zergling50
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Replacing Grunt Sounds
So I watched some tutorials on how to replace sounds for a grunt and understand how it works pretty well. The only problem is that in the tutorial it tells you how to replace them for all grunts in all games, and I simply want to replace them for this custom story only. I moved a copy of the enemy folder in sounds and put it in my custom stories sounds folder and made the necessary changes to the monsters sound. It was really a doomed attempt as I was fairly sure it wouldn't work, and it didn't. I'm guessing I need to make a copy of the servant grunt and put it in an entities folder in my custom story and replace the sounds of this grunt, but im not sure how to tell the grunt to use the sounds in the custom story folder. Any help is appreciated.
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06-16-2013, 02:53 AM |
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ExpectedIdentifier
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RE: Replacing Grunt Sounds
(06-16-2013, 02:53 AM)zergling50 Wrote: So I watched some tutorials on how to replace sounds for a grunt and understand how it works pretty well. The only problem is that in the tutorial it tells you how to replace them for all grunts in all games, and I simply want to replace them for this custom story only. I moved a copy of the enemy folder in sounds and put it in my custom stories sounds folder and made the necessary changes to the monsters sound. It was really a doomed attempt as I was fairly sure it wouldn't work, and it didn't. I'm guessing I need to make a copy of the servant grunt and put it in an entities folder in my custom story and replace the sounds of this grunt, but im not sure how to tell the grunt to use the sounds in the custom story folder. Any help is appreciated.
Make a copy of the enemy you want to use and put it in your custom story's folder. There's two ways of changing the sounds, if you're not too savy with editing in notepad/notepad++ I would suggest doing it this way:
Open the copy of the enemy (.ent file) that's in your custom story folder with the Model Editor. Click settings at the top, then user defined variables. All of the sounds that the enemy makes can be changed in this window, as well as music that is played when the enemy is near, searching and attacking. For the sounds, you can browse to the ones in your custom story's folder. For the music, just write in the name of the music that's in your custom story's folder.
All these can also be changed just by opening the entity file in notepad too, which I suppose is the harder way, but still pretty easy as long as you read what you're changing good luck!
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06-16-2013, 03:02 AM |
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zergling50
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RE: Replacing Grunt Sounds
(06-16-2013, 03:02 AM)sonataarctica Wrote: (06-16-2013, 02:53 AM)zergling50 Wrote: So I watched some tutorials on how to replace sounds for a grunt and understand how it works pretty well. The only problem is that in the tutorial it tells you how to replace them for all grunts in all games, and I simply want to replace them for this custom story only. I moved a copy of the enemy folder in sounds and put it in my custom stories sounds folder and made the necessary changes to the monsters sound. It was really a doomed attempt as I was fairly sure it wouldn't work, and it didn't. I'm guessing I need to make a copy of the servant grunt and put it in an entities folder in my custom story and replace the sounds of this grunt, but im not sure how to tell the grunt to use the sounds in the custom story folder. Any help is appreciated.
Make a copy of the enemy you want to use and put it in your custom story's folder. There's two ways of changing the sounds, if you're not too savy with editing in notepad/notepad++ I would suggest doing it this way:
Open the copy of the enemy (.ent file) that's in your custom story folder with the Model Editor. Click settings at the top, then user defined variables. All of the sounds that the enemy makes can be changed in this window, as well as music that is played when the enemy is near, searching and attacking. For the sounds, you can browse to the ones in your custom story's folder. For the music, just write in the name of the music that's in your custom story's folder.
All these can also be changed just by opening the entity file in notepad too, which I suppose is the harder way, but still pretty easy as long as you read what you're changing good luck!
First off, thank you so much for all the information, its great! For some reason though its acting as if the sounds I selected were still the original sounds. It only lets me pick the .snt files, but I already changed those so that they refrenced my custom sounds. It still plays the original sounds however. What am I doing wrong?
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06-16-2013, 05:45 PM |
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ExpectedIdentifier
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RE: Replacing Grunt Sounds
(06-16-2013, 05:45 PM)zergling50 Wrote: (06-16-2013, 03:02 AM)sonataarctica Wrote: (06-16-2013, 02:53 AM)zergling50 Wrote: So I watched some tutorials on how to replace sounds for a grunt and understand how it works pretty well. The only problem is that in the tutorial it tells you how to replace them for all grunts in all games, and I simply want to replace them for this custom story only. I moved a copy of the enemy folder in sounds and put it in my custom stories sounds folder and made the necessary changes to the monsters sound. It was really a doomed attempt as I was fairly sure it wouldn't work, and it didn't. I'm guessing I need to make a copy of the servant grunt and put it in an entities folder in my custom story and replace the sounds of this grunt, but im not sure how to tell the grunt to use the sounds in the custom story folder. Any help is appreciated.
Make a copy of the enemy you want to use and put it in your custom story's folder. There's two ways of changing the sounds, if you're not too savy with editing in notepad/notepad++ I would suggest doing it this way:
Open the copy of the enemy (.ent file) that's in your custom story folder with the Model Editor. Click settings at the top, then user defined variables. All of the sounds that the enemy makes can be changed in this window, as well as music that is played when the enemy is near, searching and attacking. For the sounds, you can browse to the ones in your custom story's folder. For the music, just write in the name of the music that's in your custom story's folder.
All these can also be changed just by opening the entity file in notepad too, which I suppose is the harder way, but still pretty easy as long as you read what you're changing good luck!
First off, thank you so much for all the information, its great! For some reason though its acting as if the sounds I selected were still the original sounds. It only lets me pick the .snt files, but I already changed those so that they refrenced my custom sounds. It still plays the original sounds however. What am I doing wrong?
What do you mean it only lets you pick the .snt files? Are you sure you're using your own grunt and not the original one?
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06-16-2013, 06:08 PM |
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zergling50
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RE: Replacing Grunt Sounds
(06-16-2013, 06:08 PM)sonataarctica Wrote: (06-16-2013, 05:45 PM)zergling50 Wrote: (06-16-2013, 03:02 AM)sonataarctica Wrote: (06-16-2013, 02:53 AM)zergling50 Wrote: So I watched some tutorials on how to replace sounds for a grunt and understand how it works pretty well. The only problem is that in the tutorial it tells you how to replace them for all grunts in all games, and I simply want to replace them for this custom story only. I moved a copy of the enemy folder in sounds and put it in my custom stories sounds folder and made the necessary changes to the monsters sound. It was really a doomed attempt as I was fairly sure it wouldn't work, and it didn't. I'm guessing I need to make a copy of the servant grunt and put it in an entities folder in my custom story and replace the sounds of this grunt, but im not sure how to tell the grunt to use the sounds in the custom story folder. Any help is appreciated.
Make a copy of the enemy you want to use and put it in your custom story's folder. There's two ways of changing the sounds, if you're not too savy with editing in notepad/notepad++ I would suggest doing it this way:
Open the copy of the enemy (.ent file) that's in your custom story folder with the Model Editor. Click settings at the top, then user defined variables. All of the sounds that the enemy makes can be changed in this window, as well as music that is played when the enemy is near, searching and attacking. For the sounds, you can browse to the ones in your custom story's folder. For the music, just write in the name of the music that's in your custom story's folder.
All these can also be changed just by opening the entity file in notepad too, which I suppose is the harder way, but still pretty easy as long as you read what you're changing good luck!
First off, thank you so much for all the information, its great! For some reason though its acting as if the sounds I selected were still the original sounds. It only lets me pick the .snt files, but I already changed those so that they refrenced my custom sounds. It still plays the original sounds however. What am I doing wrong?
What do you mean it only lets you pick the .snt files? Are you sure you're using your own grunt and not the original one?
I made a copy of the grunt folder and followed your steps and the only sound files it lets me pick are .snt
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06-16-2013, 06:21 PM |
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ExpectedIdentifier
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RE: Replacing Grunt Sounds
(06-16-2013, 06:21 PM)zergling50 Wrote: (06-16-2013, 06:08 PM)sonataarctica Wrote: (06-16-2013, 05:45 PM)zergling50 Wrote: (06-16-2013, 03:02 AM)sonataarctica Wrote: (06-16-2013, 02:53 AM)zergling50 Wrote: So I watched some tutorials on how to replace sounds for a grunt and understand how it works pretty well. The only problem is that in the tutorial it tells you how to replace them for all grunts in all games, and I simply want to replace them for this custom story only. I moved a copy of the enemy folder in sounds and put it in my custom stories sounds folder and made the necessary changes to the monsters sound. It was really a doomed attempt as I was fairly sure it wouldn't work, and it didn't. I'm guessing I need to make a copy of the servant grunt and put it in an entities folder in my custom story and replace the sounds of this grunt, but im not sure how to tell the grunt to use the sounds in the custom story folder. Any help is appreciated.
Make a copy of the enemy you want to use and put it in your custom story's folder. There's two ways of changing the sounds, if you're not too savy with editing in notepad/notepad++ I would suggest doing it this way:
Open the copy of the enemy (.ent file) that's in your custom story folder with the Model Editor. Click settings at the top, then user defined variables. All of the sounds that the enemy makes can be changed in this window, as well as music that is played when the enemy is near, searching and attacking. For the sounds, you can browse to the ones in your custom story's folder. For the music, just write in the name of the music that's in your custom story's folder.
All these can also be changed just by opening the entity file in notepad too, which I suppose is the harder way, but still pretty easy as long as you read what you're changing good luck!
First off, thank you so much for all the information, its great! For some reason though its acting as if the sounds I selected were still the original sounds. It only lets me pick the .snt files, but I already changed those so that they refrenced my custom sounds. It still plays the original sounds however. What am I doing wrong?
What do you mean it only lets you pick the .snt files? Are you sure you're using your own grunt and not the original one?
I made a copy of the grunt folder and followed your steps and the only sound files it lets me pick are .snt
Yeah, the sounds need to have a .snt file... What format are your sounds? You need to convert the sounds to .ogg sound files then create .snt files for the .ogg sounds.
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06-16-2013, 06:25 PM |
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zergling50
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RE: Replacing Grunt Sounds
(06-16-2013, 06:25 PM)sonataarctica Wrote: (06-16-2013, 06:21 PM)zergling50 Wrote: (06-16-2013, 06:08 PM)sonataarctica Wrote: (06-16-2013, 05:45 PM)zergling50 Wrote: (06-16-2013, 03:02 AM)sonataarctica Wrote: Make a copy of the enemy you want to use and put it in your custom story's folder. There's two ways of changing the sounds, if you're not too savy with editing in notepad/notepad++ I would suggest doing it this way:
Open the copy of the enemy (.ent file) that's in your custom story folder with the Model Editor. Click settings at the top, then user defined variables. All of the sounds that the enemy makes can be changed in this window, as well as music that is played when the enemy is near, searching and attacking. For the sounds, you can browse to the ones in your custom story's folder. For the music, just write in the name of the music that's in your custom story's folder.
All these can also be changed just by opening the entity file in notepad too, which I suppose is the harder way, but still pretty easy as long as you read what you're changing good luck!
First off, thank you so much for all the information, its great! For some reason though its acting as if the sounds I selected were still the original sounds. It only lets me pick the .snt files, but I already changed those so that they refrenced my custom sounds. It still plays the original sounds however. What am I doing wrong?
What do you mean it only lets you pick the .snt files? Are you sure you're using your own grunt and not the original one?
I made a copy of the grunt folder and followed your steps and the only sound files it lets me pick are .snt
Yeah, the sounds need to have a .snt file... What format are your sounds? You need to convert the sounds to .ogg sound files then create .snt files for the .ogg sounds.
They are .ogg files. Instead of creating .snt files for the sounds I just edited the existing .snt files to reference my sounds instead of the original sounds. Do I need to create .snt files for them anyway? If so how? Sorry for the trouble but thanks so much for helping me.
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06-16-2013, 06:53 PM |
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ExpectedIdentifier
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RE: Replacing Grunt Sounds
(06-16-2013, 06:53 PM)zergling50 Wrote: (06-16-2013, 06:25 PM)sonataarctica Wrote: (06-16-2013, 06:21 PM)zergling50 Wrote: (06-16-2013, 06:08 PM)sonataarctica Wrote: (06-16-2013, 05:45 PM)zergling50 Wrote: First off, thank you so much for all the information, its great! For some reason though its acting as if the sounds I selected were still the original sounds. It only lets me pick the .snt files, but I already changed those so that they refrenced my custom sounds. It still plays the original sounds however. What am I doing wrong?
What do you mean it only lets you pick the .snt files? Are you sure you're using your own grunt and not the original one?
I made a copy of the grunt folder and followed your steps and the only sound files it lets me pick are .snt
Yeah, the sounds need to have a .snt file... What format are your sounds? You need to convert the sounds to .ogg sound files then create .snt files for the .ogg sounds.
They are .ogg files. Instead of creating .snt files for the sounds I just edited the existing .snt files to reference my sounds instead of the original sounds. Do I need to create .snt files for them anyway? If so how? Sorry for the trouble but thanks so much for helping me.
I would create new .snt files for them just to be sure. Yeah just editing another .snt file for yours will work, but make sure the .ogg file and .snt file are in the same directory.
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06-16-2013, 07:56 PM |
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zergling50
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RE: Replacing Grunt Sounds
(06-16-2013, 07:56 PM)sonataarctica Wrote: (06-16-2013, 06:53 PM)zergling50 Wrote: (06-16-2013, 06:25 PM)sonataarctica Wrote: (06-16-2013, 06:21 PM)zergling50 Wrote: (06-16-2013, 06:08 PM)sonataarctica Wrote: What do you mean it only lets you pick the .snt files? Are you sure you're using your own grunt and not the original one?
I made a copy of the grunt folder and followed your steps and the only sound files it lets me pick are .snt
Yeah, the sounds need to have a .snt file... What format are your sounds? You need to convert the sounds to .ogg sound files then create .snt files for the .ogg sounds.
They are .ogg files. Instead of creating .snt files for the sounds I just edited the existing .snt files to reference my sounds instead of the original sounds. Do I need to create .snt files for them anyway? If so how? Sorry for the trouble but thanks so much for helping me.
I would create new .snt files for them just to be sure. Yeah just editing another .snt file for yours will work, but make sure the .ogg file and .snt file are in the same directory.
They are. Since I know only so much can be explained through text, is there a way for me to show you screenshots of whats going on?
http://imgur.com/a/heQEQ
here is an imgur album of screenshots I made explaining my situation. I hope this helps clarify my situation =)
(This post was last modified: 06-16-2013, 09:27 PM by zergling50.)
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06-16-2013, 09:11 PM |
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ExpectedIdentifier
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RE: Replacing Grunt Sounds
(06-16-2013, 09:11 PM)zergling50 Wrote: (06-16-2013, 07:56 PM)sonataarctica Wrote: (06-16-2013, 06:53 PM)zergling50 Wrote: (06-16-2013, 06:25 PM)sonataarctica Wrote: (06-16-2013, 06:21 PM)zergling50 Wrote: I made a copy of the grunt folder and followed your steps and the only sound files it lets me pick are .snt
Yeah, the sounds need to have a .snt file... What format are your sounds? You need to convert the sounds to .ogg sound files then create .snt files for the .ogg sounds.
They are .ogg files. Instead of creating .snt files for the sounds I just edited the existing .snt files to reference my sounds instead of the original sounds. Do I need to create .snt files for them anyway? If so how? Sorry for the trouble but thanks so much for helping me.
I would create new .snt files for them just to be sure. Yeah just editing another .snt file for yours will work, but make sure the .ogg file and .snt file are in the same directory.
They are. Since I know only so much can be explained through text, is there a way for me to show you screenshots of whats going on?
http://imgur.com/a/heQEQ
here is an imgur album of screenshots I made explaining my situation. I hope this helps clarify my situation =)
Had a quick look, I think it might be because you called the names exactly the same as the default amnesia names - try calling them something entirely different. Remember to change all of the snt files too not just the oggs!
Not certain on this but worth a try - whenever I have a problem it's usually just a case of trying every different option until the problem is fixed haha.
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06-16-2013, 11:25 PM |
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