Magnum66
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Door In Storage
There is a door in storage that has the message "It won't budge" anytime you try to open it. In all of my playthroughs I don't think I've ever gotten through there or on the other side of it. Is it possible? Is there something I'm missing. Know a lot about the game, so surprised I don't know or just plain forgot how to. Maybe I did in my 1st playthrough but forgot since then, pretty sure that isn't the case though.
Patiently awaiting Amnesia: A Machine For Pigs...
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08-08-2013, 02:08 AM |
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PutraenusAlivius
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RE: Door In Storage
It's nothing. If you somehow get in there, all you see is just the invisible sides of the wall plane, and the floor primitive.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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08-08-2013, 02:53 AM |
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Magnum66
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RE: Door In Storage
(08-08-2013, 02:53 AM)JustAnotherPlayer Wrote: It's nothing. If you somehow get in there, all you see is just the invisible sides of the wall plane, and the floor primitive.
Alright thanks! I was just curious if I was overlooking something simple or cool. Wonder what the point of that door is then, I'm pretty sure there are more like it too, locked with no explanation and nothing in them.
Patiently awaiting Amnesia: A Machine For Pigs...
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08-08-2013, 03:18 AM |
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Ghieri
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RE: Door In Storage
(08-08-2013, 03:18 AM)Magnum66 Wrote: (08-08-2013, 02:53 AM)JustAnotherPlayer Wrote: It's nothing. If you somehow get in there, all you see is just the invisible sides of the wall plane, and the floor primitive.
Alright thanks! I was just curious if I was overlooking something simple or cool. Wonder what the point of that door is then, I'm pretty sure there are more like it too, locked with no explanation and nothing in them.
Pretty much, yeah. There are at least two more in the front hall. and a few more in later levels.
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08-09-2013, 12:47 AM |
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Statyk
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RE: Door In Storage
I believe that door has sounds that play near it, if I'm not mistaken. They're just to give the player less of a sense of linearity I guess. Like, "Oh, there's a person in there. Poor person".
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08-09-2013, 06:10 AM |
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Magnum66
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RE: Door In Storage
(08-09-2013, 06:10 AM)Statyk Wrote: I believe that door has sounds that play near it, if I'm not mistaken. They're just to give the player less of a sense of linearity I guess. Like, "Oh, there's a person in there. Poor person".
I don't think there are any sounds for that particular door, but some of the ones that won't budge you are correct. Hard to say.
Patiently awaiting Amnesia: A Machine For Pigs...
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08-09-2013, 11:31 PM |
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7heDubz
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RE: Door In Storage
Open up the map in the level editor you could find out
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08-09-2013, 11:33 PM |
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Statyk
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RE: Door In Storage
I may be thinking of the wrong door.
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08-10-2013, 07:04 AM |
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Magnum66
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RE: Door In Storage
(08-10-2013, 07:04 AM)Statyk Wrote: I may be thinking of the wrong door.
It's the door in storage right above the steps where you use the chemistry pot down below to blow up the rubble blocking your path to the 2nd and 3rd elevator rods.
Patiently awaiting Amnesia: A Machine For Pigs...
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08-10-2013, 01:21 PM |
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PutraenusAlivius
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RE: Door In Storage
(08-10-2013, 01:21 PM)Magnum66 Wrote: (08-10-2013, 07:04 AM)Statyk Wrote: I may be thinking of the wrong door.
It's the door in storage right above the steps where you use the chemistry pot down below to blow up the rubble blocking your path to the 2nd and 3rd elevator rods.
Yeah where there's a blood trail(?).
"Veni, vidi, vici."
"I came, I saw, I conquered."
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08-10-2013, 01:49 PM |
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