| 
		
	
		| taylor122002   Junior Member
 
 Posts: 13
 Threads: 10
 Joined: Aug 2012
 Reputation: 
0
 | 
			| How to script Fainting? 
 
				Hello everyone!
 I have a question for scripting. I'm making a custom story, and I set up the map so in one room, right when you open the door, you see a torso with some blood. And I want to make a script area so when you enter the script area, you collapse or faint for a moment.
 
 I don't know how I would script this, could someone help me?
 I don't know how to even begin the part of fainting when walking into a scripted area.
 
 
 But, I tried anyways.
 Here's what I did:
 
 AddEntityCollideCallback("Player", "Faint", "Faint", true, 1);
 void SetPlayerSanity(float afSanity);
 {
 SetPlayerSanity(0);
 }
 See, I don't even know where to begin. Lol
 
 Originally, I had this before I set it to "void SetPlayerSanity...":
 
 void Faint(string &in asParent, string &in asChild, int alState)
 {
 SetPlayerSanity(0);
 }
 
 and that did nothing.
 
 I apologize if this didn't make sense.
 
				
(This post was last modified: 11-02-2012, 03:58 AM by taylor122002.)
 |  |  
	| 11-02-2012, 03:56 AM |  |  
	
		| FlawlessHappiness   Posting Freak
 
 Posts: 3,980
 Threads: 145
 Joined: Mar 2012
 Reputation: 
171
 | 
			| RE: How to script Fainting? 
 
				Look what fricitonal games did.What i would use is:
 
 FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed);
 Rotates the position of the camera on the player's body.
 afX - angle of rotation of head, positive being counter-clockwise
 afSpeedMul - speed (possibly acceleration) multiplier of the rotation (default 1, which is really slow)
 afMaxSpeed - maximum speed of rotation
 
 
 
 SetPlayerCrouching(bool abCrouch);
 
 SetPlayerActive(bool abActive);
 
 FadeImageTrailTo(float afAmount, float afSpeed);
 Applies the image trail effect to the screen.
 afAmount - intensity (default: 0)
 afSpeed - time in seconds until full effect
 
 
 
 FadeRadialBlurTo(float afSize, float afSpeed);
 Applies radial blur effects to the screen.
 afSize - intensity (default: 0)
 afSpeed - time in seconds until full effect
 
 Trying is the first step to success. |  |  
	| 11-02-2012, 08:13 AM |  |  
	
		| naseem142   Member
 
 Posts: 153
 Threads: 19
 Joined: Oct 2012
 Reputation: 
0
 | 
			| RE: How to script Fainting? 
 
				For a newbie i would i use this simple script :pWhen the player collides with the "Faint" Script area he will get a 5 sanity damage ( you can edit it as much as you want til 100 )
 
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Faint", "Faint", true, 1);
 }
 
 void Faint(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(5.0f, true);
 }
 
 I help people when i'm bored :U
 
 Typing Speed: 74 Words per minute
 
				
(This post was last modified: 11-02-2012, 09:04 AM by naseem142.)
 |  |  
	| 11-02-2012, 08:51 AM |  |  |