Googolplex
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Remove blue object light.
Hello,
I want to remove the blue shimmer around items, when you want to pick them up.
Does anyone of you know what file I need to modify?
Is it a texture or a value? Please help me, perhaps Jens or Thomas know how to fix that.
It's just because I dislike item lights. I already managed to reduce the flashed lights, but I don't know how to remove the blue shimmer around them.
Thanks very much.
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11-02-2012, 01:35 PM |
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The chaser
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RE: Remove blue object light.
Unearthlybrutal will do that in it's full conversion. I think it's something with the shaders, but if you want to do that you will have to do a full conversion.
I think it's somewhere in the game settings, I don't really know.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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11-02-2012, 01:39 PM |
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Acies
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RE: Remove blue object light.
1)Full conversion
2)Duplicate Amnesia - The Dark Descent\redist\shaders\game_object_flash_frag.glsl
3)Edit duplicated version:
a)
float fRimLight = dot(gvNormal, vec3(0.0, 0.0, 0.0));
fRimLight = 0.0 - abs(fRimLight);
b)
gl_FragColor = texture2D(aDiffuse, gl_TexCoord[0].xy) * vec4(0.0, 0.0, 0.0, 0.0) * fRimLight * afColorMul;
Either a) or b) should turn off the thing theoretically - I haven't tried.
Good luck! :]
ジ
(This post was last modified: 11-02-2012, 02:30 PM by Acies.)
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11-02-2012, 02:29 PM |
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Statyk
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RE: Remove blue object light.
If you're going to do this, you better have techniques of helping the player find these items. I can't stress enough that when you disable this feature, you make it MUCH harder on the less focused players and may get them frustrated if the items are not properly displayed or guided to. Something such as a dim light on a laudanum/oil is an idea. Simply script so when the player interacts with it, it disables the light (TDD did this for things such as Cogs.
(This post was last modified: 11-02-2012, 05:52 PM by Statyk.)
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11-02-2012, 05:52 PM |
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ZodiaC
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RE: Remove blue object light.
(11-02-2012, 05:52 PM)Statyk Wrote: If you're going to do this, you better have techniques of helping the player find these items. I can't stress enough that when you disable this feature, you make it MUCH harder on the less focused players and may get them frustrated if the items are not properly displayed or guided to. Something such as a dim light on a laudanum/oil is an idea. Simply script so when the player interacts with it, it disables the light (TDD did this for things such as Cogs. In my opinion it's better when it's hard!!!
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11-02-2012, 06:05 PM |
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Statyk
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RE: Remove blue object light.
(11-02-2012, 06:05 PM)ZodiaC Wrote: In my opinion it's better when it's hard!!! I'd make a joke, but I'm going to keep things professional here. lol
Even though stating that contradicts myself.
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11-02-2012, 06:42 PM |
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ZodiaC
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RE: Remove blue object light.
(11-02-2012, 06:42 PM)Statyk Wrote: I'd make a joke, but I'm going to keep things professional here. lol
Even though stating that contradicts myself. Oh come on why so serious???
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11-02-2012, 08:09 PM |
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Googolplex
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RE: Remove blue object light.
Thanks Acies for the hint. But this will not remove the blue silhouette.
It's just what I also managed before - to remove the flashed light on objects. I like it when it's hard to find items. The best example is in the storage room where you have to find all three drill parts. When they are shining, then you doesn't need to search really for them. I enjoyed in Penumbra when I had to search for puzzle objects. But in Amnesia never is the feeling to search for something. Therefore I reduced the light. Not completely, but I reduced it.
But the blue silhouette around the objects still is there. I need to know how to remove that.
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11-04-2012, 06:54 PM |
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