nightsxp
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Сode
hi all C: how can I make code lock?._. (player must enter the code to open door)
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02-23-2013, 11:40 AM |
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MulleDK19
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RE: Сode
Enter the code how?
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02-23-2013, 11:42 AM |
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PutraenusAlivius
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RE: Сode
(02-23-2013, 11:42 AM)MulleDK19 Wrote: Enter the code how?
I think he meant inputting a code, then a door unlocks. Just like in Penumbra: Overture.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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02-23-2013, 11:46 AM |
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MulleDK19
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RE: Сode
(02-23-2013, 11:46 AM)JustAnotherPlayer Wrote: (02-23-2013, 11:42 AM)MulleDK19 Wrote: Enter the code how?
I think he meant inputting a code, then a door unlocks. Just like in Penumbra: Overture.
I know. But with what? There are no keypads in Amnesia. So does he have his own keypad, or does he want to use levers, or wheels?
(This post was last modified: 02-23-2013, 11:48 AM by MulleDK19.)
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02-23-2013, 11:47 AM |
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FlawlessHappiness
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RE: Сode
It's a little advanced puzzle.
You will firstly need a model with the numbers.
Then cover each number in a script area, and create the code from with interaction callbacks.
You will be needing variables and if-statements.
When you know how the script functions work, you should be able to script it yourself
Trying is the first step to success.
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02-23-2013, 11:48 AM |
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nightsxp
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RE: Сode
(02-23-2013, 11:48 AM)BeeKayK Wrote: It's a little advanced puzzle.
You will firstly need a model with the numbers.
Then cover each number in a script area, and create the code from with interaction callbacks.
You will be needing variables and if-statements.
When you know how the script functions work, you should be able to script it yourself
I don't understand theese "if" anyway there will be 9 buttuns ._. from amnesia
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02-23-2013, 12:03 PM |
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The chaser
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02-23-2013, 12:51 PM |
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Tiger
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RE: Сode
yeah, use buttons, you can scale them down if you want to so that'll be good. I would probably try using this and somehow figure out the rest of it. I remember seeing a tutorial somewhere about opening a door with multiple levers so it should be fairly easy.
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02-23-2013, 12:52 PM |
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MulleDK19
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RE: Сode
(02-23-2013, 12:51 PM)The chaser Wrote: buttuns pls
dnalange made something seemed, this is the thread:
http://www.frictionalgames.com/forum/thread-19588.html
As you can see, it's quite complicated, but he finally got it working.
Fuck me. He needs a scripting course.
I made this once. Doesn't fill more than 30 lines.
(This post was last modified: 02-23-2013, 12:57 PM by MulleDK19.)
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02-23-2013, 12:55 PM |
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NaxEla
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RE: Сode
I made a code for this a while ago... let me see if I still have it.
EDIT: Ok found it. This code will work if the script areas are called PressButton_1, PressButton_2, PressButton_3, etc... If you want to change the password, just change the number at the very top of the script.
const string correctCode = "6274"; string playersGuessedCode = "";
void OnStart(){}
void OnEnter() { SetLocalVarInt("ButtonsPressed", 0); for(int i=1; i<=9; i++) { SetEntityPlayerInteractCallback("PressButton_"+i, "PressedButton", false); } }
void PressedButton(string &in entity) { int buttonsPressed; AddLocalVarInt("ButtonsPressed", 1); playersGuessedCode += GetButtonPressed(entity); buttonsPressed = GetLocalVarInt("ButtonsPressed"); AddDebugMessage("Buttons Pressed: "+buttonsPressed+" Guessed Code: "+playersGuessedCode, false); if(playersGuessedCode == correctCode) { // unlock door or whatever here for(int i=1; i<=9; i++) { SetEntityActive("PressButton_"+i, false); } ResetCode(); AddDebugMessage("Correct code!", false); return; } if(buttonsPressed == 4) { ResetCode(); AddDebugMessage("Wrong code!", false); } }
void ResetCode() { SetLocalVarInt("ButtonsPressed", 0); playersGuessedCode = ""; }
string GetButtonPressed(string entity) { if(entity == "PressButton_1") { return "1"; } else if(entity == "PressButton_2") { return "2"; } else if(entity == "PressButton_3") { return "3"; } else if(entity == "PressButton_4") { return "4"; } else if(entity == "PressButton_5") { return "5"; } else if(entity == "PressButton_6") { return "6"; } else if(entity == "PressButton_7") { return "7"; } else if(entity == "PressButton_8") { return "8"; } else if(entity == "PressButton_9") { return "9"; } else { return ""; } }
void OnLeave(){}
(This post was last modified: 02-23-2013, 06:21 PM by NaxEla.)
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02-23-2013, 06:12 PM |
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