4WalledKid 
 
 
		
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Wake Up Script 
			 
			
				Hello there! Can someone please tell me how I can make a "wake up" effect? Like moving the camera and stuff. Thanks!
			 
			
			
 
			
				
(This post was last modified: 10-17-2012, 10:51 PM by 4WalledKid.)
 
				
			 
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	| 10-15-2012, 09:53 PM  | 
	
		
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		Curse of Hope 
 
 
		
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RE: Wake Up Script 
			 
			
				void OnStart()  
{  
FadeOut(0.0f);  
SetPlayerActive(false);  
FadePlayerRollTo(50, 150, 150); 
SetPlayerCrouching(true);  
AddTimer("Wakeup", 10.0, "Wakeup");  
}  
void Wakeup(string &in asTimer)  
{ 
SetPlayerActive(true);  
FadeIn(3.0f);  
FadePlayerRollTo(0, 33, 33);  
SetPlayerCrouching(false);  
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);  
}  
 
 
There are other ways to do it, but this is the most basic one in my oppinion.  
The cough sound effect is not needed, but it sounds and looks better. (: 
If you dont understand what's happening here, this is an explanation: 
When the map starts, the screen will be faded out, the player will crouch and the 
screen will be twisted sideways which gives you the feeling that your laying down. 
The timer is set on 10 seconds, and when it goes off it will trigger the timer function 
below which fades and twists the screen back to normal. The Player is also not 
active during this process, so wont be able to walk away during the time the script 
is active.  
Hope this helped you out // Joakim
			 
			
			
 
			
				
(This post was last modified: 10-16-2012, 07:17 AM by Curse of Hope.)
 
				
			 
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	| 10-16-2012, 07:08 AM  | 
	
		
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		Steve 
 
 
		
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RE: Wake Up Script 
			 
			
			
			
 
CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors.  
			
				
(This post was last modified: 10-16-2012, 07:20 AM by Steve.)
 
				
			 
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	| 10-16-2012, 07:20 AM  | 
	
		
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		4WalledKid 
 
 
		
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	| 10-16-2012, 11:52 AM  | 
	
		
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		The chaser 
 
 
		
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RE: Wake Up Script 
			 
			
				By teleporting him. Just fade out, teleport, fade in.
			 
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
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	| 10-16-2012, 12:54 PM  | 
	
		
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		4WalledKid 
 
 
		
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RE: Wake Up Script 
			 
			
				 (10-16-2012, 12:54 PM)The chaser Wrote:  By teleporting him. Just fade out, teleport, fade in. 
What I want to do is make the player move or walk from a start point to another. To simulate he is actually getting off the bed.
			  
			
			
 
			
				
(This post was last modified: 10-16-2012, 03:51 PM by 4WalledKid.)
 
				
			 
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	| 10-16-2012, 03:12 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Wake Up Script 
			 
			
			
			
 
Trying is the first step to success. 
			
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	| 10-16-2012, 03:29 PM  | 
	
		
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		4WalledKid 
 
 
		
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	| 10-16-2012, 03:56 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Wake Up Script 
			 
			
				I searched: Walk...
			 
			
			
 
Trying is the first step to success. 
			
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	| 10-16-2012, 03:57 PM  | 
	
		
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