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Script Help 1 error which I can't solve/find?!
Radical Batz Offline
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#1
1 error which I can't solve/find?!

So this is the error that my custom story gets me everytime I load it

FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (78, 2) : ERR : Unexpected end of file

so here is the script file/code/hps file


void OnStart()
{
wakeUp();
}

void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(29);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.56f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}

void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
RemoveItem(asItem);
}

void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}


void Puzzle (string &in asEntity, int LeverState
{
    if(GetLeverState("Lever1") == -1
    && GetLeverState("Lever2" ) == 1)
    && GetLeverState("Lever3" ) == -1
    && GetLeverState("Lever4" ) == -1

    {
        void UnlockDoor(string &in asEntity, int LeverState)
    }

    
    {    SetSwingDoorLocked("Door", false, true);
        PlaySoundAtEntity("", "door_safety_open.ogg", "Door", 0, false);
    }

I'm trying to make a door unlock after doing a lever puzzle
(This post was last modified: 01-24-2014, 08:21 PM by Radical Batz.)
01-24-2014, 08:20 PM
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ingedoom Offline
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Posts: 120
Threads: 12
Joined: Feb 2012
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#2
RE: 1 error which I can't solve/find?!

Could this be it? Seems like you misplaced your parenthesis.

if(GetLeverState("Lever1") == -1
&& GetLeverState("Lever2" ) == 1)
&& GetLeverState("Lever3" ) == -1
&& GetLeverState("Lever4" ) == -1

edit: also the puzzle function does not seem to have a closing bracket.
edit:

void Puzzle (string &in asEntity, int LeverState)
{
if(GetLeverState("Lever1") == -1
&& GetLeverState("Lever2" ) == 1
&& GetLeverState("Lever3" ) == -1
&& GetLeverState("Lever4" ) == -1)

{
UnlockDoor(string &in asEntity, int LeverState);
}

else
{ SetSwingDoorLocked("Door", false, true);
PlaySoundAtEntity("", "door_safety_open.ogg", "Door", 0, false);
}
}

I think that should do it.

[Image: 23778.png]
(This post was last modified: 01-24-2014, 08:49 PM by ingedoom.)
01-24-2014, 08:39 PM
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Radical Batz Offline
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Posts: 953
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Joined: Dec 2013
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#3
RE: 1 error which I can't solve/find?!

(01-24-2014, 08:39 PM)ingedoom Wrote: Could this be it? Seems like you misplaced your parenthesis.

if(GetLeverState("Lever1") == -1
&& GetLeverState("Lever2" ) == 1)
&& GetLeverState("Lever3" ) == -1
&& GetLeverState("Lever4" ) == -1

edit: also the puzzle function does not seem to have a closing bracket.

Ok I did that and made a closing bracket int he puzzle but it still doesn't work! it gets me this error instead of another line

FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (79, 2) : ERR  : Unexpected end of file
01-24-2014, 08:44 PM
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ingedoom Offline
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Posts: 120
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Joined: Feb 2012
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#4
RE: 1 error which I can't solve/find?!

Did you make another "}" at the buttom?

[Image: 23778.png]
01-24-2014, 08:47 PM
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Radical Batz Offline
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Posts: 953
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#5
RE: 1 error which I can't solve/find?!

(01-24-2014, 08:47 PM)ingedoom Wrote: Did you make another "}" at the buttom?

no, I did not.
01-24-2014, 08:51 PM
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ingedoom Offline
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Posts: 120
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Joined: Feb 2012
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#6
RE: 1 error which I can't solve/find?!

But you should =) And also fix the other syntax errors above. Is it resolved?

[Image: 23778.png]
(This post was last modified: 01-24-2014, 09:12 PM by ingedoom.)
01-24-2014, 09:12 PM
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Radical Batz Offline
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Posts: 953
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Joined: Dec 2013
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#7
RE: 1 error which I can't solve/find?!

(01-24-2014, 09:12 PM)ingedoom Wrote: But you should =) And also fix the other syntax errors above. Is it resolved?

nope still gets me the error, here is the code again

void OnStart()
{
wakeUp();
}

void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(29);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.56f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}

void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
RemoveItem(asItem);
}

void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}


void Puzzle (string &in asEntity, int LeverState
{
    if(GetLeverState("Lever1") == -1
    && GetLeverState("Lever2" ) == 1)
    && GetLeverState("Lever3" ) == -1
    && GetLeverState("Lever4" ) == -1
}
    {
        void UnlockDoor(string &in asEntity, int LeverState)
        SetSwingDoorLocked("Door", false, true);
        PlaySoundAtEntity("", "door_safety_open.ogg", "Door", 0, false);
    
    }
01-24-2014, 09:13 PM
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FlawlessHappiness Offline
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Posts: 3,980
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#8
RE: 1 error which I can't solve/find?!

Are you sure you updated your script?

void Puzzle (string &in asEntity, int LeverState
{
if(GetLeverState("Lever1") == -1
&& GetLeverState("Lever2" ) == 1)
&& GetLeverState("Lever3" ) == -1
&& GetLeverState("Lever4" ) == -1
}

Also this:

void UnlockDoor(string &in asEntity, int LeverState)
SetSwingDoorLocked("Door", false, true);
PlaySoundAtEntity("", "door_safety_open.ogg", "Door", 0, false);

}

This is the end of your script... You're missing brackets { }

Trying is the first step to success.
(This post was last modified: 01-24-2014, 10:37 PM by FlawlessHappiness.)
01-24-2014, 10:35 PM
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Romulator Offline
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Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#9
RE: 1 error which I can't solve/find?!

(01-24-2014, 10:35 PM)FlawlessHair Wrote: void Puzzle (string &in asEntity, int LeverState
{
if(GetLeverState("Lever1") == -1
&& GetLeverState("Lever2" ) == 1)
&& GetLeverState("Lever3" ) == -1
&& GetLeverState("Lever4" ) == -1
}

Also missing a ) after the void's syntax.

Discord: Romulator#0001
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01-24-2014, 10:42 PM
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Radical Batz Offline
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Posts: 953
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#10
RE: 1 error which I can't solve/find?!

(01-24-2014, 10:42 PM)Romulator Wrote:
(01-24-2014, 10:35 PM)FlawlessHair Wrote: void Puzzle (string &in asEntity, int LeverState
{
if(GetLeverState("Lever1") == -1
&& GetLeverState("Lever2" ) == 1)
&& GetLeverState("Lever3" ) == -1
&& GetLeverState("Lever4" ) == -1
}

Also missing a ) after the void's syntax.

I'm getting another error I'm not sure why! the code looks fine to me now but the game doesn't agree

void Puzzle (string &in asEntity, int LeverState)
{
    if(GetLeverState("Lever1") == -1
    && GetLeverState("Lever2" ) == 1)
    && GetLeverState("Lever3" ) == -1
    && GetLeverState("Lever4" ) == -1
}

{      void UnlockDoor(string &in asEntity, int LeverState)
    SetSwingDoorLocked("Door", false, true);
    PlaySoundAtEntity("", "door_safety_open.ogg", "Door", 0, false);

}
(This post was last modified: 01-24-2014, 11:16 PM by Radical Batz.)
01-24-2014, 11:15 PM
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