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		| Radical Batz   Posting Freak
 
 Posts: 953
 Threads: 145
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			|  Another 1 New error and I just don't know where it is! 
 
				I keep getting this error whenever I load my custom story!
 FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
 main (17, 21) : ERR  : Expected '('
 
 my hps file
 
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.5, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
 AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", "true", 1);
 EventCollide(string &in asParent, string &in asChild, int alState)
 SetEntityActive("CellGuardGrunt", true);
 AddEnemyPatrolNode("CellGuardGrunt", "Node_1", 0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_5", 0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_13",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_19",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_20",0.001f, "");
 AddEnemyPatrolNode("CellGuardGrunt", "Node_21",0.001f, "");
 AddTimer("trig1", 4.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(35);
 AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
 }
 void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("CellDoor", false, true);
 PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
 RemoveItem(asItem);
 }
 
				
(This post was last modified: 01-06-2014, 10:46 AM by Radical Batz.)
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	| 01-05-2014, 06:21 PM |  |  
	
		| ClayPigeon   Member
 
 Posts: 214
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 Joined: Mar 2012
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	| 01-05-2014, 07:06 PM |  |  
	
		| Slanderous   Posting Freak
 
 Posts: 1,606
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			| RE: Custom story script error! pls help! 
 
				void OnStart(){
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.15, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(10);
 }
Try this
			 |  |  
	| 01-05-2014, 07:52 PM |  |  
	
		| Radical Batz   Posting Freak
 
 Posts: 953
 Threads: 145
 Joined: Dec 2013
 Reputation: 
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			| RE: Custom story script error! pls help! 
 
				 (01-05-2014, 07:52 PM)Lazzer Wrote:  void OnStart(){
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.15, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(10);
 }
Try this
 
yes it worked, thank you so much!    
				
(This post was last modified: 01-05-2014, 08:01 PM by Radical Batz.)
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	| 01-05-2014, 07:56 PM |  |  
	
		| Slanderous   Posting Freak
 
 Posts: 1,606
 Threads: 78
 Joined: Dec 2012
 Reputation: 
63
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			| RE: Custom story script error! pls help! 
 
				 (01-05-2014, 07:56 PM)Badcat5550 Wrote:   (01-05-2014, 07:52 PM)Lazzer Wrote:  void OnStart(){
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.15, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(10);
 }
Try this
 yes it worked, thank you so much!
  
I'm glad I could help ^^
			 |  |  
	| 01-05-2014, 08:19 PM |  |  
	
		| Radical Batz   Posting Freak
 
 Posts: 953
 Threads: 145
 Joined: Dec 2013
 Reputation: 
25
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			| RE: 1 error and I can't find it! help! 
 
				 (01-05-2014, 08:19 PM)Lazzer Wrote:   (01-05-2014, 07:56 PM)Badcat5550 Wrote:   (01-05-2014, 07:52 PM)Lazzer Wrote:  void OnStart(){
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.15, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(10);
 }
Try this
 yes it worked, thank you so much!
  I'm glad I could help ^^
 um can you help me with my new problem if you want!
			 |  |  
	| 01-05-2014, 10:33 PM |  |  
	
		| Slanderous   Posting Freak
 
 Posts: 1,606
 Threads: 78
 Joined: Dec 2012
 Reputation: 
63
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			| RE: 1 error and I can't find it! help! 
 
				 (01-05-2014, 10:33 PM)Badcat5550 Wrote:   (01-05-2014, 08:19 PM)Lazzer Wrote:  um can you help me with my new problem if you want! (01-05-2014, 07:56 PM)Badcat5550 Wrote:   (01-05-2014, 07:52 PM)Lazzer Wrote:  void OnStart(){
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.15, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(10);
 }
Try this
 yes it worked, thank you so much!
  I'm glad I could help ^^
 
of course, gimme some info about it
			 |  |  
	| 01-05-2014, 10:49 PM |  |  
	
		| Radical Batz   Posting Freak
 
 Posts: 953
 Threads: 145
 Joined: Dec 2013
 Reputation: 
25
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			| RE: 1 error and I can't find it! help! 
 
				 (01-05-2014, 10:49 PM)Lazzer Wrote:   (01-05-2014, 10:33 PM)Badcat5550 Wrote:   (01-05-2014, 08:19 PM)Lazzer Wrote:  um can you help me with my new problem if you want! (01-05-2014, 07:56 PM)Badcat5550 Wrote:   (01-05-2014, 07:52 PM)Lazzer Wrote:  void OnStart(){
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.15, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 AddTimer("trig1", 10.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(10);
 }
Try this
 yes it worked, thank you so much!
  I'm glad I could help ^^
 of course, gimme some info about it
 
it's in this topic, I changed it! so I have my new error!
			 
				
(This post was last modified: 01-05-2014, 10:57 PM by Radical Batz.)
 |  |  
	| 01-05-2014, 10:57 PM |  |  
	
		| Slanderous   Posting Freak
 
 Posts: 1,606
 Threads: 78
 Joined: Dec 2012
 Reputation: 
63
 | 
			| RE: 1 error and I can't find it! help! 
 
				 (01-05-2014, 10:57 PM)Badcat5550 Wrote:   (01-05-2014, 10:49 PM)Lazzer Wrote:   (01-05-2014, 10:33 PM)Badcat5550 Wrote:   (01-05-2014, 08:19 PM)Lazzer Wrote:  um can you help me with my new problem if you want! (01-05-2014, 07:56 PM)Badcat5550 Wrote:  yes it worked, thank you so much!  I'm glad I could help ^^
 of course, gimme some info about it
 it's in this topic, I changed it! so I have my new error!
 void OnStart()
 {
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.5, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 GiveSanityDamage(2, false);
 AddTimer("trig1", 4.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(35);
 AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
 }
 void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("CellDoor", false, 0);
 PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
 RemoveItem(asItem);
 }
 
 Try this instead.
			 |  |  
	| 01-05-2014, 10:59 PM |  |  
	
		| Radical Batz   Posting Freak
 
 Posts: 953
 Threads: 145
 Joined: Dec 2013
 Reputation: 
25
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			| RE: 1 error and I can't find it! help! 
 
				 (01-05-2014, 10:59 PM)Lazzer Wrote:   (01-05-2014, 10:57 PM)Badcat5550 Wrote:   (01-05-2014, 10:49 PM)Lazzer Wrote:   (01-05-2014, 10:33 PM)Badcat5550 Wrote:   (01-05-2014, 08:19 PM)Lazzer Wrote:  I'm glad I could help ^^um can you help me with my new problem if you want! of course, gimme some info about it
 it's in this topic, I changed it! so I have my new error!
 
 Try this instead.void OnStart()
 {
 wakeUp();
 }
 void wakeUp() {
 FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
 FadeIn(10); // Amount of seconds the fade in takes
 FadeImageTrailTo(2, 2);
 FadeSepiaColorTo(100, 4);
 SetPlayerActive(false);
 FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
 FadeRadialBlurTo(0.5, 2);
 SetPlayerCrouching(true); // Simulates being on the ground
 GiveSanityDamage(2, false);
 AddTimer("trig1", 4.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
 }
 
 void beginStory(string &in asTimer) {
 ChangePlayerStateToNormal();
 SetPlayerActive(true);
 FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
 FadeRadialBlurTo(0.0, 1);
 FadeSepiaColorTo(0, 4);
 SetPlayerCrouching(false);
 FadeImageTrailTo(0,1);
 SetPlayerLampOil(35);
 AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
 }
 void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("CellDoor", false, 0);
 PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
 RemoveItem(asItem);
 }
 
 
nope did not work, but it got me this error instead! 
 
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'! 
 main (32, 1) : ERR  : No matching signatures to 'SetSwingDoorLocked(string@&, const bool, const uint)'
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	| 01-05-2014, 11:04 PM |  |  |