Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New textures for hpl2 Level Editor
7heDubz Offline
Posting Freak

Posts: 1,329
Threads: 40
Joined: Feb 2013
Reputation: 41
#11
RE: New textures for hpl2 Level Editor

Rather, add a line.


The top one.
<Resources>
  <Directory Path="/custom_stories" AddSubDirs="true" />
  <Directory Path="/_temp" AddSubDirs="true" />
  <Directory Path="/fonts" AddSubDirs="false" />
  <Directory Path="/maps" AddSubDirs="true" />
  <Directory Path="/textures" AddSubDirs="true" />
  <Directory Path="/models" AddSubDirs="true" />
  <Directory Path="/gui" AddSubDirs="true" />
  <Directory Path="/static_objects" AddSubDirs="true" />
  <Directory Path="/sounds" AddSubDirs="true" />
  <Directory Path="/main_menu" AddSubDirs="true" />
  <Directory Path="/shaders" AddSubDirs="true" />
  <Directory Path="/lights" AddSubDirs="true" />
  <Directory Path="/billboards" AddSubDirs="true" />
  <Directory Path="/entities" AddSubDirs="true" />
  <Directory Path="/graphics" AddSubDirs="true" />
  <Directory Path="/viewer" AddSubDirs="true" />
  <Directory Path="/particles" AddSubDirs="true" />
  <Directory Path="/models" AddSubDirs="true" />
  <Directory Path="/music" AddSubDirs="true" />
  <Directory Path="/flashbacks" AddSubDirs="true" />
  <Directory Path="/textures" AddSubDirs="true" />    
  <Directory Path="/misc" AddSubDirs="true" />
  <Directory Path="/commentary" AddSubDirs="true" />
  <Directory Path="/custom_stories" AddSubDirs="true" />
</Resources>

(This post was last modified: 09-27-2014, 08:11 PM by 7heDubz.)
09-27-2014, 08:10 PM
Find
Catalyst Offline
Member

Posts: 213
Threads: 32
Joined: Aug 2014
Reputation: 3
#12
RE: New textures for hpl2 Level Editor

(09-27-2014, 08:10 PM)7heDubz Wrote: Rather, add a line.


The top one.
<Resources>
  <Directory Path="/custom_stories" AddSubDirs="true" />
  <Directory Path="/_temp" AddSubDirs="true" />
  <Directory Path="/fonts" AddSubDirs="false" />
  <Directory Path="/maps" AddSubDirs="true" />
  <Directory Path="/textures" AddSubDirs="true" />
  <Directory Path="/models" AddSubDirs="true" />
  <Directory Path="/gui" AddSubDirs="true" />
  <Directory Path="/static_objects" AddSubDirs="true" />
  <Directory Path="/sounds" AddSubDirs="true" />
  <Directory Path="/main_menu" AddSubDirs="true" />
  <Directory Path="/shaders" AddSubDirs="true" />
  <Directory Path="/lights" AddSubDirs="true" />
  <Directory Path="/billboards" AddSubDirs="true" />
  <Directory Path="/entities" AddSubDirs="true" />
  <Directory Path="/graphics" AddSubDirs="true" />
  <Directory Path="/viewer" AddSubDirs="true" />
  <Directory Path="/particles" AddSubDirs="true" />
  <Directory Path="/models" AddSubDirs="true" />
  <Directory Path="/music" AddSubDirs="true" />
  <Directory Path="/flashbacks" AddSubDirs="true" />
  <Directory Path="/textures" AddSubDirs="true" />    
  <Directory Path="/misc" AddSubDirs="true" />
  <Directory Path="/commentary" AddSubDirs="true" />
  <Directory Path="/custom_stories" AddSubDirs="true" />
</Resources>

hope that will help, thanks)

Also, I replace back the textures. If they will fade again I will ask for your help guys)

Egypt CS
[Image: 27003.png]
(This post was last modified: 09-27-2014, 08:19 PM by Catalyst.)
09-27-2014, 08:16 PM
Find
7heDubz Offline
Posting Freak

Posts: 1,329
Threads: 40
Joined: Feb 2013
Reputation: 41
#13
RE: New textures for hpl2 Level Editor

Let us know with a screenshot

09-27-2014, 08:19 PM
Find
Catalyst Offline
Member

Posts: 213
Threads: 32
Joined: Aug 2014
Reputation: 3
#14
RE: New textures for hpl2 Level Editor

so , the textures from my mod is located in custom_stories/Test/textures/egypt/

and my resource file looks in that mode:
<Resources>
<Directory Path="/custom_stories" AddSubDirs="true" />
<Directory Path="/_temp" AddSubDirs="true" />
<Directory Path="/fonts" AddSubDirs="false" />
<Directory Path="/maps" AddSubDirs="true" />
<Directory Path="/textures" AddSubDirs="true" />
<Directory Path="/models" AddSubDirs="true" />
<Directory Path="/gui" AddSubDirs="true" />
<Directory Path="/static_objects" AddSubDirs="true" />
<Directory Path="/sounds" AddSubDirs="true" />
<Directory Path="/main_menu" AddSubDirs="true" />
<Directory Path="/shaders" AddSubDirs="true" />
<Directory Path="/lights" AddSubDirs="true" />
<Directory Path="/billboards" AddSubDirs="true" />
<Directory Path="/entities" AddSubDirs="true" />
<Directory Path="/graphics" AddSubDirs="true" />
<Directory Path="/viewer" AddSubDirs="true" />
<Directory Path="/particles" AddSubDirs="true" />
<Directory Path="/models" AddSubDirs="true" />
<Directory Path="/music" AddSubDirs="true" />
<Directory Path="/flashbacks" AddSubDirs="true" />
<Directory Path="/textures" AddSubDirs="true" />
<Directory Path="/misc" AddSubDirs="true" />
<Directory Path="/commentary" AddSubDirs="true" />
</Resources>

i need to copy resources.cfg and put it in my story folder?

all is working fine, but i wan't to prevent these problems

Egypt CS
[Image: 27003.png]
09-28-2014, 08:33 AM
Find
7heDubz Offline
Posting Freak

Posts: 1,329
Threads: 40
Joined: Feb 2013
Reputation: 41
#15
RE: New textures for hpl2 Level Editor

Just add that one top line to the top of your resources file (placement isn't important in actuality)

<Directory Path="/custom_stories" AddSubDirs="true" />

09-28-2014, 12:21 PM
Find
Catalyst Offline
Member

Posts: 213
Threads: 32
Joined: Aug 2014
Reputation: 3
#16
RE: New textures for hpl2 Level Editor

(09-28-2014, 12:21 PM)7heDubz Wrote: Just add that one top line to the top of your resources file (placement isn't important in actuality)

<Directory Path="/custom_stories" AddSubDirs="true" />

but if i share with my custom story, the path to textures will be the other, or it not depends on game directory?

Egypt CS
[Image: 27003.png]
09-28-2014, 12:45 PM
Find
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#17
RE: New textures for hpl2 Level Editor

Nope..
It is in YOUR story..
Everything is loading from YOUR custom story.
It will work.
09-28-2014, 12:53 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#18
RE: New textures for hpl2 Level Editor

(09-28-2014, 12:45 PM)Catalyst Wrote:
(09-28-2014, 12:21 PM)7heDubz Wrote: Just add that one top line to the top of your resources file (placement isn't important in actuality)

<Directory Path="/custom_stories" AddSubDirs="true" />

but if i share with my custom story, the path to textures will be the other, or it not depends on game directory?

That's true. But as you said: It's working in the game.

People you share with, don't need to open it in the editor, so as long as it works in the game, there will be no problem.

Trying is the first step to success.
09-28-2014, 04:53 PM
Find
Catalyst Offline
Member

Posts: 213
Threads: 32
Joined: Aug 2014
Reputation: 3
#19
RE: New textures for hpl2 Level Editor

ok , thanks for assistance, but there will be questions. Is possible to create a cilinder mesh in amnesia in editor, its not so important. But the important : I can get anywhere a Mummy model (mesh) ? Grunt is good for this story but mummy also will be interesting ))

Egypt CS
[Image: 27003.png]
(This post was last modified: 09-28-2014, 06:48 PM by Catalyst.)
09-28-2014, 06:48 PM
Find
Radical Batz Offline
Posting Freak

Posts: 953
Threads: 145
Joined: Dec 2013
Reputation: 25
#20
RE: New textures for hpl2 Level Editor

(09-28-2014, 06:48 PM)Catalyst Wrote: ok , thanks for assistance, but there will be questions. Is possible to create a cilinder mesh in amnesia in editor, its not so important. But the important : I can get anywhere a Mummy model (mesh) ? Grunt is good for this story but mummy also will be interesting ))

You could always make a copy of the grunt and retexture it Smile
You can always find a tutorial to retexture stuff here
http://www.frictionalgames.com/forum/thread-11120.html

(This post was last modified: 09-28-2014, 06:57 PM by Radical Batz.)
09-28-2014, 06:55 PM
Find




Users browsing this thread: 2 Guest(s)