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The one-week Environment #1 (Closed!) Updated with screens on post #1
7heDubz Offline
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#41
RE: The one-week Environment #1 (Join!)

(06-21-2013, 05:13 AM)Kiandra Wrote:
(06-21-2013, 01:57 AM)WIWWM Wrote: Makes me feel small and insignificant all these vets gettin together...

I second this Big Grin High-five!

Although this is going to be much more interesting with all of them c:

*high fives*

Ive just been down lately dont mind me Tongue

It'll be intresting with them yes but i dont think ill make a map.

06-21-2013, 05:22 AM
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CarnivorousJelly Offline
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#42
RE: The one-week Environment #1 (Join!)

D: you should give it a go! It's not actually a competition :) Besides, how else are us not-yet-vets going to improve unless we actually participate?

Edit: Also, Traggey, what modelling program do you use? I've been meaning to try some of this stuff out over the summer before I get dragged into the world of university and adult stuff :p

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 06-21-2013, 06:13 AM by CarnivorousJelly.)
06-21-2013, 06:11 AM
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Traggey Offline
is mildly amused

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#43
RE: The one-week Environment #1 (Join!)

(06-21-2013, 06:11 AM)Kiandra Wrote: D: you should give it a go! It's not actually a competition Smile Besides, how else are us not-yet-vets going to improve unless we actually participate?

Edit: Also, Traggey, what modelling program do you use? I've been meaning to try some of this stuff out over the summer before I get dragged into the world of university and adult stuff :p

Autodesk 3D's max and Zbrush
06-21-2013, 11:11 AM
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The chaser Offline
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#44
RE: The one-week Environment #1 (Join!)

Guys, I think I'm not going to be in this Environment thing anymore. I'm developing my own game and I'm very excited! Maybe I show you a screenie of what I have done in the week, as a compensation...

:)

@Kiandra

Precisely, when you are with veterans, the thing is not to be shy and say "I wish I was like you". Having veterans here IS good, as you can ask them things (and let's be honest, if we compared one of my Amnesia maps with one of yours, I'm sure yours would be like 4 times better ;), which would make you a veteran for me).

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
06-21-2013, 01:15 PM
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Daemian Offline
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#45
RE: The one-week Environment #1 (Join!)

Well, here's mine.

http://img153.imageshack.us/img153/9213/mz8m.jpg
http://img842.imageshack.us/img842/5551/zlgo.jpg

Anyone wants to add/fix something?

Or ask anything? I don't know what's next.

It has the game menu because i tested there.

(This post was last modified: 06-21-2013, 07:49 PM by Daemian.)
06-21-2013, 07:47 PM
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CarnivorousJelly Offline
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#46
RE: The one-week Environment #1 (Join!)

Oooh are we sharing screenshots now?

(06-21-2013, 04:17 PM)Robosprog Wrote: .. Why is Kiandra not considering herself a veteran? *Whacks Kiandra* Bad! You're a veteran here, you're better than me and a fair few others so I'll consider you as one ^.^

OW! D: You hit me :c

I'm not a veteran; the only thing I'm even slightly good at is mapping. Please don't hit me again :'c

As for Amn: Get rid of the screen effect. It's only noticeable in a few places and, although it's a neat concept, it doesn't really do anything to benefit your map :)

Also, in case I don't show up again for a few days, this is my city at the moment: http://farm6.staticflickr.com/5340/90986...5aec_z.jpg Yay floods

Spoiler below!

Also, I suck at detailing non-mansion-base environments; any advice?
[Image: water_temple_preview_by_rueppells_fox-d6a3ajk.png]
Yes, the black hole of doom is intentional c: But seriously, candles are starting to get boring. Also, I fragmented it because... well, it looked neat but I'm leaving out a corridor in that picture because I haven't detailed it enough to my standard of obsession

Also, everyone else here is totally going to serve my butt to me on a silver platter with their amazing custom assets and castle-base temples of amazing.

Oh, and source of inspiration: http://zerg118.deviantart.com/art/Servan...-180709181

Let's see, what can I say about this so far? Uhm, 1600 static decals, 40 decals, 140 particle systems, 20 lights, a hell of a lot of candles. Also, you can apply decals to primitives underneath static decals so they don't get that weird flickering/opaque effect (I'm sure you all knew that) and it looks kind of neat (like on the wall with the candles). I can't think of anything else I learned so far from doing this that I can share that may be helpful.


[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 06-22-2013, 06:36 AM by CarnivorousJelly.)
06-22-2013, 01:06 AM
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Streetboat Offline
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#47
RE: The one-week Environment #1 (Join!)

sooooo im too busy to do this one so ima sit it out but next time

[Image: 618px-Gentlemen.jpg]

[Image: signature-2.png]
06-22-2013, 06:01 AM
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Kman Offline
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#48
RE: The one-week Environment #1 (Join!)

(06-22-2013, 01:06 AM)Kiandra Wrote:
(06-21-2013, 04:17 PM)Robosprog Wrote: .. Why is Kiandra not considering herself a veteran? *Whacks Kiandra* Bad! You're a veteran here, you're better than me and a fair few others so I'll consider you as one ^.^

OW! D: You hit me :c

I'm not a veteran; the only thing I'm even slightly good at is mapping. Please don't hit me again :'c

you're like top 10 mappers on the forums/moddb stop that silly

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06-22-2013, 06:42 AM
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Statyk Offline
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#49
RE: The one-week Environment #1 (Join!)

So this is just to make a pretty screenshot? Hmmm... I haven't touched HPL in probably a couple months. Perhaps I'll get in on this as well. Gotta think of something pretty to do.
06-22-2013, 08:08 AM
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Traggey Offline
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#50
RE: The one-week Environment #1 (Join!)

Taken from mayas crappy viewport, so yeah, don't expect much lighting wise, will surely look better in-engine.

[Image: 6zc6.jpg]
06-22-2013, 01:22 PM
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