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Using a Timer to Unlock a Door
AGP Offline
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#1
Using a Timer to Unlock a Door

All right, I've been searching around for a code to unlock a door after a certain amount of time, but not really found what I was looking for.

Any ideas?

05-06-2013, 05:13 PM
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Tomato Cat Offline
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#2
RE: Using a Timer to Unlock a Door

First, you would need something to trigger the timer. Collide, useitem, etc etc. When the timer expires, its callback would call the SetSwingDoorLocked function.

Also, I would visit the wiki. It has documentation for each function.
(This post was last modified: 05-06-2013, 05:25 PM by Tomato Cat.)
05-06-2013, 05:22 PM
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AGP Offline
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#3
RE: Using a Timer to Unlock a Door

Sounds good, but still very confused with the script for the timer.

This is what the wiki says, but no idea what it means. Still pretty new to scripting.

void AddTimer(string& asName, float afTime, string& asFunction);


Creates a timer which calls a function when it expires.


Callback syntax: void MyFunc(string &in asTimer)



asName - the name of the timer


afTime - time in seconds


asFunction - the function to call

05-06-2013, 05:36 PM
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Tomato Cat Offline
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#4
RE: Using a Timer to Unlock a Door

asName, afTime, and asFunction are known as arguments.

asName is the name of your timer. Basically a string. It isn't required (unless you wish to use stop timer), but I recommend it as it can help you keep track of multiple timers.

afTime is, well, the time. "Float" is basically a decimal number. As an example, 1.5f will create a timer that runs for 1.5 seconds.

asFunction is the callback. This is the function that will be called when your timer expires.

asTimer is the parameter for the callback function.

Here's an example.

PHP Code: (Select All)
void Function()//Parameters would go here, depending on what called this function
{
    
//This function starts the timer
    
AddTimer("ExampleTimer",1.5f,"TimerCall");
    
//Name of timer, the time, and the callback
}

void TimerCall(string &in asTimer//This function is called when the timer expires
{
   
//Do things here

(This post was last modified: 05-06-2013, 06:00 PM by Tomato Cat.)
05-06-2013, 05:59 PM
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AGP Offline
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Posts: 448
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#5
RE: Using a Timer to Unlock a Door

Okay, so the player hits a script area named "timer_area" and then after 42 seconds, the door named "hall_door" would unlock. The door is already set to locked in the editor.

This script probably looks like the world's biggest mess....
In OnStart()
    {
    AddEntityCollideCallback("Player", "timer_area", "OpenDoor", true, -1);
    }

void OpenDoor()
{
    AddTimer("ExampleTimer",42f,"TimerCall");
}

void TimerCall(string &in asTimer)
{
   SetSwingDoorClosed("hall_door", false, true);
}

05-06-2013, 06:13 PM
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Tomato Cat Offline
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Posts: 287
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#6
RE: Using a Timer to Unlock a Door

Looks good, but you're missing the parameters for OpenDoor.

Same kind of deal with the timer. Except the entitycollide has a different callback syntax:

PHP Code: (Select All)
void Function(string &in asParentstring &in asChildint alState
(This post was last modified: 05-06-2013, 06:17 PM by Tomato Cat.)
05-06-2013, 06:17 PM
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AGP Offline
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Posts: 448
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Joined: Dec 2012
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#7
RE: Using a Timer to Unlock a Door

Now getting a error saying " f is not declared".

05-06-2013, 06:27 PM
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Tomato Cat Offline
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Posts: 287
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#8
RE: Using a Timer to Unlock a Door

Try changing it to 42.0f?

Oh, and is "In" in your .hps file?

PHP Code: (Select All)
In OnStart()
    {
    
AddEntityCollideCallback("Player""timer_area""OpenDoor"true, -1);
    } 
(This post was last modified: 05-06-2013, 06:28 PM by Tomato Cat.)
05-06-2013, 06:27 PM
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AGP Offline
Senior Member

Posts: 448
Threads: 45
Joined: Dec 2012
Reputation: 23
#9
RE: Using a Timer to Unlock a Door

Error is gone. Yippee, but the door is not opening. =/

void OpenDoor(string &in asParent, string &in asChild, int alState)
{
    AddTimer("ExampleTimer", 42.0f, "TimerCall");
}

void TimerCall(string &in asTimer)
{
   SetSwingDoorClosed("hall_door", false, true);
}

05-06-2013, 06:32 PM
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Tomato Cat Offline
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Posts: 287
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#10
RE: Using a Timer to Unlock a Door

Try SetSwingDoorLocked.
05-06-2013, 06:45 PM
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