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Set NPC
PutraenusAlivius Offline
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#11
RE: Set NPC

And also, why make the Kaernk to NOT killing Daniel? The player will think, "That thing won't kill me. I'm safe."

"Veni, vidi, vici."
"I came, I saw, I conquered."
02-19-2013, 02:53 PM
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Brosive Offline
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#12
RE: Set NPC

(02-19-2013, 02:53 PM)JustAnotherPlayer Wrote: And also, why make the Kaernk to NOT killing Daniel? The player will think, "That thing won't kill me. I'm safe."

Well I'm guessing that the Karernk will help the player, but other monsters will try to kill him. He is just trying to do something different I guess.

[Image: avenged_sevenfold_banner_by_pngsforfree-d48nxnc.gif]
02-19-2013, 03:06 PM
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No Author Offline
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#13
RE: Set NPC

(02-19-2013, 02:53 PM)JustAnotherPlayer Wrote: And also, why make the Kaernk to NOT killing Daniel? The player will think, "That thing won't kill me. I'm safe."

It all about story of the CS. If the author want an invisible guy like the Kaernk who can't kill the player, that's okay. He just need to stick with the story he goes with.

[Image: the-cabin-in-the-woods-masked-people.jpg]
02-19-2013, 03:14 PM
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good871 Offline
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#14
RE: Set NPC

(02-19-2013, 12:36 PM)JustAnotherPlayer Wrote: Sorry for bumping this, but you guys gave the poor guy to do A BIG WORK, which (assuming) is hard for him to do.
To do this, do these steps;
1. Add Script Areas at the player's path.
2. Script it so that at each script area, a splash is seen and heard.

It is really that simple.

I tried but its not so simple. We want to create a entity with PS to follow player, but visible will be only a PS. Its because if you create PS on entity or player, it wont move, just "standing" there.

Of course we tried moving entites by force and positions player and entity calculate by few grids on flore, but was too complicated and absolute useless when was player telepored or just jump from balcon.

It will be sidekick Smile
02-24-2013, 01:21 PM
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