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		| Neelke   Senior Member
 
 Posts: 668
 Threads: 82
 Joined: Apr 2013
 Reputation: 
26
 | 
			| Unexpected end of file issue 
 
				So, a very common script issue here, but for some reason I cannot find it anywhere in the code. For some reason I'm blind watching it. The only thing I know is that the issue is somewhere in these lines. void CollideWallWorm(string &in asParent, string &in asChild, int alState){
 if(asChild == "AreaWallWorm_1"){
 CreateWormAtArea("wallworm_1", "character_rockworm_attack_cutscene.ent", "AreaCreateWallWorm_1");
 InitAreaForDeath("DeathArea_1", true);
 CreateParticleSystemAtEntity("cavein", "ps_break_cavein_local", "stone_large01_1", false);
 PlaySoundAtEntity("caveins", "explosion_rock_large", "stone_large01_1", 0.0f, false);
 AddTimer("resetworm1", 3.5f, "TimerWallWorm");
 
 //The stone + debris
 SetEntityActive("stone_large01_1", false);
 for(int i=1; i<=3; ++i) SetEntityActive("stone_debris_"+i, true);
 for(int i=1; i<=3; ++i) AddPropForce("stone_debris_"+i, 0.0f, 150.0f, 100.0f, "World");
 AddTimer("stones01", 1.0f, "TimerDisintegrateStones"); //Reset them straight away
 }
 
 if(asChild == "AreaWallWorm_2"){
 for(int i=2; i<=3; ++i) CreateWormAtArea("wallworm_"+i, "character_rockworm_attack_cutscene.ent", "AreaCreateWallWorm_"+i);
 InitAreaForDeath("DeathArea_2", true);
 for(int i=2; i<=3; ++i) CreateParticleSystemAtEntity("cavein", "ps_break_cavein_local", "stone_large01_"+i, false);
 for(int i=2; i<=3; ++i) PlaySoundAtEntity("caveins", "explosion_rock_large", "stone_large01_"+i, 0.0f, false);
 AddTimer("resetworm2", 3.5f, "TimerWallWorm");
 
 for(int i=2; i<=3; ++i) SetEntityActive("stone_large01_"+i, false);
 for(int i=4; i<=8; ++i) SetEntityActive("stone_debris_"+i, true);
 for(int i=4; i<=6; ++i) AddPropForce("stone_debris_"+i, 0.0f, 150.0f, -100.0f, "World");
 for(int i=7; i<=8; ++i) AddPropForce("stone_debris_"+i, 0.0f, 150.0f, 100.0f, "World");
 AddTimer("stones02", 1.0f, "TimerDisintegrateStones");
 }
 
 if(asChild == "AreaWallWorm_3"){
 for(int i=4; i<=6; ++i) CreateWormAtArea("wallworm_"+i, "character_rockworm_attack_cutscene.ent", "AreaCreateWallWorm_"+i);
 InitAreaForDeath("DeathArea_3", true);
 for(int i=4; i<=6; ++i) CreateParticleSystemAtEntity("cavein", "ps_break_cavein_local", "stone_large01_"+i, false);
 for(int i=4; i<=6; ++i) PlaySoundAtEntity("caveins", "explosion_rock_large", "stone_large01_"+i, 0.0f, false);
 AddTimer("resetworm3", 3.5f, "TimerWallWorm");
 
 for(int i=4; i<=6; ++i) SetEntityActive("stone_large01_"+i, false);
 for(int i=9; i<=14; ++i) SetEntityActive("stone_debris_"+i, true);
 for(int i=9; i<=10; ++i) AddPropForce("stone_debris_"+i, 0.0f, 150.0f, 100.0f, "World");
 for(int i=11; i<=12; ++i) AddPropForce("stone_debris_"+i, 0.0f, 150.0f, -100.0f, "World");
 AddTimer("stones03", 1.0f, "TimerDisintegrateStones");
 }
 
 void TimerWallWorm(string &in asTimer)
 {
 if(asTimer == "resetworm1"){
 InitAreaForDeath("DeathArea_1", false);
 SetEntityActive("wallworm_1", false);
 SetLocalVarString("", "wallworm_1");
 }
 
 if(asTimer == "resetworm2"){
 InitAreaForDeath("DeathArea_2", false);
 for(int i=2; i<=3; ++i) SetEntityActive("wallworm_"+i, false);
 //for(int i=2; i<=3; ++i) SetLocalVarString("", "wallworm_"+i);
 }
 if(asTimer == "resetworm3"){
 InitAreaForDeath("DeathArea_3", false);
 for(int i=4; i<=6; ++i) SetEntityActive("wallworm_"+i, false);
 //for(int i=4; i<=6; ++i) SetLocalVarString("", "wallworm_"+i);
 }
 }
 
 void TimerDisintegrateStones(string &in asTimer)
 {
 if(asTimer == "stones01"){
 for(int i=1; i<=3; ++i) SetPropActiveAndFade("stone_debris_"+i, false, 0.5f);
 }else if(asTimer == "stones02"){
 for(int i=4; i<=8; ++i) SetPropActiveAndFade("stone_debris_"+i, false, 0.5f);
 }else if(asTimer == "stones03"){
 for(int i=9; i<=14; ++i) SetPropActiveAndFade("stone_debris_"+i, false, 0.5f);
 }
 }
And in case the custom scripts are needed to fix the problem.
 void ActivateWorm(string &in asWorm, string &in asMoveBox, float fState, float fMoveBoxSpeed, bool abChasing){
 //If abChasing is false, dont continue. The other worms are activated normally
 if(!abChasing) return;
 
 SetEntityActive(asWorm, true);
 SetMoveObjectStateExt(asMoveBox, fState, fMoveBoxSpeed, fMoveBoxSpeed, 0.0f, false);
 }
 
 void InitAreaForDeath(string &in asArea, bool abLethal)
 {
 //If abLethal is false, we need to turn off the certain area
 if(!abLethal)
 {
 SetLocalVarString("", asArea);
 return;
 }
 
 SetLocalVarString("CurrentDeathArea", asArea);
 }
 
 void CreateWormAtArea(string &in asEntity, string &in asFile, string &in asArea)
 {
 //Check first if there is a worm already in this area, if so, reset the worm
 if(GetEntityExists(asEntity)==false)
 {
 CreateEntityAtArea(asEntity, asFile, asArea, true);
 SetLocalVarString("ActiveWorm1", asEntity);
 }
 else
 {
 ResetProp(asEntity);
 }
 }
 Derp. |  |  
	| 07-02-2014, 08:29 PM |  |  
	
		| Daemian   Posting Freak
 
 Posts: 1,129
 Threads: 42
 Joined: Dec 2012
 Reputation: 
49
 | 
			| RE: Unexpected end of file issue 
 
				You're missing an extra } in your function CollideWallWorm
 Your last } closes your condition, but the function is still open, it needs another }
 ^^
 
 
				
(This post was last modified: 07-02-2014, 09:04 PM by Daemian.)
 |  |  
	| 07-02-2014, 09:02 PM |  |  
	
		| Neelke   Senior Member
 
 Posts: 668
 Threads: 82
 Joined: Apr 2013
 Reputation: 
26
 | 
			| RE: Unexpected end of file issue 
 
				Wow. That simple. Thanks   
 Derp. |  |  
	| 07-02-2014, 09:08 PM |  |  |