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Help - Play Music when I touch an object
iLucian Offline
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#1
Help - Play Music when I touch an object

Is there a way to play music when i touch an object? Like, can i pick up an item and then once i pick it up music plays? If so, then can someone plz help me! Thx!

Wherever there is Light, Darkness has already gotten there first.
07-10-2013, 03:20 PM
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Zatchie Offline
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#2
RE: Help - Play Music when I touch an object

I don't know the script for it but I do know somewhere in the game where you touch a pig it squeals. try finding that map and look at HPS file for it.

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07-10-2013, 03:45 PM
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Artyom Offline
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#3
RE: Help - Play Music when I touch an object

Check the wiki, you can find all codes there.

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07-10-2013, 04:22 PM
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The chaser Offline
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#4
RE: Help - Play Music when I touch an object

void OnStart()
{
SetEntityCallbackFunc("item", "OnPickup");
}

void OnPickup(string &in asEntity, string &in type)
{
PlayMusic("music.ogg", false, 1, 1, 1, false);
}

Source script from here:

http://wiki.frictionalgames.com/hpl2/tut...n_entities

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
07-10-2013, 07:15 PM
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iLucian Offline
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#5
RE: Help - Play Music when I touch an object

(07-10-2013, 07:15 PM)The chaser Wrote: void OnStart()
{
SetEntityCallbackFunc("item", "OnPickup");
}

void OnPickup(string &in asEntity, string &in type)
{
PlayMusic("music.ogg", false, 1, 1, 1, false);
}

Source script from here:

http://wiki.frictionalgames.com/hpl2/tut...n_entities

I dont know why but this isnt working for me Sad

-EDIT-
ok so i changed the SetEntityCallbackFunc to SetEntityPlayerInteractCallback and entered the Syntax but for some reason the music wont stop looping! :O Help plz!!

Wherever there is Light, Darkness has already gotten there first.
(This post was last modified: 07-11-2013, 04:50 AM by iLucian.)
07-11-2013, 12:16 AM
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7heDubz Offline
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#6
RE: Help - Play Music when I touch an object

(07-11-2013, 12:16 AM)iLucian Wrote:
(07-10-2013, 07:15 PM)The chaser Wrote: void OnStart()
{
SetEntityCallbackFunc("item", "OnPickup");
}

void OnPickup(string &in asEntity, string &in type)
{
PlayMusic("music.ogg", false, 1, 1, 1, false);
}

Source script from here:

http://wiki.frictionalgames.com/hpl2/tut...n_entities

I dont know why but this isnt working for me Sad

You have to have the item in your map named "item" (no quotations)

Do you know the basics of coding?

07-11-2013, 12:47 AM
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iLucian Offline
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#7
RE: Help - Play Music when I touch an object

(07-11-2013, 12:47 AM)WIWWM Wrote:
(07-11-2013, 12:16 AM)iLucian Wrote:
(07-10-2013, 07:15 PM)The chaser Wrote: void OnStart()
{
SetEntityCallbackFunc("item", "OnPickup");
}

void OnPickup(string &in asEntity, string &in type)
{
PlayMusic("music.ogg", false, 1, 1, 1, false);
}

Source script from here:

http://wiki.frictionalgames.com/hpl2/tut...n_entities

I dont know why but this isnt working for me Sad

You have to have the item in your map named "item" (no quotations)

Do you know the basics of coding?

-_- yes, instead of item i put in the name of the item. Instead of changing the name of the item to "item" i just put in the name of the item already.

Wherever there is Light, Darkness has already gotten there first.
07-11-2013, 04:06 AM
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The chaser Offline
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#8
RE: Help - Play Music when I touch an object

What item are you using? An Item is something you can pick up, an entity is something you can grab and interact with.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
07-11-2013, 02:21 PM
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iLucian Offline
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Posts: 22
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Joined: Jun 2013
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#9
RE: Help - Play Music when I touch an object

(07-11-2013, 02:21 PM)The chaser Wrote: What item are you using? An Item is something you can pick up, an entity is something you can grab and interact with.

i am using a violin

Wherever there is Light, Darkness has already gotten there first.
07-11-2013, 06:14 PM
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The chaser Offline
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#10
RE: Help - Play Music when I touch an object

Then you are using the wrong code. The violin isn't an item, is an entity. To make that work, simply put this anywhere in your script, but not in void OnStart(). Put this:

void Touch(string &in asEntity)
{
PlayMusic("music.ogg", false, 1, 1, 1, false);
}



Now, select the violin and go to the entity panel. Go down, where it says "PlayerInteractCallback" and put "Touch". Now it should work.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
07-11-2013, 07:32 PM
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