Original thread:
http://www.frictionalgames.com/forum/thread-23327.html
So, guys you ruined my thread and now I have to create a new one!
Congrations!
You doesn't even have knowledge in gamedesign, so let other people do it and be quiet!
The point is that a hint like "You must press B to get the rope down." or a memento like "Rope is broken. You have to find an other way." convey the feeling to play a "game", where it helps you what to do. And that's a no-go of gamedesign. To say I'm stupid is just, because you have no idea about that. Penumbra does it right:
"Damn! The rope is broken and I have to find an other way out."
It's like you would write in your own diary, instead someone gives you a hint like to play a X-Box game. Philip is the protagonist, the "adventurer" and it's very logical that this wise would improve the immersion, because it doesn't feel like to play just a game.
When you are the protagonist and write in your own diary, you will write "I" and not "You". It's totally unattractive for the immersion when a diary reads like the computer would give me hints!
When you don't understand that or even are too childish like a 10 years old who just wanted to bash other people here, then go away and let people in peace.
So, and I hope also that Jens see now who the "problems" are.
I don't let ruin my thread by other stupid asses. When here are "qualitative" moderators, they should remove the dump postings and give a warning to all "problems" instead to close my threads.
When this here will be closed, I will open a third one. My topic is really important for me and I wanted to discuss with "decent" people about that. When here are no decent people, then they should go to the EA forums - there are enough of them!