Radical Batz
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Another 1 New error and I just don't know where it is!
I keep getting this error whenever I load my custom story!
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (17, 21) : ERR : Expected '('
my hps file
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", "true", 1);
EventCollide(string &in asParent, string &in asChild, int alState)
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1", 0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_5", 0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_13",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_19",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_20",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_21",0.001f, "");
AddTimer("trig1", 4.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(35);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}
void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
RemoveItem(asItem);
}
(This post was last modified: 01-06-2014, 10:46 AM by Radical Batz.)
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01-05-2014, 06:21 PM |
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ClayPigeon
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01-05-2014, 07:06 PM |
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Slanderous
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Posts: 1,606
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RE: Custom story script error! pls help!
void OnStart()
{
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(10);
}
Try this
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01-05-2014, 07:52 PM |
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Radical Batz
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Posts: 953
Threads: 145
Joined: Dec 2013
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RE: Custom story script error! pls help!
(01-05-2014, 07:52 PM)Lazzer Wrote: void OnStart()
{
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(10);
}
Try this
yes it worked, thank you so much!
(This post was last modified: 01-05-2014, 08:01 PM by Radical Batz.)
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01-05-2014, 07:56 PM |
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Slanderous
Posting Freak
Posts: 1,606
Threads: 78
Joined: Dec 2012
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RE: Custom story script error! pls help!
(01-05-2014, 07:56 PM)Badcat5550 Wrote: (01-05-2014, 07:52 PM)Lazzer Wrote: void OnStart()
{
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(10);
}
Try this
yes it worked, thank you so much!
I'm glad I could help ^^
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01-05-2014, 08:19 PM |
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Radical Batz
Posting Freak
Posts: 953
Threads: 145
Joined: Dec 2013
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RE: 1 error and I can't find it! help!
(01-05-2014, 08:19 PM)Lazzer Wrote: (01-05-2014, 07:56 PM)Badcat5550 Wrote: (01-05-2014, 07:52 PM)Lazzer Wrote: void OnStart()
{
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(10);
}
Try this
yes it worked, thank you so much!
I'm glad I could help ^^ um can you help me with my new problem if you want!
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01-05-2014, 10:33 PM |
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Slanderous
Posting Freak
Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation:
63
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RE: 1 error and I can't find it! help!
(01-05-2014, 10:33 PM)Badcat5550 Wrote: (01-05-2014, 08:19 PM)Lazzer Wrote: (01-05-2014, 07:56 PM)Badcat5550 Wrote: (01-05-2014, 07:52 PM)Lazzer Wrote: void OnStart()
{
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(10);
}
Try this
yes it worked, thank you so much!
I'm glad I could help ^^ um can you help me with my new problem if you want!
of course, gimme some info about it
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01-05-2014, 10:49 PM |
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Radical Batz
Posting Freak
Posts: 953
Threads: 145
Joined: Dec 2013
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RE: 1 error and I can't find it! help!
(01-05-2014, 10:49 PM)Lazzer Wrote: (01-05-2014, 10:33 PM)Badcat5550 Wrote: (01-05-2014, 08:19 PM)Lazzer Wrote: (01-05-2014, 07:56 PM)Badcat5550 Wrote: (01-05-2014, 07:52 PM)Lazzer Wrote: void OnStart()
{
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(10);
}
Try this
yes it worked, thank you so much!
I'm glad I could help ^^ um can you help me with my new problem if you want!
of course, gimme some info about it
it's in this topic, I changed it! so I have my new error!
(This post was last modified: 01-05-2014, 10:57 PM by Radical Batz.)
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01-05-2014, 10:57 PM |
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Slanderous
Posting Freak
Posts: 1,606
Threads: 78
Joined: Dec 2012
Reputation:
63
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RE: 1 error and I can't find it! help!
(01-05-2014, 10:57 PM)Badcat5550 Wrote: (01-05-2014, 10:49 PM)Lazzer Wrote: (01-05-2014, 10:33 PM)Badcat5550 Wrote: (01-05-2014, 08:19 PM)Lazzer Wrote: (01-05-2014, 07:56 PM)Badcat5550 Wrote: yes it worked, thank you so much!
I'm glad I could help ^^ um can you help me with my new problem if you want!
of course, gimme some info about it
it's in this topic, I changed it! so I have my new error!
void OnStart()
{ wakeUp(); } void wakeUp() { FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(10); // Amount of seconds the fade in takes FadeImageTrailTo(2, 2); FadeSepiaColorTo(100, 4); SetPlayerActive(false); FadePlayerRollTo(50, 220, 220); // "Tilts" the players head FadeRadialBlurTo(0.5, 2); SetPlayerCrouching(true); // Simulates being on the ground GiveSanityDamage(2, false); AddTimer("trig1", 4.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last }
void beginStory(string &in asTimer) { ChangePlayerStateToNormal(); SetPlayerActive(true); FadePlayerRollTo(0, 33, 33); // Change all settings to defaults FadeRadialBlurTo(0.0, 1); FadeSepiaColorTo(0, 4); SetPlayerCrouching(false); FadeImageTrailTo(0,1); SetPlayerLampOil(35); AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true); } void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("CellDoor", false, 0); PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false); RemoveItem(asItem); }
Try this instead.
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01-05-2014, 10:59 PM |
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Radical Batz
Posting Freak
Posts: 953
Threads: 145
Joined: Dec 2013
Reputation:
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RE: 1 error and I can't find it! help!
(01-05-2014, 10:59 PM)Lazzer Wrote: (01-05-2014, 10:57 PM)Badcat5550 Wrote: (01-05-2014, 10:49 PM)Lazzer Wrote: (01-05-2014, 10:33 PM)Badcat5550 Wrote: (01-05-2014, 08:19 PM)Lazzer Wrote: I'm glad I could help ^^ um can you help me with my new problem if you want!
of course, gimme some info about it
it's in this topic, I changed it! so I have my new error!
void OnStart()
{ wakeUp(); } void wakeUp() { FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(10); // Amount of seconds the fade in takes FadeImageTrailTo(2, 2); FadeSepiaColorTo(100, 4); SetPlayerActive(false); FadePlayerRollTo(50, 220, 220); // "Tilts" the players head FadeRadialBlurTo(0.5, 2); SetPlayerCrouching(true); // Simulates being on the ground GiveSanityDamage(2, false); AddTimer("trig1", 4.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last }
void beginStory(string &in asTimer) { ChangePlayerStateToNormal(); SetPlayerActive(true); FadePlayerRollTo(0, 33, 33); // Change all settings to defaults FadeRadialBlurTo(0.0, 1); FadeSepiaColorTo(0, 4); SetPlayerCrouching(false); FadeImageTrailTo(0,1); SetPlayerLampOil(35); AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true); } void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("CellDoor", false, 0); PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false); RemoveItem(asItem); }
Try this instead.
nope did not work, but it got me this error instead!
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (32, 1) : ERR : No matching signatures to 'SetSwingDoorLocked(string@&, const bool, const uint)'
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01-05-2014, 11:04 PM |
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