Piacesi
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RE: Amnesia: A Machine For Pigs Discussion
Anyone can talk to me if the frictional games going to launch a demo of the amnesia a machine for pigs later?
And talk too, if have any preview of the game in the youtube?
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10-22-2012, 11:40 PM |
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Piacesi
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Improving monsters - machine for pigs
This is not my question, my friend talk to me your opinion and i post this, but...
In my opinion the physics of the monsters need to be improved, the monsters AI is bad, one passed in front of me but did see me and not attack. Another time I take cover with a box and they simply don't attack me.
I HOPE FOR THE FRICTIONAL FIX THIS. PUT NEWS COMMANDS AND IMPROVE THE AI MONSTERS
Please don't be vote negative about my opinion.
I new, and i end the amnesia 2 times, i know the problem...
'' A bad commander attack yours enemys blindfold, a good, plan your strategy and prepare your crew to the battle'' - John P. - Commander of germany submarine, Uboat class U-27
(This post was last modified: 10-23-2012, 05:58 PM by Piacesi.)
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10-23-2012, 12:28 AM |
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Statyk
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RE: Amnesia: A Machine For Pigs Discussion
I would prefer no demo. That'd ruin the experience of the whole playthrough. Though they haven't said anything lately other than the release date.
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10-23-2012, 12:29 AM |
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Zaffre
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RE: Improving monsters
I'm sorry, I can't really understand what you are trying to say. May you please explain it in a more clear manner?
As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
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10-23-2012, 03:06 AM |
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darkely
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RE: Improving monsters
I'll try to translate...
This is not my question but...
In my opinion the lighting and physics of the monsters need to be improved, the monsters ai is bad, one passed in front of me but did not see nor attack me. Another time I take cover with a box and they simply don't attack me.
Please don't be negative about my opinion.
(This post was last modified: 10-23-2012, 03:09 AM by darkely.)
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10-23-2012, 03:09 AM |
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Zaffre
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RE: Improving monsters
(10-23-2012, 03:09 AM)darkely Wrote: I'll try to translate...
This is not my question but...
In my opinion the lighting and physics of the monsters need to be improved, the monsters ai is bad, one passed in front of me but did not see nor attack me. Another time I take cover with a box and they simply don't attack me.
Please don't be negative about my opinion. In that case I do agree that the AI needs to be improved a bit. However, it was in indie game with limited budget so it was hard to get a lot of powerful computing done. Hopefully, with all the sales of The Dark Descent, A Machine for Pigs will have improved enemy AI.
As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
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10-23-2012, 03:41 AM |
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Jack O'Lantern
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RE: Amnesia: A Machine For Pigs Discussion
I'm all for a demo.
Thechineseroom would know what and what not to put in the demo, to ensure that the final game is not spoiled.
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10-23-2012, 03:54 AM |
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Potato
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RE: Amnesia: A Machine For Pigs Discussion
Hopefully they won't put in something like the main monster, like how the Grunt was included in the refinery segment of the demo as well as the Kaernk.
upsilon floorbot is a qt pa2t
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10-23-2012, 05:28 AM |
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GrAVit
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RE: Amnesia: A Machine For Pigs Discussion
In any case, the demo will likely be released after the main game, just like in The Dark Descent.
But yeah, I'd rather not have a demo at all, since I like to keep the experience fresh.
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10-23-2012, 05:44 AM |
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GrAVit
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RE: Improving monsters
Well, that's what they should spend this extra time on. Improving the game. AI, looks, etc.
(This post was last modified: 10-23-2012, 05:47 AM by GrAVit.)
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10-23-2012, 05:47 AM |
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