////////////////////////////////
			 |  |  
	| 10-09-2012, 04:07 PM |  |  
	
		| Robby   Posting Freak
 
 Posts: 2,549
 Threads: 38
 Joined: Jun 2009
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47
 | 
			| RE: Grunt disappearing 
 
				void OnStart()
 {
 
 AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);
 AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
 SetEntityCallbackFunc("key_1", "OnPickup");
 
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 
 {
 
 SetSwingDoorLocked("locked_door1", false, true);
 
 PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
 
 RemoveItem("key_1");
 
 }
 
 void OnPickup(string &in asEntity, string &in type)
 {
 SetEntityActive("servant_grunt_1", true);
 AddTimer("", 15.0f, "GruntDisable");
 ShowEnemyPlayerPosition("servant_grunt_1");
 
 }
 void GruntDisable(string &in asTimer)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 void DoorLockedPlayer(string &in entity)
 
 
 {
 if(GetSwingDoorLocked("gruntdoorss") == true)
 {
 
 SetMessage("Messages", "gruntdoor", 0);
 
 }
 }
 
 //////////////////////////////////////////////////////////////////
 
 void OnEnter()
 
 
 {
 
 AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);
 
 SetEntityCallbackFunc("trap", "OnPickup1");
 
 }
 
 void Trapitup(string &in asItem, string &in asEntity)
 
 {
 
 SetSwingDoorLocked("locked_door1", false, true);
 
 PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
 
 RemoveItem("trap");
 
 }
 
 void OnPickup1(string &in asEntity, string &in type)
 {
 SetEntityActive("1", true);
 ShowEnemyPlayerPosition("1");
 SetEntityActive("2", true);
 ShowEnemyPlayerPosition("2");
 SetEntityActive("3", true);
 ShowEnemyPlayerPosition("3");
 SetEntityActive("4", true);
 ShowEnemyPlayerPosition("4");
 SetEntityActive("5", true);
 ShowEnemyPlayerPosition("5");
 
 }
 
 
 ////////////////////////////////////////////////////////////////////////////////////
 
 
 void Explode(string &in asParent, string &in asChild, int alState)
 {
 SetPropHealth("vase_1", 0);
 SetPropHealth("vase_2", 0);
 }
 
 //////////////////////////////////////////////////////////////////////////////////////
 
 Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. 
				
(This post was last modified: 10-09-2012, 04:14 PM by Robby.)
 |  |  
	| 10-09-2012, 04:10 PM |  |  
	
		| naseem142   Member
 
 Posts: 153
 Threads: 19
 Joined: Oct 2012
 Reputation: 
0
 | 
			| RE: Grunt disappearing 
 
				 (10-09-2012, 04:10 PM)Nemet Robert Wrote:  void OnStart()
 {
 
 AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);
 AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
 SetEntityCallbackFunc("key_1", "OnPickup");
 
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 
 {
 
 SetSwingDoorLocked("locked_door1", false, true);
 
 PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
 
 RemoveItem("key_1");
 
 }
 
 void OnPickup(string &in asEntity, string &in type)
 {
 SetEntityActive("servant_grunt_1", true);
 AddTimer("", 15.0f, "GruntDisable");
 ShowEnemyPlayerPosition("servant_grunt_1");
 
 }
 void GruntDisable(string &in asTimer)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 void DoorLockedPlayer(string &in entity)
 
 
 {
 if(GetSwingDoorLocked("gruntdoorss") == true)
 {
 
 SetMessage("Messages", "gruntdoor", 0);
 
 }
 }
 
 //////////////////////////////////////////////////////////////////
 
 void OnEnter()
 
 
 {
 
 AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);
 
 SetEntityCallbackFunc("trap", "OnPickup1");
 
 }
 
 void Trapitup(string &in asItem, string &in asEntity)
 
 {
 
 SetSwingDoorLocked("locked_door1", false, true);
 
 PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
 
 RemoveItem("trap");
 
 }
 
 void OnPickup1(string &in asEntity, string &in type)
 {
 SetEntityActive("1", true);
 ShowEnemyPlayerPosition("1");
 SetEntityActive("2", true);
 ShowEnemyPlayerPosition("2");
 SetEntityActive("3", true);
 ShowEnemyPlayerPosition("3");
 SetEntityActive("4", true);
 ShowEnemyPlayerPosition("4");
 SetEntityActive("5", true);
 ShowEnemyPlayerPosition("5");
 
 }
 
 
 ////////////////////////////////////////////////////////////////////////////////////
 
 
 void Explode(string &in asParent, string &in asChild, int alState)
 {
 SetPropHealth("vase_1", 0);
 SetPropHealth("vase_2", 0);
 }
 
 //////////////////////////////////////////////////////////////////////////////////////
 thank you    |  |  
	| 10-09-2012, 04:18 PM |  |  |