| 
		
	
		| Streetboat   Posting Freak
 
 Posts: 1,099
 Threads: 40
 Joined: Mar 2011
 Reputation: 
56
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				I did warn ya... twice...   
 |  |  
	| 04-26-2013, 06:57 PM |  |  
	
		| Kreekakon   Pick a god and pray!
 
 Posts: 3,063
 Threads: 70
 Joined: Mar 2012
 Reputation: 
124
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				I started playing for around ten minutes. Had to stop because of some work.
 Damn you weren't kidding when you said there'd be lag. It's putting so much stress on my poor computer. Besides that though I think the level design so far is pretty nicely done, especially the choice to make sanity into freezing (Makes me giddy since I've been playing so much Don't Starve) ^^ I've yet to see how far this goes though in terms of being fleshed out as a mechanic, but I'm looking forward to it.
 
 |  |  
	| 04-26-2013, 07:06 PM |  |  
	
		| Acies   Posting Freak
 
 Posts: 1,643
 Threads: 60
 Joined: Feb 2011
 Reputation: 
73
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				Did you guys download "the optimized one" or the original version?
			 
  ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
 |  |  
	| 04-26-2013, 08:27 PM |  |  
	
		| Streetboat   Posting Freak
 
 Posts: 1,099
 Threads: 40
 Joined: Mar 2011
 Reputation: 
56
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				I posted a walkthrough in the news section of the Moddb profile.
			 
 |  |  
	| 04-26-2013, 10:49 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
 Threads: 75
 Joined: Dec 2012
 Reputation: 
119
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				Can you remove the dogs? Just for me. I felt that they make the mod (to me personally) sucky-ish. 
Meanwhile,
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  |  
	| 04-27-2013, 06:43 AM |  |  
	
		| ClayPigeon   Member
 
 Posts: 214
 Threads: 13
 Joined: Mar 2012
 Reputation: 
8
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				 (04-27-2013, 06:43 AM)JustAnotherPlayer Wrote:  Can you remove the dogs? Just for me. I felt that they make the mod (to me personally) sucky-ish.
 Meanwhile,
 
 
I'd rephrase that request to a suggestion: 
"I suggest you to remove the dogs, as I feel like they are lessening the mod's quality"
 
Asking someone to remake and reupload such a massive mod for someone, would not bring any use.
			 |  |  
	| 04-27-2013, 06:15 PM |  |  
	
		| Streetboat   Posting Freak
 
 Posts: 1,099
 Threads: 40
 Joined: Mar 2011
 Reputation: 
56
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				It would be way too easy without the wolves. 
Besides, if you just don't fall and trigger night time, only one or two wolves ever spawn anyways. Just be more careful.   
 |  |  
	| 04-27-2013, 07:27 PM |  |  
	
		| Slanderous   Posting Freak
 
 Posts: 1,606
 Threads: 78
 Joined: Dec 2012
 Reputation: 
63
 | 
			| RE: Bitterwood Peak (RELEASE) 
 |  |  
	| 04-27-2013, 08:52 PM |  |  
	
		| Streetboat   Posting Freak
 
 Posts: 1,099
 Threads: 40
 Joined: Mar 2011
 Reputation: 
56
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				 (04-27-2013, 08:52 PM)lazz3r Wrote:  Hey,
 
There's a walkthrough on the moddb.
			 
 |  |  
	| 04-27-2013, 08:58 PM |  |  
	
		| Slanderous   Posting Freak
 
 Posts: 1,606
 Threads: 78
 Joined: Dec 2012
 Reputation: 
63
 | 
			| RE: Bitterwood Peak (RELEASE) 
 
				 (04-27-2013, 08:58 PM)Streetboat Wrote:   (04-27-2013, 08:52 PM)lazz3r Wrote:  Hey,
 There's a walkthrough on the moddb.
 
okey, thanks, gonna check it out
			 |  |  
	| 04-27-2013, 08:59 PM |  |  |