| Error when I add a memento 
 
				I'm trying to make a memento happen when I enter an area, but when I start the level, the description is not showed, none of the notes work and it gives me the error message (it gives me this message after I added the CallbackFunc on AreaMemento). I am not new to coding but I just can't seem to find the error...
 Here's my english_lang file
 
 <LANGUAGE>
 
 
 <CATEGORY Name="CustomStoryMain">
 <Entry Name="Description">Texthere</Entry>
 
 </CATEGORY>
 
 </CATEGORY Name="Journal">
 <Entry Name="Quest_pickuplantern_Text"> This could be useful...</Entry>
 <Entry Name="Quest_enterarea_Text"> Where am I...? </Entry>
 
 </CATEGORY>
 
 <CATEGORY Name="Journal">
 <Entry Name="Note_note01_Name">texthere</Entry>
 <Entry Name="Note_note01_Text">texthere </Entry>
 
 </CATEGORY>
 
 <CATEGORY Name="Journal">
 <Entry Name="Note_note02_Name">texthere</Entry>
 <Entry Name="Note_note02_Text">texthere.</Entry>
 
 </CATEGORY>
 
 <CATEGORY Name="Inventory">
 <Entry Name="ItemName_GuestRoomKey">texthere</Entry>
 <Entry Name="ItemDesc_GuestRoomKey">texthere</Entry>
 </CATEGORY>
 
 </LANGUAGE>
 (I shortended down my notes as they are very long)
 
 Here is my HPS file
 void OnStart()
 {
 AddUseItemCallback("Player", AreaMemento, "EventQuest", true, 1);
 
 SetEntityCallbackFunc("GuestRoomKey", "jump");
 AddUseItemCallback("", "GuestRoomKey", "door01", "UsedKeyOnDoor", false);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
 RemoveItem(asItem);
 }
 
 void jump(string &in asEntity, string &in type)
 {
 SetEntityActive("corpse01", true);
 PlaySoundAtEntity("", "21_screams.snt", "corpse01", 0, true);
 StartScreenShake(0.5f, 1, 0, 0.25);
 GiveSanityDamage(5.0f, true);
 }
 
 void PickUpLantern(string &in asEntity, string &in type)
 {
 AddQuest("lantern", "pickuplantern");
 }
 
 void EventQuest(string& in asParent, string& in asChild, int alState)
 {
 AddQuest("area", "enterarea");
 }
 
 Sorry for my bad english. English is not my mother tounge.
 
 Thank you
 
 I haven't forgotten to name my area "AreaMemento" and neither did I forget to name the lantern "PickUpLantern" in the callbackFunc
 
				
(This post was last modified: 02-10-2014, 01:00 PM by Coolfromdah00d.)
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