PutraenusAlivius 
 
 
		
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RE: What's this model doing? 
			 
			
				 (05-05-2014, 01:03 AM)Amn Wrote:  laptop_texture 1366x768 
keyboard 612x252 
screen 800x500 
You need to change the textures to POW2 resolution (512x512, 1024x1024, etc.) or it HPL2 will go to shit and wreak havoc. Use GIMP or Photoshop (or if you're really  that desperate, use Paint.NET) to resize it.
 
EDIT: 
Dammit got ninja'd by Mudbill.
			  
			
			
 
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"I came, I saw, I conquered." 
			
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	| 05-05-2014, 02:34 AM  | 
	
		
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		Daemian 
 
 
		
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RE: What's this model doing? 
			 
			
				Bros, I totally doubt the problem is the textures' resolution or format. But I'll try. 
 
keyboard_black_p2.dds 512x256 
lenovo_texture_p2.dds 1024x512 
screen_terminal_p2.dds 1024x512
 http://s18.postimg.org/5wusopw4n/rtbu7e9...235234.jpg
 
Well... now the screen image looks worse. Now what? 
Why is my model possessed floating upside down bros?   .
			  
			
			
 
			
				
(This post was last modified: 05-05-2014, 03:40 AM by Daemian.)
 
				
			 
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	| 05-05-2014, 03:22 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: What's this model doing? 
			 
			
				 (05-05-2014, 03:22 AM)Amn Wrote:  Bros, I totally doubt the problem is the textures' resolution or format. But I'll try. 
 
keyboard_black_p2.dds 512x256 
lenovo_texture_p2.dds 1024x512 
screen_terminal_p2.dds 1024x512 
 
http://s18.postimg.org/5wusopw4n/rtbu7e9...235234.jpg 
![[Image: rtbu7e96i_346g4235234.jpg]](http://s18.postimg.org/5wusopw4n/rtbu7e96i_346g4235234.jpg)  
 
 
Well... now the screen image looks worse. Now what? 
Why is my model possessed floating upside down bros?  . 
Dammit man, Mudbill and I told you 512x512 or 1024x1024, not 512x256 or 1024x512!
 
Also, the resolution and format MUST be correct (pow2 and .dds respectively) to work in HPL2.
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 05-05-2014, 04:11 AM  | 
	
		
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		7heDubz 
 
 
		
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RE: What's this model doing? 
			 
			
				 (05-05-2014, 04:11 AM)SomethingRidiculous Wrote:   (05-05-2014, 03:22 AM)Amn Wrote:  Bros, I totally doubt the problem is the textures' resolution or format. But I'll try. 
 
keyboard_black_p2.dds 512x256 
lenovo_texture_p2.dds 1024x512 
screen_terminal_p2.dds 1024x512 
 
http://s18.postimg.org/5wusopw4n/rtbu7e9...235234.jpg 
![[Image: rtbu7e96i_346g4235234.jpg]](http://s18.postimg.org/5wusopw4n/rtbu7e96i_346g4235234.jpg)  
 
 
Well... now the screen image looks worse. Now what? 
Why is my model possessed floating upside down bros?  .  
Dammit man, Mudbill and I told you 512x512 or 1024x1024, not 512x256 or 1024x512! 
 
Also, the resolution and format MUST be correct (pow2 and .dds respectively) to work in HPL2. 
take a pill of the chill, people can mistake things.
 
But yeah, what he said. Just give it a try Amn
			  
			
			
 
			
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	| 05-05-2014, 04:14 AM  | 
	
		
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		Daemian 
 
 
		
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RE: What's this model doing? 
			 
			
				No, WIWWM. There's no mistake. 
 
If I go and try another resolution, SomethingRidiculous, it's just to make you happy and prove you that the texture it's not the problem. You should know that already, if you insist on that then I don't think you're qualified to answer this question at all.
			 
			
			
 
			
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	| 05-05-2014, 05:01 AM  | 
	
		
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		7heDubz 
 
 
		
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RE: What's this model doing? 
			 
			
				I'm not either for the record! i was just kind of regurgitating things that iv'e heard worked before.
			 
			
			
 
			
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	| 05-05-2014, 05:29 AM  | 
	
		
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		Juras 
 
 
		
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RE: What's this model doing? 
			 
			
				Pretty sure you need to freeze your transformations if the laptop is upside down like that in the model viewer   
			 
			
			
 
			
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	| 05-05-2014, 06:31 AM  | 
	
		
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		Daemian 
 
 
		
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RE: What's this model doing? 
			 
			
				 (05-05-2014, 06:31 AM)Juras Wrote:  Pretty sure you need to freeze your transformations if the laptop is upside down like that in the model viewer   
Hey sir. I tried that too (modify>freeze transformations), still that one mesh  polySurfaceShape10 refuses to cooperate. No matter what image you put.
 
3 meshes: laptop, screen and keyboard.
 http://s7.postimg.org/n00dg3ivt/5736352345w.jpg
I tried an app called AssimpView to open the exported .dae and the texture looks correct there.
 http://s3.postimg.org/rforf9v43/684673523f423.jpg
ModelView (and ModelView131101)
 
This is how I make the screen mesh: 
1. Double-click on an edge around the screen to get a square selection. 
2. Mesh>Fill Hole. 
3. I select the face just created. 
3. Mesh>Extract. 
4. Right-Click > Assign new material > lambert > etc.
 
I did the same thing for the keyboard and It worked fine.
			  
			
			
 
			
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	| 05-05-2014, 07:35 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: What's this model doing? 
			 
			
				...You did remember to triangulate it right?
			 
			
			
 
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"I came, I saw, I conquered." 
			
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	| 05-05-2014, 07:59 AM  | 
	
		
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		Mudbill 
 
 
		
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RE: What's this model doing? 
			 
			
				 (05-05-2014, 07:35 AM)Amn Wrote:  3 meshes: laptop, screen and keyboard. 
http://s7.postimg.org/n00dg3ivt/5736352345w.jpg 
 
When you took this screenshot, were you trying to actually flip it to make it look alright in HPL2? Cause I noticed the whole model was upside-down at this point in Maya.
 
If the texture looks weird, it's probably because when you resize the texture files, you'll probably also need to re-map the texture to the model. It will use the same mapping as the old resolution, but that will look odd.
			  
			
			
 
			
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	| 05-05-2014, 08:59 AM  | 
	
		
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