(09-17-2013, 06:49 PM)Fortigurn Wrote: (09-17-2013, 06:30 PM)Potato Wrote: (though the quest with the centrifuge was much too elaborate for opening a lock imo)
Removing the organic matter from the door in TDD was an even more involved task.
I didn't say AMFP didn't take after TDD in that manner. Actually, that puzzle feels almost like a copy and pasted variant of the acid puzzle with the padlock in the sewers, though with a bit of the chemical puzzle integrated as well.
(09-18-2013, 02:15 AM)Quizerno Wrote: (09-17-2013, 06:30 PM)Potato Wrote: I think more puzzles would have made me feel like I was playing an Amnesia custom story. There were plenty and not many of them were really low in quality.
Explain. I didn't see any puzzles in the game other than centrifuge or stuff that had been taken straight from the first game.
Huh. Really. Well I find that hard to respond to.