mrburritos31 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				 (03-22-2014, 04:48 AM)valetheimpaler Wrote:  hmmmmmmmmmmmmm 
post your current code 
void OnStart() 
{ 
SetPlayerActive(false); 
FadeOut(0); 
//FadePlayerRollTo(65, 20, 20); 
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1); 
AddTimer("activate_player", 3, "FadeIn"); 
SetLightVisible("BoxLight_1", false); 
SetPlayerSanity(50); 
AddUseItemCallback("OpenDoor", "MedicalKey", "level_wood_1", "UnlockLevelDoor", true); 
} 
///////////////////////////////////////////////////////////////////////////////////////////////////////////// 
void UnlockLevelDoor(string &in asItem, string &in asEntity) 
{ 
SetLevelDoorLocked(asEntity, false); 
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false); 
RemoveItem(asItem); 
GiveSanityBoostSmall(); 
} 
///////////////////////////////////////////////////////////////////////////////////////////////////////////// 
void OnLeave() 
{ 
	SetupLoadScreen("Loading","LoadScreen1",0,"LoadScreenImage1.jpg"); 
} 
//////////////////////////////////////////////////////////////////////////////////////// 
void FadeIn(string &in timer_name) 
{ 
FadeIn(2); 
AddTimer("Start", 2, "WakeUp"); 
} 
void WakeUp(string &in timer_name) 
{ 
if (timer_name == "Start") 
{ 
SetLightVisible("Box_Light_1", true); 
AddTime("MoveHead", 1, "WakeUp"); 
} 
else if (timer_name == "MoveHead") 
{ 
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2); 
FadePlayerRollTo(0, 1.7, 500); 
} 
AddTimer("ActivatePlayer", 2, "WakeUp"); 
else if (timer_name == "ActivatePlayer") 
{ 
MovePlayerHeadPos(0, 0, 0, 2, 2); 
SetPlayerActive(true); 
} 
}
			  
			
			
			
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	| 03-22-2014, 04:49 AM  | 
	
		
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		Vale 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				k, one sec 
  
void OnStart() 
{ 
	SetPlayerActive(false); 
	FadeOut(0); 
	//FadePlayerRollTo(65, 20, 20); 
	MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1); 
	AddTimer("activate_player", 3, "FadeIn"); 
	SetLightVisible("BoxLight_1", false); 
	SetPlayerSanity(50); 
	AddUseItemCallback("OpenDoor", "MedicalKey", "level_wood_1", "UnlockLevelDoor", true); 
} 
///////////////////////////////////////////////////////////////////////////////////////////////////////////// 
void UnlockLevelDoor(string &in asItem, string &in asEntity) 
{ 
	SetLevelDoorLocked(asEntity, false); 
	PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false); 
	RemoveItem(asItem); 
	GiveSanityBoostSmall(); 
} 
///////////////////////////////////////////////////////////////////////////////////////////////////////////// 
void OnLeave() 
{ 
	SetupLoadScreen("Loading","LoadScreen1",0,"LoadScreenImage1.jpg"); 
} 
//////////////////////////////////////////////////////////////////////////////////////// 
void FadeIn(string &in asTimer) 
{ 
	string x = asTimer; 
	 
	if(x == "activate_player") 
	FadeIn(2); 
	AddTimer("Start", 2, "WakeUp"); 
} 
///////////////////////////////////////////////////////////////////////////////////////// 
void WakeUp(string &in asTimer) 
{ 
 
	string x = asTimer; 
 
	if (x == "Start") 
	{ 
		SetLightVisible("Box_Light_1", true); 
		AddTime("MoveHead", 1, "WakeUp"); 
	} 
	else if (x == "MoveHead") 
	{ 
		MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2); 
		FadePlayerRollTo(0, 1.7, 500); 
		AddTimer("ActivatePlayer", 2, "WakeUp"); 
	} 
	else if (x == "ActivatePlayer") 
	{ 
		MovePlayerHeadPos(0, 0, 0, 2, 2); 
		SetPlayerActive(true); 
	} 
} 
 
try that. if it still crashes, upload the error message again 
 
and you put the bracket in the wrong spot, for one. i meant the line RIGHT BEFORE the timer else if x ++ activate player
			
			
			
			
				
(This post was last modified: 03-22-2014, 04:58 AM by Vale.)
 
				
			 
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	| 03-22-2014, 04:50 AM  | 
	
		
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		mrburritos31 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				 (03-22-2014, 04:50 AM)valetheimpaler Wrote:  k, one sec 
 
void OnStart() 
{ 
	SetPlayerActive(false); 
	FadeOut(0); 
	//FadePlayerRollTo(65, 20, 20); 
	MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1); 
	AddTimer("activate_player", 3, "FadeIn"); 
	SetLightVisible("BoxLight_1", false); 
	SetPlayerSanity(50); 
	AddUseItemCallback("OpenDoor", "MedicalKey", "level_wood_1", "UnlockLevelDoor", true); 
} 
///////////////////////////////////////////////////////////////////////////////////////////////////////////// 
void UnlockLevelDoor(string &in asItem, string &in asEntity) 
{ 
	SetLevelDoorLocked(asEntity, false); 
	PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false); 
	RemoveItem(asItem); 
	GiveSanityBoostSmall(); 
} 
///////////////////////////////////////////////////////////////////////////////////////////////////////////// 
void OnLeave() 
{ 
	SetupLoadScreen("Loading","LoadScreen1",0,"LoadScreenImage1.jpg"); 
} 
//////////////////////////////////////////////////////////////////////////////////////// 
void FadeIn(string &in asTimer) 
{ 
	string x = asTimer; 
	 
	if(x == "activate_player") 
	FadeIn(2); 
	AddTimer("Start", 2, "WakeUp"); 
} 
///////////////////////////////////////////////////////////////////////////////////////// 
void WakeUp(string &in asTimer) 
{ 
 
	string x = asTimer; 
 
	if (x == "Start") 
	{ 
		SetLightVisible("Box_Light_1", true); 
		AddTime("MoveHead", 1, "WakeUp"); 
	} 
	else if (x == "MoveHead") 
	{ 
		MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2); 
		FadePlayerRollTo(0, 1.7, 500); 
		AddTimer("ActivatePlayer", 2, "WakeUp"); 
	} 
	else if (x == "ActivatePlayer") 
	{ 
		MovePlayerHeadPos(0, 0, 0, 2, 2); 
		SetPlayerActive(true); 
	} 
} 
 
try that. if it still crashes, upload the error message again 
 
and you put the bracket in the wrong spot, for one. i meant the line RIGHT BEFORE the timer else if x ++ activate player It Crashed here is the error message:
 
FATAL ERROR: Could not load script file 
'custom_stories/Amnesia_Fading Away/maps/01.hps'! 
main (43, 1): ERR : No matching signatures to 'AddTime(string@&, 
const uint, string@&)'
			  
			
			
			
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	| 03-22-2014, 05:02 AM  | 
	
		
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		Vale 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				ok, in void wakeup first bracket 'AddTime("MoveHead", 1 ,"WakeUp");' 
addTime should be AddTimer 
  
void Wakeup second bracket 
AddTime should be AddTimer 
type slower when coding 
 
code pieces at a time and test a lot, helps with finding bugs
			
			
			
			
				
(This post was last modified: 03-22-2014, 05:06 AM by Vale.)
 
				
			 
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	| 03-22-2014, 05:04 AM  | 
	
		
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		mrburritos31 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				 (03-22-2014, 05:04 AM)valetheimpaler Wrote:  ok, in void wakeup first bracket 'AddTime("MoveHead", 1 ,"WakeUp");' 
addTime should be AddTimer 
 
void Wakeup second bracket 
AddTime should be AddTimer 
type slower when coding 
 
code pieces at a time and test a lot, helps with finding bugs It worked! Thanks! Not exactly how i pictured it to look but ill have to deal with it! 1 more thing, how do you set the amount of oil to 0 OnStart?
			  
			
			
			
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	| 03-22-2014, 05:08 AM  | 
	
		
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		Vale 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				first off, Is it timer errors as far as intro? They may need clean up, I can help with those. 
And do in Void onStart 
SetPlayerLampOil(0.0f);
			 
			
			
			
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	| 03-22-2014, 05:10 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				void SetPlayerLampOil(float afOil); 
 
EDIT: Ninja'd
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 03-22-2014, 05:10 AM  | 
	
		
	 | 
 
 
	
		
		mrburritos31 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 18 
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RE: I need help with my Custom Story! 
			 
			
				 (03-22-2014, 05:10 AM)valetheimpaler Wrote:  first off, Is it timer errors as far as intro? They may need clean up, I can help with those. 
And do in Void onStart 
SetPlayerLampOil(0.0f); 
It doesn't look like the character is laying down
			  
			
			
			
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	| 03-22-2014, 05:13 AM  | 
	
		
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		Vale 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				ok 
uhm 
as far as head height, play around with the y variable (the second one, ie 'x, y, z') 
rotation idk just yet 
  
hope that helps
			
			
			
			
				
(This post was last modified: 03-22-2014, 05:18 AM by Vale.)
 
				
			 
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	| 03-22-2014, 05:15 AM  | 
	
		
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		mrburritos31 
 
 
		
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RE: I need help with my Custom Story! 
			 
			
				 (03-22-2014, 05:15 AM)valetheimpaler Wrote:  ok 
uhm 
as far as head height, play around with the y variable (the second one, ie 'x, y, z') 
rotation idk just yet 
 
hope that helps 
Thanks for all the Help!   
			 
			
			
			
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	| 03-22-2014, 05:20 AM  | 
	
		
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