(03-09-2014, 03:27 PM)Badcat5550 Wrote: I hope so, you should make another demo, because demos are supposed to be a short demo for the original mod so when people play the demo then they would love to wait for the full mod get it?
and I'll be your mod tester if you want, I can quickly see if there's some glitches or bugs or anything else, If you want.
by the way when I converted the models from penumbra to amnesia,when I go in game I see the objects but I can't pick them up, I just can go trough the objects like they are invisible but there not.
I do go in defined variables and turn them into a grab object and save but it won't work, it just stays a static object that I can go trough it. -_-
i had the same thing.open model editor, file ----> open and search for your boot or whatever u want. Go to the tools or whatever is this tab where billboards etc are.Click on Box,An purple box will appear.Scale it down to same size as ur boot have. then click on it and click add body. then go to attachments and Select submesh and press the attach button. Click on boot or whatever u have and done!
*NEWS*!
Penumbra Apocalypse will contain an addon.As well,you will be able to play it as custom story. But it will contain the Mini-Conversion Mod!
If it will be released,this is how to make it work.
INSTALL
1.Install the Alpha(must be alpha.full ver or demo may not work)
2.Download the Mini-Conversion Mod.
3.Unpack the apoconver_base.bat and apoconver_base folder to redist.
How to Play
1. Launch apoconver_base.bat
2.Go to custom stories section.
3.Select Penumbra Apocalypse.
4.Start.
the Addon M-C Mod contains new sounds,invertory and many other things.
i reconmend to download it when it`s released.