mrlego611 
 
 
		
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The Cellar - An Amnesia Custom Story 
			 
			
				The Cellar awaits you... 
Hello everyone! This is my first custom story called The Cellar! Oooooh, scary! Yeah it's a little creepy and has many surprises along the way! I would be happy for people to help out with the project! 
 
Here are some pictures of the map in development! 
   
  
 
			 
			
			
			
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	| 11-02-2012, 03:49 PM  | 
	
		
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		CorinthianMerchant 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
			
			
 
Still hasn't gotten over the loss of wubwub... 
			
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	| 11-02-2012, 03:52 PM  | 
	
		
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		mrlego611 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
				......
			 
			
			
			
				
(This post was last modified: 11-02-2012, 06:31 PM by mrlego611.)
 
				
			 
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	| 11-02-2012, 03:55 PM  | 
	
		
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		Mine Turtle 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
				 (11-02-2012, 03:55 PM)mrlego611 Wrote:   (11-02-2012, 03:52 PM)CorinthianMerchant Wrote:  ![[Image: 1uJvA.png]](http://i.imgur.com/1uJvA.png)  I said "PICS OF THE MAP IN DEVELOPMENT!" Honestly, how hard can it be to make screenshots ingame?..
			  
			
			
 
			
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	| 11-02-2012, 04:14 PM  | 
	
		
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		mrlego611 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
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(This post was last modified: 11-02-2012, 06:30 PM by mrlego611.)
 
				
			 
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	| 11-02-2012, 04:17 PM  | 
	
		
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		Alex Ros 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
				OK. You've posted some WIP Level Editor screenshots. And that's exactly how these screens are supposed to be. 
 
OK. You've announced that you're working on a CS The Cellar and that's your first CS. 
 
But what do you want? Opinions? Or what? 
 
P.S. No trolling. Seriously.
			 
			
			
			
				
(This post was last modified: 11-02-2012, 04:27 PM by Alex Ros.)
 
				
			 
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	| 11-02-2012, 04:25 PM  | 
	
		
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		mrlego611 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
				 (11-02-2012, 04:25 PM)Alex Ros Wrote:  OK. You've posted some WIP Level Editor screenshots. And that's exactly how these screens are supposed to be. 
 
OK. You've announced that you're working on a CS The Cellar and that's your first CS. 
 
But what do you want? Opinions? Or what? 
 
P.S. No trolling. Seriously. Anything but trolling.
			  
			
			
			
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	| 11-02-2012, 04:33 PM  | 
	
		
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		Alex Ros 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
				Well ok... fine... anything... 
 
But seriously you simply gave nothing to talk about. Are you sure you chose the right time to make people know that you're working on something? Maybe it could be better to wait until you got something to discuss. No?
			 
			
			
			
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	| 11-02-2012, 04:43 PM  | 
	
		
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		mrlego611 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
				 (11-02-2012, 05:53 PM)Robosprog Wrote:  .. How many teleporting naked men are there? And put some effort into screens. Also, the dev screenshots tell me you've used a boxlight on just one area of the map = bad 99% of the time, you haven't used pointlights, you don't know how to adjust texture angle/texture sizes aswell. 
 
Your attitude is also appalling, someone comes in here, makes a joke, someone asks you a question and you don't answer the question. 
 
Seriously, you have a very, very long way to go, you need to put more effort in, and you need to fix your attitude. Ok. From now on, my attitude on the forums will be "fixed"   . And the box light area is a locked easter egg room. TNM: There are some but I'm not telling where. And I have used point lights in some of the rooms, but the lighting didn't look so good so I removed them. And also it's my first map so it's not gonna turn out so good. WELL, not VERY bad but enjoyable. I will put more effort into the maps. Feel free to give me pointers.   
			 
			
			
			
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	| 11-02-2012, 06:29 PM  | 
	
		
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		mrlego611 
 
 
		
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RE: The Cellar - An Amnesia Custom Story 
			 
			
				 (11-02-2012, 06:40 PM)Robosprog Wrote:   (11-02-2012, 06:29 PM)mrlego611 Wrote:   (11-02-2012, 05:53 PM)Robosprog Wrote:  .. How many teleporting naked men are there? And put some effort into screens. Also, the dev screenshots tell me you've used a boxlight on just one area of the map = bad 99% of the time, you haven't used pointlights, you don't know how to adjust texture angle/texture sizes aswell. 
 
Your attitude is also appalling, someone comes in here, makes a joke, someone asks you a question and you don't answer the question. 
 
Seriously, you have a very, very long way to go, you need to put more effort in, and you need to fix your attitude. Ok. From now on, my attitude on the forums will be "fixed"  . And the box light area is a locked easter egg room. TNM: There are some but I'm not telling where. And I have used point lights in some of the rooms, but the lighting didn't look so good so I removed them. And also it's my first map so it's not gonna turn out so good. WELL, not VERY bad but enjoyable. I will put more effort into the maps. Feel free to give me pointers.   http://www.frictionalgames.com/forum/thread-19019.html 
 
 
Read and watch all of this and you'll get a lot better. Thanks, dude! Had some stuff I really needed for my CS!   
			 
			
			
			
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	| 11-02-2012, 06:49 PM  | 
	
		
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