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		| Omenapuu   Junior Member
 
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			| Extra_english.lang 
 
				Hello! I'm posting this for some help about the extra_english file. I have been playing with the level editor and scripting for a while, and I tried to make an actual cs now. It went fine, but suddenly as I added a few names to inventory category in the lang file, it "broke".. My custom story's description doesn't load, neither does any of the note texts/names or item names. So yeah. Here is my extra_english file(Sorry for it being my language):---------------------------
 <LANGUAGE>
 <RESOURCES>
 </RESOURCES>
 
 <CATEGORY Name="CustomStoryMain">
 <Entry Name="Description">Sinun nimesi on Mika. Tulit juuri kotiin illalla, ja poikasi Jere on kateissa.[br] Mitä mahtaa olla tekeillä?</Entry>
 </CATEGORY>
 
 <CATEGORY Name="Messages">
 <Entry Name="body1">... [br][br][br]Hän.... Hän on kuollut? ... Minun pitää käydä kellarissa selvittämässä, mitä täällä tapahtuu.</Entry>
 <Entry Name="outside">Minulla ei ole syytä mennä ulos..</Entry>
 <Entry Name="wall1">[br][br][br][br][br]Hmm. Vaikuttaa heikolta. Tarvitsisin vaikka vasaran..</Entry>
 </CATEGORY>
 
 <CATEGORY Name="Inventory">
 <Entry Name="ItemName_hammer1">Vasara</entry>
 <Entry Name="ItemDesc_hammer1">Se on vasara..</entry>
 </CATEGORY>
 
 <CATEGORY Name="Journal">
 <Entry Name="Note_firstnote_Name">Älä huoli</entry>
 <Entry Name="Note_firstnote_Text">Olen siirtämässä tavaroita kellarista varastohuoneen tyhjiin hyllyihin.[br]-Jere</entry>
 </CATEGORY>
 
 
 
 </LANGUAGE>
 ------------------
 I tried to look for some errors myself, didn't just find any, so if you could help, i'd appreciate alot.
 
				
(This post was last modified: 10-23-2013, 06:38 PM by Omenapuu.)
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	| 10-23-2013, 05:42 PM |  |  
	
		| T122002   Junior Member
 
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			| RE: Extra_english.lang 
 
				 (10-23-2013, 05:42 PM)Omenapuu Wrote:  Hello! I'm posting this for some help about the extra_english file. I have been playing with the level editor and scripting for a while, and I tried to make an actual cs now. It went fine, but suddenly as I added a few names to inventory category in the lang file, it "broke".. My custom story's description doesn't load, neither does any of the note texts/names or item names. So yeah. Here is my extra_english file(Sorry for it being my language):---------------------------
 <LANGUAGE>
 <RESOURCES>
 </RESOURCES>
 
 <CATEGORY Name="CustomStoryMain">
 <Entry Name="Description">Sinun nimesi on Mika. Tulit juuri kotiin illalla, ja poikasi Jere on kateissa.[br] Mitä mahtaa olla tekeillä?</Entry>
 </CATEGORY>
 
 <CATEGORY Name="Messages">
 <Entry Name="body1">... [br][br][br]Hän.... Hän on kuollut? ... Minun pitää käydä kellarissa selvittämässä, mitä täällä tapahtuu.</Entry>
 <Entry Name="outside">Minulla ei ole syytä mennä ulos..</Entry>
 <Entry Name="wall1">[br][br][br][br][br]Hmm. Vaikuttaa heikolta. Tarvitsisin vaikka vasaran..</Entry>
 </CATEGORY>
 
 <CATEGORY Name="Inventory">
 <Entry Name="ItemName_hammer1">Vasara</entry>
 <Entry Name="ItemDesc_hammer1">Se on vasara..</entry>
 </CATEGORY>
 
 <CATEGORY Name="Journal">
 <Entry Name="Note_firstnote_Name">Älä huoli</entry>
 <Entry Name="Note_firstnote_Text">Olen siirtämässä tavaroita kellarista varastohuoneen tyhjiin hyllyihin.[br]-Jere</entry>
 </CATEGORY>
 
 
 
 </LANGUAGE>
 ------------------
 I tried to look for some errors myself, didn't just find any, so if you could help, i'd appreciate alot.
 
You have "</entry" on the end of the journal and inventory.lang scripts.  
You need to change all of your "</entry>" to "</Entry>
 
So it looks like this:
 
<CATEGORY Name="Inventory"> 
    <Entry Name="ItemName_hammer1">Vasara</Entry> 
    <Entry Name="ItemDesc_hammer1">Se on vasara..</Entry> 
  </CATEGORY>
 
  <CATEGORY Name="Journal"> 
	<Entry Name="Note_firstnote_Name">Älä huoli</Entry> 
	<Entry Name="Note_firstnote_Text">Olen siirtämässä tavaroita kellarista varastohuoneen tyhjiin hyllyihin.[br]-Jere</Entry> 
  </CATEGORY>
 
Otherwise, I'm not noticing any other errors.
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	| 10-23-2013, 06:09 PM |  |  
	
		| Omenapuu   Junior Member
 
 Posts: 31
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 Joined: Oct 2013
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			| RE: Extra_english.lang 
 
				[/quote]
 You have "</entry" on the end of the journal and inventory.lang scripts.
 You need to change all of your "</entry>" to "</Entry>
 
 So it looks like this:
 
 
 <CATEGORY Name="Inventory">
 <Entry Name="ItemName_hammer1">Vasara</Entry>
 <Entry Name="ItemDesc_hammer1">Se on vasara..</Entry>
 </CATEGORY>
 
 <CATEGORY Name="Journal">
 <Entry Name="Note_firstnote_Name">Älä huoli</Entry>
 <Entry Name="Note_firstnote_Text">Olen siirtämässä tavaroita kellarista varastohuoneen tyhjiin hyllyihin.[br]-Jere</Entry>
 </CATEGORY>
 
 
 Otherwise, I'm not noticing any other errors.
 [/quote]
 
 Oh, didn't notice that. Yeah sorry for bothering, and thanks alot for the quick answer :-)
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	| 10-23-2013, 06:37 PM |  |  
	
		| T122002   Junior Member
 
 Posts: 24
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			| RE: Extra_english.lang 
 
				You're welcome! ^^ did everything work okay?
			 |  |  
	| 10-23-2013, 08:14 PM |  |  
	
		| Omenapuu   Junior Member
 
 Posts: 31
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			| RE: Extra_english.lang 
 
				 (10-23-2013, 08:14 PM)T122002 Wrote:  You're welcome! ^^ did everything work okay? 
Yeah, but I'm screwing up again. Now as I got over it, I made some other, a little more complicated things with the .hps file.. I know there are probably just small mistakes I don't notice, but when I try to load up my custom story, it says that it's unexpected ending, and here it is.. :C
 
---------------------------------------------------- 
void OnStart() 
{ 
	AddEntityCollideCallback("Player", "ScriptArea_1", "react2", true, 1); 
	AddUseItemCallback("hammer1", "stone_hammer_1", "passage1", "impact1", false); 
	SetLocalVarInt("usehammer1", 1); 
	SetEntityPlayerInteractCallback("lantern_1", "lantern", true); 
} 
void OnEnter() 
{
 
} 
void OnLeave() 
{
 
} 
void break1(string &in asEntity) 
{ 
	SetMessage("Messages", "wall1", 3.0); 
} 
void impact1(string &in asItem, string &in asEntity) 
{ 
	if(GetLocalVarInt("usehammer1") == 1) 
	( 
		SetLocalVarInt("usehammer1", 2); 
		SetMessage("Messages", "Hammerfirst", 3.0); 
		SetEntityActive("servant_grunt_1, true); 
	) 
	else if(GetLocalVarInt("usehammer1") == 2) 
	( 
		SetEntityActive("passage1", false); 
		SetEntityActive("passage2", true); 
		PlayGuiSound("05_rock_fall.snt", 100); 
		CreateParticleSystemAtEntity("dust1", "ps_dust_falling_door.ps", "passage2", false); 
		AddTimer("dust1", 3.0, "dust1"); 
	) 
} 
void dust1(string &in asTimer) 
{ 
	DestroyParticleSystem("dust1"); 
} 
void lantern(string &in asEntity) 
{ 
	SetPlayerLampOil(25.0); 
} 
----------------------- 
I'm pretty tired so I can't focus really the maxium, so I'm missing something I guess... Thanks if you can help again, I honestly want to get this working    PS. the spaces aren't like that, copy & paste just failing
			 
				
(This post was last modified: 10-23-2013, 08:33 PM by Omenapuu.)
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	| 10-23-2013, 08:32 PM |  |  
	
		| The chaser   Posting Freak
 
 Posts: 2,486
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113
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			| RE: Extra_english.lang 
 
				void OnStart() 
{ 
AddEntityCollideCallback("Player", "ScriptArea_1", "react2", true, 1); 
AddUseItemCallback("hammer1", "stone_hammer_1", "passage1", "impact1", false); 
SetLocalVarInt("usehammer1", 1); 
SetEntityPlayerInteractCallback("lantern_1", "lantern", true); 
} 
void OnEnter() 
{
 
} 
void OnLeave() 
{
 
} 
void break1(string &in asEntity) 
{ 
SetMessage("Messages", "wall1", 3.0); 
} 
void impact1(string &in asItem, string &in asEntity) 
{ 
if(GetLocalVarInt("usehammer1") == 1) 
( 
SetLocalVarInt("usehammer1", 2); 
SetMessage("Messages", "Hammerfirst", 3.0); 
SetEntityActive("servant_grunt_1" , true); 
) 
else if(GetLocalVarInt("usehammer1") == 2) 
( 
SetEntityActive("passage1", false); 
SetEntityActive("passage2", true); 
PlayGuiSound("05_rock_fall.snt", 100); 
CreateParticleSystemAtEntity("dust1", "ps_dust_falling_door.ps", "passage2", false); 
AddTimer("dust1", 3.0, "dust1"); 
) 
} 
void dust1(string &in asTimer) 
{ 
DestroyParticleSystem("dust1"); 
} 
void lantern(string &in asEntity) 
{ 
SetPlayerLampOil(25.0); 
}
 
You forgot a quotation mark (") in servant_grunt_1   
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 10-23-2013, 08:47 PM |  |  
	
		| Omenapuu   Junior Member
 
 Posts: 31
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 Joined: Oct 2013
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			| RE: Extra_english.lang 
 
				 (10-23-2013, 08:47 PM)The chaser Wrote:  void OnStart(){
 AddEntityCollideCallback("Player", "ScriptArea_1", "react2", true, 1);
 AddUseItemCallback("hammer1", "stone_hammer_1", "passage1", "impact1", false);
 SetLocalVarInt("usehammer1", 1);
 SetEntityPlayerInteractCallback("lantern_1", "lantern", true);
 }
 void OnEnter()
 {
 
 }
 void OnLeave()
 {
 
 }
 void break1(string &in asEntity)
 {
 SetMessage("Messages", "wall1", 3.0);
 }
 void impact1(string &in asItem, string &in asEntity)
 {
 if(GetLocalVarInt("usehammer1") == 1)
 (
 SetLocalVarInt("usehammer1", 2);
 SetMessage("Messages", "Hammerfirst", 3.0);
 SetEntityActive("servant_grunt_1", true);
 )
 else if(GetLocalVarInt("usehammer1") == 2)
 (
 SetEntityActive("passage1", false);
 SetEntityActive("passage2", true);
 PlayGuiSound("05_rock_fall.snt", 100);
 CreateParticleSystemAtEntity("dust1", "ps_dust_falling_door.ps", "passage2", false);
 AddTimer("dust1", 3.0, "dust1");
 )
 }
 void dust1(string &in asTimer)
 {
 DestroyParticleSystem("dust1");
 }
 void lantern(string &in asEntity)
 {
 SetPlayerLampOil(25.0);
 }
 
 
 You forgot a quotation mark (") in servant_grunt_1
  
Yeah, a small but enough big mistake to ruin a whole file :I but haha, thats how coding works, thanks alot mate    |  |  
	| 10-23-2013, 08:52 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
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235
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			| RE: Extra_english.lang 
 
				You also used parentheses for control statement code blocks. That should cause another syntax error.
			 
 |  |  
	| 10-23-2013, 08:54 PM |  |  
	
		| Omenapuu   Junior Member
 
 Posts: 31
 Threads: 8
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1
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			| RE: Extra_english.lang 
 
				 (10-23-2013, 08:54 PM)Your Computer Wrote:  You also used parentheses for control statement code blocks. That should cause another syntax error. 
Yeah, I fixed that by myself when it told me the errors. I was already wondering when I watched a tutorial about "if else" statements, why he used () instead of {}      
But thanks anyway for trying to help
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	| 10-24-2013, 04:13 PM |  |  |