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Holdning the flashlight like in penumbra
Kullin Offline
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#11
RE: Holdning the flashlight like in penumbra

(05-31-2013, 11:43 PM)Smoke Wrote: models > player > hands

I'm not sure if you need to edit the lantern.ho
But if i remove it the game crashes.
06-01-2013, 08:16 AM
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OriginalUsername Offline
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#12
RE: Holdning the flashlight like in penumbra

Have you edited the lantern.ho?
06-01-2013, 08:48 AM
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Kullin Offline
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#13
RE: Holdning the flashlight like in penumbra

(06-01-2013, 08:48 AM)Smoke Wrote: Have you edited the lantern.ho?
No, I Will try
06-01-2013, 09:04 AM
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OriginalUsername Offline
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#14
RE: Holdning the flashlight like in penumbra

I'll be a little more specific. I wasn't yesterday because I was so tired >.>

The lantern.ho points to all the animations and files of the hand. (Animation of moving up and down). If you delete these files the lantern.ho points to them and doesn't find anything, so it gives an error. If you edit the lantern.ho so it doesn't point to anything (Like this: File = "") it should work. I also think you should keep the animations, just remove the hand and edit the .ho
06-01-2013, 09:12 AM
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Kullin Offline
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#15
RE: Holdning the flashlight like in penumbra

(06-01-2013, 09:12 AM)Smoke Wrote: I'll be a little more specific. I wasn't yesterday because I was so tired >.>

The lantern.ho points to all the animations and files of the hand. (Animation of moving up and down). If you delete these files the lantern.ho points to them and doesn't find anything, so it gives an error. If you edit the lantern.ho so it doesn't point to anything (Like this: File = "") it should work. I also think you should keep the animations, just remove the hand and edit the .ho
Okey, will try it later, thank you
06-01-2013, 10:15 AM
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Kullin Offline
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#16
RE: Holdning the flashlight like in penumbra

What Should i remove from the lantern.ho?
06-02-2013, 07:43 PM
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OriginalUsername Offline
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#17
RE: Holdning the flashlight like in penumbra

HandsAnim_Idle = "Lantern_Idle"
HandsAnim_Draw = "Lantern_Draw"
HandsAnim_Holster = "Lantern_Holster"

That, to:

HandsAnim_Idle = ""
HandsAnim_Draw = ""
HandsAnim_Holster = ""
06-02-2013, 07:54 PM
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Kullin Offline
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#18
RE: Holdning the flashlight like in penumbra

@Smoke I did what you said but this was the result
[Image: 9r2h4g.jpg]
I moved the flashlight around in the model editor but if I do that the hand/arm is only there.
(This post was last modified: 06-02-2013, 08:19 PM by Kullin.)
06-02-2013, 08:18 PM
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OriginalUsername Offline
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#19
RE: Holdning the flashlight like in penumbra

Oh well, I thought it'd work.. Never used it myself. Maybe someone else could help you?
06-02-2013, 08:23 PM
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Kullin Offline
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#20
RE: Holdning the flashlight like in penumbra

(06-02-2013, 08:23 PM)Smoke Wrote: Oh well, I thought it'd work.. Never used it myself. Maybe someone else could help you?
Oh, okey well thank you anyway!

I would be happy if someone could hepl me!

(06-01-2013, 02:03 AM)JustAnotherPlayer Wrote:
(05-31-2013, 04:00 PM)Smoke Wrote:
(05-31-2013, 10:57 AM)JustAnotherPlayer Wrote: Possible.

Really? Is that everything you're going to tell him?

Kullin: There is a lantern model you can use. You just have to create a FC to let the player use it.

I was going to edit that once I find out. But I was occupied watching this one film.

EDIT:
Unless you want the flashlight to be changed as well, you could just remove the hands, make a new animation, and done.
Well, how do I do that? :p
(This post was last modified: 06-02-2013, 08:50 PM by Kullin.)
06-02-2013, 08:26 PM
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