Acies
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RE: Modeling/Art non-related to Amnesia
(04-11-2013, 08:38 AM)Traggey Wrote: Ahahaha some old character design work I did when I started attending Futuregames! Looking to the left: "I'll rip off your head and ...."
I like the coat and hat! :]
ジ
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04-11-2013, 04:53 PM |
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Rapture
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RE: Modeling/Art non-related to Amnesia
Tony Tony Chopper, why are you doing... Your suppose to be helping people, not ripping their heads off.
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04-11-2013, 05:50 PM |
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Traggey
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RE: Modeling/Art non-related to Amnesia
(04-11-2013, 05:50 PM)Rapture Wrote: Tony Tony Chopper, why are you doing... Your suppose to be helping people, not ripping their heads off.
<3
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04-11-2013, 07:02 PM |
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Traggey
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RE: Modeling/Art non-related to Amnesia
My latest project! WIP NR1.
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04-15-2013, 08:53 PM |
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Danny Boy
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RE: Modeling/Art non-related to Amnesia
Goddamn Duke Nuken!
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04-15-2013, 09:07 PM |
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The chaser
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RE: Modeling/Art non-related to Amnesia
(04-15-2013, 08:53 PM)Traggey Wrote: My latest project! WIP NR1.
I'd suggest to make the back suit a bit larger in the Z axis (the vertical one, I think), as the hip ends very abruptly.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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04-15-2013, 09:46 PM |
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Traggey
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RE: Modeling/Art non-related to Amnesia
Doesn't duke kind of look like that though?
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04-15-2013, 10:25 PM |
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Ghieri
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RE: Modeling/Art non-related to Amnesia
For anyone who ever has issues with Blender crashing and also has an AMD graphics card with Catalyst control. I just ended that process(task manager>Processes) and it seems to stop the crashing issue. Go me.
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04-16-2013, 12:00 AM |
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Rapture
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RE: Modeling/Art non-related to Amnesia
I'd like to know how people are sculpting 5+ million polygons with a decent 10fps. 2-3 Million polygons and holy god the lag for me.
My computer specs are fairly good, 12GB+ Ram, Mid-high GPU/8 Core AMD CPU. I read they have less specs than mine and they manage to sculpt at really high polys.
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04-16-2013, 01:02 AM |
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Traggey
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RE: Modeling/Art non-related to Amnesia
Well, Zbrush ( Which is what I use ) Is highly optimized to work with high poly meshes, on my school computer where I'm sculpting Duke I can go up to 10 million polygons without any lags, if I however bring a model over 500 K polies into maya, the program becomes incredibly slow, whilst in max I can open and run files at about 2/3 million polies without lags.
But yeah, Zbrush is just built to work like that!
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04-16-2013, 01:19 AM |
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