I tried doing modeling like that at one point, but holy shit I have the shortest attention span. Can't even follow a tutorial for making high-poly models, much less doing one myself.
I finally made something I think is worthy of showing
We worked with a live model in my sculpting class. I'm not one for clay but this was fun. No attention was dealt with the face as it wasn't a priority with the assignment (we were to focus on the pose and structure, like the ribs poking out).
I also did an archer but it turned out pretty bad... It was going well until I started adding clothes. Don't know how to do that cleanly with clay. The pose was fun though! And I actually wired string in the bow.
Spoiler below!
(06-14-2014, 05:25 PM)Potato Wrote: ---video---
Raaaadical Larry.
I think if you worked on the cameras and lighting a bit more, you could make that look tons better! The subtle movement of the camera in the end parts feels weird to me.
(This post was last modified: 06-15-2014, 03:41 AM by Statyk.)
(06-15-2014, 03:39 AM)Statyk Wrote: I think if you worked on the cameras and lighting a bit more, you could make that look tons better! The subtle movement of the camera in the end parts feels weird to me.
Thanks! I feel like lighting in SFM is almost a missed opportunity at times for me since my graphics card can't handle volumetric lighting, and I'd love to play around with it. And yeah, I agree with you, the lighting in general seems off at times, particularly on SCP-106, and the red alarm light in the background. If I touch on it again, I'll probably address both of those, and maybe touch up on some of the animation.
Also, nice sculpts, it's nice to actually see some hands-on stuff that's not digital. I actually quite like the archer one, you got the pose down pretty solid.