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Amnesia custom story help: Changes won't appear
Quest12 Offline
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#1
Amnesia custom story help: Changes won't appear

Hello.

My problem is the following: I scripted my custom map and all, but as i tested it (Map 1) the monster destroyed some doors and he was still enabled, after it i went to a another map (Map 2) and then returned to the previous map (Map 1) (no functions called to disable the monster or return the door) the doors changed back and were closed, no monster, everything the same.

Any idea how can i fix this?
(This post was last modified: 11-08-2012, 02:36 PM by Quest12.)
11-08-2012, 01:47 PM
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The chaser Offline
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#2
RE: Changes won't appear

Happened the same to me. I don't really know what could cause that.

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11-08-2012, 02:11 PM
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Quest12 Offline
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#3
RE: Changes won't appear

(11-08-2012, 02:11 PM)The chaser Wrote: Happened the same to me. I don't really know what could cause that.
Did it repair for you? Just to say, every script function works perfectly. :/
11-08-2012, 02:16 PM
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naseem142 Offline
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#4
RE: Amnesia custom story help: Changes won't appear

I i think you should tick the "Full game save" On the door that leads to map 2 , so it can save everything like it was on the previous map. Smile

I help people when i'm bored :U


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11-08-2012, 09:52 PM
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FlawlessHappiness Offline
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#5
RE: Amnesia custom story help: Changes won't appear

You tick "Full game save" on every door. A door with "full game save" ticked will remain in the same position as it was left. It has nothing to do with how much you save.

If a monster is left, it can only appear again by SetEntityActive (Or same kind of scripts), UNLESS it has been caused by death. I don't know about level doors, but check out how you handle with monsters that disappears after death. This might be the solution

Trying is the first step to success.
11-08-2012, 10:40 PM
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