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Custom Entities
7heDubz Offline
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Posts: 1,329
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Joined: Feb 2013
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#1
Custom Entities

Help with custom entity,

I just want to place it inside the players inventory from the begining of the game, but not quite sure how.

Cant find anything on the Interwebs so hoping i could find some help here!

03-04-2013, 05:30 AM
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Rapture Offline
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Posts: 1,078
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#2
RE: Custom Entities

http://wiki.frictionalgames.com/hpl2/amn..._functions

Jump down to --> Inventory and...

void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);
03-04-2013, 06:35 AM
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7heDubz Offline
Posting Freak

Posts: 1,329
Threads: 40
Joined: Feb 2013
Reputation: 41
#3
RE: Custom Entities

(03-04-2013, 06:35 AM)Rapture Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions

Jump down to --> Inventory and...

void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);

Thanks, do you know what each of the feilds mean? ex the floattime at the end. what decimal needs to go there?

03-04-2013, 06:59 AM
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PutraenusAlivius Offline
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#4
RE: Custom Entities

(03-04-2013, 06:35 AM)Rapture Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions

Jump down to --> Inventory and...

void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);
You'd just copy-paste that from the Script Functions page, huh? Anyway, how to make the script in the Script Functions page to turn into a script that can be put into the .hps file?
EXAMPLE:
From the Script Functions page;
PHP Code: (Select All)
void StartEffectFlash(float afFadeInfloat afWhitefloat afFadeOut); 
to
PHP Code: (Select All)
void OnStart()
{
    
SetEntityPlayerInteractCallback("ENTITYNAME""FUNCNAME"false);
}

void FUNCNAME(string &in asEntity)
{
    
StartEffectEmotionFlash("MessageCat""MessageEntry""ui_emotion_stone.snt");

How to do it?

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-04-2013, 08:31 AM
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Rapture Offline
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Posts: 1,078
Threads: 79
Joined: May 2011
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#5
RE: Custom Entities

void OnStart()
{
SetEntityPlayerInteractCallback("ENTITYNAME", "FUNCNAME", false);

GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 1);
}


Took it from this... http://wiki.frictionalgames.com/hpl2/tut...iferorange
03-04-2013, 04:39 PM
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