Kirbypwnage
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06-18-2013, 06:11 PM |
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OriginalUsername
Posting Freak
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RE: Would you like this?
Those are pretty neat! I think the humanoid monster is more interesting. Because where could you ever put a whale in the story? Maybe add some more details, wounds, dirt, etc. ??
Nice job though!
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06-18-2013, 06:18 PM |
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Kirbypwnage
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RE: Would you like this?
(06-18-2013, 06:18 PM)Smoke Wrote: Those are pretty neat! I think the humanoid monster is more interesting. Because where could you ever put a whale in the story? Maybe add some more details, wounds, dirt, etc. ??
Nice job though!
Thanks, Smoke! It's meant to be more like that rock worm from Penumbra or something similar, but yeah. I agree the skin can seem a bit bland at places, but I can easily change that a bit. I'll see if I can get to detailing a bit more at them. Thanks for the feedback!
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06-18-2013, 06:26 PM |
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Traggey
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RE: Would you like this?
What is the polycount on these things?
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06-18-2013, 08:55 PM |
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Kirbypwnage
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RE: Would you like this?
(06-18-2013, 08:55 PM)Traggey Wrote: What is the polycount on these things?
I don't have the exact polygon right now, but I'll see if I can update them with it. Sorry for little information on them for now.
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06-19-2013, 07:44 AM |
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PutraenusAlivius
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RE: Would you like this?
I would like the Humanoid actually. I'm sorry, but that poly count is too high for the monsters. You need atleast a poly count below 10000.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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06-19-2013, 08:00 AM |
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Kirbypwnage
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RE: Would you like this?
(06-19-2013, 08:00 AM)JustAnotherPlayer Wrote: I would like the Humanoid actually. I'm sorry, but that poly count is too high for the monsters. You need atleast a poly count below 10000.
Not really, no. I haven't seen the polycount yet. I'll decide when I do. If it's too high though, I'll change it more.
EDIT: You are sure that triangles are the same as polygons?
(This post was last modified: 06-19-2013, 08:13 AM by Kirbypwnage.)
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06-19-2013, 08:03 AM |
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Bridge
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RE: Would you like this?
Quote:pol·y·gon
/ˈpäliˌgän/
Noun
A plane figure with at least three straight sides and angles, and typically five or more.
Quote:tri·an·gle
/ˈtrīˌaNGgəl/
Noun
A plane figure with three straight sides and three angles.
A thing shaped like such a figure.
Can be identical but they are not the same thing. Correct me if I'm wrong, but polygons are further divided into triangles in 3D design programs because it's simpler to think of polygons as a collection of consistent, easily definable entities rather than one very complex plane. You can be sure that the polycount on those models is not the same as the triangle count. Unless you're modelling a perfectly flat and pointy d4 then those numbers will never be identical (and even in that scenario the triangles may be subdivided into smaller ones, I'm not completely sure).
(This post was last modified: 06-19-2013, 07:12 PM by Bridge.)
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06-19-2013, 07:11 PM |
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Kirbypwnage
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RE: Would you like this?
(06-19-2013, 07:11 PM)Bridge Wrote: Quote:pol·y·gon
/ˈpäliˌgän/
Noun
A plane figure with at least three straight sides and angles, and typically five or more.
Quote:tri·an·gle
/ˈtrīˌaNGgəl/
Noun
A plane figure with three straight sides and three angles.
A thing shaped like such a figure.
Can be identical but they are not the same thing. Correct me if I'm wrong, but polygons are further divided into triangles in 3D design programs because it's simpler to think of polygons as a collection of consistent, easily definable entities rather than one very complex plane. You can be sure that the polycount on those models is not the same as the triangle count. Unless you're modelling a perfectly flat and pointy d4 then those numbers will never be identical (and even in that scenario the triangles may be subdivided into smaller ones, I'm not completely sure).
That was what I thought, yeah. I even imported them into Amnesia model and level editor, they look completely normal, like the servant grunt. They seem to have an acceptable poly count.
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06-19-2013, 07:32 PM |
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dontkillmejustine
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RE: Would you like this?
That looks awesome-ly scary! I would love to see that.
--Justine waits for you.--
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06-19-2013, 07:47 PM |
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