FlawlessHappiness   
 
 
		
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Custom Sound & Switch Script 
  
			 
			
				I'm working on a Full Conversion.
Custom Sounds:
Switch Script
Spoiler below!   
 
I tried a Switch script that looks like this: 
 
if(asTimer == "PlayerAh") 
{ 
int AhVariable = RandInt(1, 2)	 
switch(AhVariable)  
{ 
case 1: 
PlaySoundAtEntity("Aaaah1", "player_react_guardian1.snt", "Player", 0, false); 
AddTimer("PlayerAh", RandInt(10, 20), "Ambience"); 
break; 
 
case 2: 
PlaySoundAtEntity("Aaaah2", "player_react_guardian2.snt", "Player", 0, false); 
AddTimer("PlayerAh", RandInt(10, 20), "Ambience"); 
break; 
} 
} 
 
(It's in the middle of a timer, that's why there is no "void" in the start, and it starts with an if-statement) 
 
When I start my Full Conversion it says that it expects a ; at the bold text. That's right where the switch-line is. 
 
Any help on this? 
 
 
 
			 
			
			
 
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	04-23-2013, 08:12 PM   
	
		
	 
 
	
		 
		Tomato Cat   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				nvm, that's not the problem.
int AhVariable  =  RandInt ( 1 ,  2 )  
Try putting a semicolon there.
			
 
			
			
 
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(This post was last modified: 04-23-2013, 08:35 PM by Tomato Cat .) 
 
				
			 
		  
	
 
 
	04-23-2013, 08:25 PM   
	
		
	 
 
	
		 
		FlawlessHappiness   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				I don't see how this: 
int AhVariable = RandInt(1, 2) 
 
is different from this: 
int rand = RandInt(10,20); 
 
except for the semicolon at the end.
			
			
			
 
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	04-23-2013, 08:33 PM   
	
		
	 
 
	
		 
		Tomato Cat   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				 (04-23-2013, 08:33 PM) BeeKayK Wrote:   I don't see how this: 
int AhVariable = RandInt(1, 2) 
 
is different from this: 
int rand = RandInt(10,20); 
 
except for the semicolon at the end.
Variable declarations don't need a semicolon?
			
 
			
			
 
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	04-23-2013, 08:38 PM   
	
		
	 
 
	
		 
		FlawlessHappiness   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				 (04-23-2013, 08:25 PM) Mr Credits Wrote:   nvm, that's not the problem. 
 
int AhVariable  =  RandInt ( 1 ,  2 )  
 
Try putting a semicolon there.
I tried putting a semicolon there. The map loads, but the sound does not play... Maybe I should just stick with a timer.
			
 
			
			
 
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	04-23-2013, 08:42 PM   
	
		
	 
 
	
		 
		FlawlessHappiness   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				Bump, because the sound problem is still a problem
			
			
			
 
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	04-24-2013, 04:46 PM   
	
		
	 
 
	
		 
		Adrianis   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				2 threads for this problem is a bad idea....  
 
Are you sure the sounds work outside of this switch...case statement? 
Try playing them when the map loads, so that you know the problem is with the code not the sounds themselves
			
			
			
 
			
		  
	
 
 
	04-24-2013, 05:07 PM   
	
		
	 
 
	
		 
		FlawlessHappiness   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				I only created one thread. I found out i didn't just have a switch problem but also a sound problem 
The sound problem is not in the switch problem. 
 
you see the sound problem in my first post
			
			
			
 
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	04-24-2013, 05:24 PM   
	
		
	 
 
	
		 
		Adrianis   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				Oh sorry, it's just that you also posted about a problem with the script you were having in the thread over in the dev articles subforum.  
 
Try playing the sound files with the PlayMusic function, as that doesn't require the .snt, that might help narrow down the cause of the issue
			
			
			
 
			
		  
	
 
 
	04-24-2013, 06:11 PM   
	
		
	 
 
	
		 
		FlawlessHappiness   
 
 
		
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RE: Custom Sound & Switch Script 
  
			 
			
				Ok so that works... It's the .snt file then.. 
EDIT: Ok i made it work.. I don't know what i did but i just tweaked some  of the properties. 
 
NOw it's like this: 
 
<SOUNDENTITY> 
<SOUNDS> 
<Main> 
<Sound File="breath_loop1" /> 
</Main> 
</SOUNDS> 
<PROPERTIES Volume="1" MinDistance="1" MaxDistance="10" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="True" Use3D="False" Blockable="False" BlockVolumeMul="0.7" Priority="0" /> 
</SOUNDENTITY>
			
			
			
 
Trying is the first step to success.
			
		  
	
 
 
	04-24-2013, 06:50 PM