Hi everybody and Good Morning
void SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
Displays a message on the screen.
asTextCategory - the category in the .lang file
asTextEntry - the entry in the .lang file
afTime - determines how long the message is displayed. If time is < =0 then the life time is calculated based on string length.
i wan't this and here is .lang file
<CATEGORY Name="Place">
<Entry Name="Wake">What is this place i know it from somewhere...Like i was already here.</Entry>
</CATEGORY>
so i'm asking my self did need something like:AddEntityCollideCallback for area or something ???