Damascus Rose 
 
 
		
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Editor thumbnails, sounds, and opening a door 
			 
			
				I have 3 problems. 
 
/////solved 
 
No thumbnails are showing up for static objects or entities in my level editor. 
 
///////////////////// 
 
Sometimes sounds I play from script with the PlaySoundAtEntity() don't seem to play when others do, what is the cause of this? 
 
///////////////////// solved 
 
And I'm trying to get this swing door to open through script, and I've tried a few things, none of them work. I opened up the script from the Rainy Hall and copied it for my own door, but it has no effect. I also tried PropImpulses and Forces and still it does nothing. Right now all I have is 
 
SetSwingDoorDisableAutoClose("nightmare_door", true); 
SetSwingDoorClosed("nightmare_door", false, false); 
 
 
If anyone could help me with any of these issues, that would be much appreciated.
			 
			
			
 
			
				
(This post was last modified: 03-14-2013, 06:48 AM by Damascus Rose.)
 
				
			 
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	| 02-28-2013, 05:40 AM  | 
	
		
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		No Author 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				From all of this problems I can only tell you this.  
Re-install the game.
			 
			
			
 
			
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	| 02-28-2013, 06:48 AM  | 
	
		
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		OriginalUsername 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				Yes. Reinstall the game, and check if there are no caches in your /maps folder.
			 
			
			
			
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	| 02-28-2013, 07:55 AM  | 
	
		
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		Damascus Rose 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				What would reinstalling the game do? I just installed it from steam and put the editor in and it doesn't work
			 
			
			
 
			
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	| 03-07-2013, 10:51 PM  | 
	
		
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		ExpectedIdentifier 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				Verify integrity of game cache on steam, hopefully that'll work   
			 
			
			
			
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	| 03-08-2013, 06:49 PM  | 
	
		
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		The chaser 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				or re-install the editor, the game doesn't have to do anything about this. 
 
 
Do this: 
 
-Check your LevelEditor.log in Documents/HPL2/ and post it 
-Re-install editors 
 
If it doesn't work, send the game to full s**t (disinstall) and re-install. 
 
For the door thing: 
 
Make sure it's: 
 
-The good direction and axis for force 
-Having "world" at the end of the AddPropForce thing
			 
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
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	| 03-08-2013, 09:40 PM  | 
	
		
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		Damascus Rose 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				Alright well, the issue with the thumbnail is fixed. But the sounds still aren't playing when I tell them to play in a script, for example this: 
 
PlaySoundAtEntity("","explosion_rock_large", "Player", 0, false); 
 
Normally I wouldn't have it set to create it at "player" but I wanted to see if it would work on the player and it doesn't, just the same as if I put it on a script area
			 
			
			
 
			
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	| 03-14-2013, 06:41 AM  | 
	
		
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		NaxEla 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				 (03-14-2013, 06:41 AM)Damascus Rose Wrote:  Alright well, the issue with the thumbnail is fixed. But the sounds still aren't playing when I tell them to play in a script, for example this: 
 
PlaySoundAtEntity("","explosion_rock_large", "Player", 0, false); 
 
Normally I wouldn't have it set to create it at "player" but I wanted to see if it would work on the player and it doesn't, just the same as if I put it on a script area 
You'll need to put the extension for the sound file (.snt).
 PlaySoundAtEntity("","explosion_rock_large.snt", "Player", 0, false);
			 
			
			
 
			
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	| 03-14-2013, 06:48 AM  | 
	
		
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		Damascus Rose 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				I will test that one later, but what about this one? I'm trying to get the insanity effect of the babies crying so I used this code 
 
PlayGuiSound("insanity_baby_cry_1.ogg", 1); 
 
And it doesn't play a thing, what's wrong with it?
			 
			
			
 
			
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	| 03-14-2013, 06:52 AM  | 
	
		
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		NaxEla 
 
 
		
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RE: Editor thumbnails, sounds, and opening a door 
			 
			
				 (03-14-2013, 06:52 AM)Damascus Rose Wrote:  I will test that one later, but what about this one? I'm trying to get the insanity effect of the babies crying so I used this code 
 
PlayGuiSound("insanity_baby_cry_1.ogg", 1); 
 
And it doesn't play a thing, what's wrong with it? 
Hmm.. that looks fine to me. Maybe the function that it's in doesn't actually get called? Try adding a debug message (AddDebugMessage) and make sure that the function the sound is in gets called.
			  
			
			
 
			
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	| 03-14-2013, 06:54 AM  | 
	
		
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