http://www.youtube.com/watch?feature=pla...bVnA#t=30s
People ask the question... what's a real modder? And I tell 'em - it's not about jumpscares, poofers, and a watered down story, oh no. There's more there than that, my friend. We all create parts of a good mod - some the assets, some the scares, others the puzzles, the story, or the gameplay. But a real modder, oh, he's different. Why? Because a real good modder makes the fucking lot.
Getting started with Maya? This tutorial will probably help you out! In it I will quickly explain:
1. Maya + basic controls; camera etc.
2. Creating basic geometry
3. Creating a shelf
4. UV-Mapping
5. Simple high-poly and transfer maps
6. Having nDO2 in your workflow
7. Creating textures for Amnesia
8. Getting your model into Amnesia
Programs used:
Maya 2011
Photoshop CS3
NDO2
Useful links
Student Autodesk:
http://students.autodesk.com/?nd=download_center
OpenCollada:
https://github.com/KhronosGroup/OpenCOLL...LADA-Tools
quixel ndo2:
http://quixel.se/
Tutorial
Part1:
http://www.livestream.com/aciescreatestu...m=ui-thumb
Part2:
http://www.livestream.com/aciescreatestu...m=ui-thumb
Part3:
http://www.livestream.com/aciescreatestu...m=ui-thumb
Part4:
http://www.livestream.com/aciescreatestu...m=ui-thumb
Tutorial files download:
https://dl.dropbox.com/u/20790433/TutorialBox.zip
Includes maya files of progress, textures from cgtextures and (
http://sweetsoulsister.deviantart.com/ar...-146083467) as well as files for it used by Amnesia.
Note: I do not mean to offend anyone by the intro text. The modified image & intro are part of the movie "RocknRolla" :]
Good luck on future modeling & texturing! I'll try to answer any questions below.