I made two versions of an enemy that will have two voices, but after I copied over all the .snt files to the other sound folder, they aren't working correctly. The first folder is called "intell_haak" and the second folder is called "intell_hull."
I changed all the .snt files to refer to the new folder, so:
<Sound File="intell_haak/amb_idle_whimp01.ogg"/>
is now
<Sound File="intell_hull/amb_idle_whimp01.ogg"/>
Yet when I play the .snt file in the level editor, it doesn't play the correct files. Here's an example:
The .snt file is written to play sounds from the "intell_hull" folder. But when I play the file, the "amb_alert" sounds play from the main game's grunt folder. And the "intelligencer_discover" sounds play from the "intell_haak" folder. This makes me think that it's not recognizing the folder direction for some reason and is finding the first files with those names alphabetically. But, I've routed it properly. What's going on?