naseem142 
			Member0  
	
		
			
RE: My problems 
 
				 (10-29-2012, 11:29 AM) andyrockin123 Wrote:  AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); Lol , that explains why in the tutorial on the wiki had 5000.0f 
I just thought that is too much , thanks 
i'v set the Y force to 50,000  
and it still didn't move a bit   fixed
			
 
			
			
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(This post was last modified: 10-29-2012, 02:55 PM by naseem142 .) 
 
				
			 
		 
 
 
	10-29-2012, 11:31 AM  
		
	 
 
	
		naseem142 
			Member0  
	
		
			
RE: My problems 
 
				SetPropActiveAndFade("Jennifer_the_stone", false, 3); makes stuff disappear , but it doesn't work on enemies.SetProp ActiveAndFade("servant_grunt_3", false, 3); Entity ActiveAndFade("servant_grunt_3", false, 3); , will it work?
			
			
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(This post was last modified: 10-29-2012, 02:57 PM by naseem142 .) 
 
				
			 
		 
 
 
	10-29-2012, 02:57 PM  
		
	 
 
	
		FlawlessHappiness 
			Posting Freak171  
	
		
			
RE: My problems 
 
				Nope that is not a script line. You cannot modify a script line. Instead use: FadeEnemyToSmoke(string& asName, bool abPlaySound);
http://wiki.frictionalgames.com/hpl2/amn..._functions 
I went to that site, and searched "Enemy"
Or if the enemy is out of sight, just use SetEntityActive("servant_grunt_3", false);
			
Trying is the first step to success.
			
		 
 
 
	10-29-2012, 03:04 PM  
		
	 
 
	
		naseem142 
			Member0  
	
		
			
RE: My problems 
 
				 (10-29-2012, 03:04 PM) beecake Wrote:  http://wiki.frictionalgames.com/hpl2/amn..._functions There is a if enemy is out sight function? if yes tell me what is it , it wold be very useful. 
_______________________
I tried to do FadeEnemyToSmoke("servant_grunt_3", 
"But i don't know what to put here" );
			
 
			
			
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(This post was last modified: 10-29-2012, 03:35 PM by naseem142 .) 
 
				
			 
		 
 
 
	10-29-2012, 03:34 PM  
		
	 
 
	
		Robby 
			Posting Freak47  
	
		
			
RE: My problems 
 
				 (10-29-2012, 03:34 PM) naseem142 Wrote:  true );There, fixed.
			
 
			
			
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
			
		 
 
 
	10-29-2012, 03:45 PM  
		
	 
 
	
		naseem142 
			Member0  
	
		
			
RE: My problems 
 
				That darn error again , just like this one. But it starts from the very end of the file at the last letter.
 
Can anyone please help me, i searched the whole script for anything missing.
__________________________________________ 
Spoiler below!  
void OnStart()
 
 
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	10-29-2012, 06:46 PM  
		
	 
 
	
		FlawlessHappiness 
			Posting Freak171  
	
		
			
RE: My problems 
 
				void func5()
			
			
Trying is the first step to success.
			
		 
 
 
	10-29-2012, 06:58 PM  
		
	 
 
	
		naseem142 
			Member0  
	
		
			
RE: My problems 
 
				 (10-29-2012, 06:58 PM) beecake Wrote:  Thank you it worked x3 , you saved my map! 
__________________
Can i push wardrobe doors open like doors? 
EDIT:  i used 
void trap_grun_ward(string &in asParent, string &in asChild, int alState)
{
AddBodyForce("cabinet_nice_1_rightDoor", 0, 0, -900, "world");
AddBodyForce("cabinet_nice_1_leftDoor", 0, 0, -900, "world");
} 
But the cabinet doors didn't open
			
 
			
			
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(This post was last modified: 10-30-2012, 09:11 AM by naseem142 .) 
 
				
			 
		 
 
 
	10-30-2012, 08:49 AM  
		
	 
 
	
		FlawlessHappiness 
			Posting Freak171  
	
		
			
RE: My problems 
 
				Maybe it's Doorleft instead of leftDoor. Or try capitals. DoorLeft/LeftDoor
			
			
			
Trying is the first step to success.
			
		 
 
 
	10-30-2012, 09:58 AM  
		
	 
 
	
		The chaser 
			Posting Freak113  
	
		
			
RE: My problems 
 
				Check the names in the model editor. Open the .ent and check the green boxes that cover the cabinet doors.
			
			
                              THE OTHERWORLD (WIP)
Aculy iz dolan.
 
 
 
	10-30-2012, 12:47 PM