7heDubz 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				Rather, add a line. 
The top one.
 <Resources> 
  <Directory Path="/custom_stories" AddSubDirs="true" /> 
  <Directory Path="/_temp" AddSubDirs="true" /> 
  <Directory Path="/fonts" AddSubDirs="false" /> 
  <Directory Path="/maps" AddSubDirs="true" /> 
  <Directory Path="/textures" AddSubDirs="true" /> 
  <Directory Path="/models" AddSubDirs="true" /> 
  <Directory Path="/gui" AddSubDirs="true" /> 
  <Directory Path="/static_objects" AddSubDirs="true" /> 
  <Directory Path="/sounds" AddSubDirs="true" /> 
  <Directory Path="/main_menu" AddSubDirs="true" /> 
  <Directory Path="/shaders" AddSubDirs="true" /> 
  <Directory Path="/lights" AddSubDirs="true" /> 
  <Directory Path="/billboards" AddSubDirs="true" /> 
  <Directory Path="/entities" AddSubDirs="true" /> 
  <Directory Path="/graphics" AddSubDirs="true" /> 
  <Directory Path="/viewer" AddSubDirs="true" /> 
  <Directory Path="/particles" AddSubDirs="true" /> 
  <Directory Path="/models" AddSubDirs="true" /> 
  <Directory Path="/music" AddSubDirs="true" /> 
  <Directory Path="/flashbacks" AddSubDirs="true" /> 
  <Directory Path="/textures" AddSubDirs="true" />     
  <Directory Path="/misc" AddSubDirs="true" /> 
  <Directory Path="/commentary" AddSubDirs="true" /> 
  <Directory Path="/custom_stories" AddSubDirs="true" />  
</Resources>
  
			 
			
			
 
			
				
(This post was last modified: 09-27-2014, 08:11 PM by 7heDubz.)
 
				
			 
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	| 09-27-2014, 08:10 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				 (09-27-2014, 08:10 PM)7heDubz Wrote:  Rather, add a line. 
 
 
The top one. 
<Resources> 
  <Directory Path="/custom_stories" AddSubDirs="true" /> 
  <Directory Path="/_temp" AddSubDirs="true" /> 
  <Directory Path="/fonts" AddSubDirs="false" /> 
  <Directory Path="/maps" AddSubDirs="true" /> 
  <Directory Path="/textures" AddSubDirs="true" /> 
  <Directory Path="/models" AddSubDirs="true" /> 
  <Directory Path="/gui" AddSubDirs="true" /> 
  <Directory Path="/static_objects" AddSubDirs="true" /> 
  <Directory Path="/sounds" AddSubDirs="true" /> 
  <Directory Path="/main_menu" AddSubDirs="true" /> 
  <Directory Path="/shaders" AddSubDirs="true" /> 
  <Directory Path="/lights" AddSubDirs="true" /> 
  <Directory Path="/billboards" AddSubDirs="true" /> 
  <Directory Path="/entities" AddSubDirs="true" /> 
  <Directory Path="/graphics" AddSubDirs="true" /> 
  <Directory Path="/viewer" AddSubDirs="true" /> 
  <Directory Path="/particles" AddSubDirs="true" /> 
  <Directory Path="/models" AddSubDirs="true" /> 
  <Directory Path="/music" AddSubDirs="true" /> 
  <Directory Path="/flashbacks" AddSubDirs="true" /> 
  <Directory Path="/textures" AddSubDirs="true" />     
  <Directory Path="/misc" AddSubDirs="true" /> 
  <Directory Path="/commentary" AddSubDirs="true" /> 
  <Directory Path="/custom_stories" AddSubDirs="true" />  
</Resources>
  
hope that will help, thanks)
 
 
Also, I replace back the textures. If they will fade again I will ask for your help guys)
			  
			
			
 
Egypt CS 
![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)  
			
				
(This post was last modified: 09-27-2014, 08:19 PM by Catalyst.)
 
				
			 
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	| 09-27-2014, 08:16 PM  | 
	
		
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		7heDubz 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				Let us know with a screenshot
			 
			
			
 
			
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	| 09-27-2014, 08:19 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				so , the textures from my mod is located in custom_stories/Test/textures/egypt/ 
 
and my resource file looks in that mode: 
<Resources> 
   <Directory Path="/custom_stories" AddSubDirs="true" /> 
  <Directory Path="/_temp" AddSubDirs="true" /> 
  <Directory Path="/fonts" AddSubDirs="false" /> 
  <Directory Path="/maps" AddSubDirs="true" /> 
  <Directory Path="/textures" AddSubDirs="true" /> 
  <Directory Path="/models" AddSubDirs="true" /> 
  <Directory Path="/gui" AddSubDirs="true" /> 
  <Directory Path="/static_objects" AddSubDirs="true" /> 
  <Directory Path="/sounds" AddSubDirs="true" /> 
  <Directory Path="/main_menu" AddSubDirs="true" /> 
  <Directory Path="/shaders" AddSubDirs="true" /> 
  <Directory Path="/lights" AddSubDirs="true" /> 
  <Directory Path="/billboards" AddSubDirs="true" /> 
  <Directory Path="/entities" AddSubDirs="true" /> 
  <Directory Path="/graphics" AddSubDirs="true" /> 
  <Directory Path="/viewer" AddSubDirs="true" /> 
  <Directory Path="/particles" AddSubDirs="true" /> 
  <Directory Path="/models" AddSubDirs="true" /> 
  <Directory Path="/music" AddSubDirs="true" /> 
  <Directory Path="/flashbacks" AddSubDirs="true" /> 
  <Directory Path="/textures" AddSubDirs="true" />	 
  <Directory Path="/misc" AddSubDirs="true" /> 
  <Directory Path="/commentary" AddSubDirs="true" /> 
</Resources> 
 
i need to copy resources.cfg and put it in my story folder? 
 
all is working fine, but i wan't to prevent these problems
			 
			
			
 
Egypt CS 
![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)  
			
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	| 09-28-2014, 08:33 AM  | 
	
		
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		7heDubz 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				Just add that one top line to the top of your resources file (placement isn't important in actuality) 
<Directory Path="/custom_stories" AddSubDirs="true" />
  
			 
			
			
 
			
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	| 09-28-2014, 12:21 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				 (09-28-2014, 12:21 PM)7heDubz Wrote:  Just add that one top line to the top of your resources file (placement isn't important in actuality) 
 
<Directory Path="/custom_stories" AddSubDirs="true" />
  
but if i share with my custom story, the path to textures will be the other, or it not depends on game directory?
			  
			
			
 
Egypt CS 
![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)  
			
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	| 09-28-2014, 12:45 PM  | 
	
		
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		DnALANGE 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				Nope.. 
It is in YOUR story.. 
Everything is loading from YOUR custom story. 
It will work.
			 
			
			
			
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	| 09-28-2014, 12:53 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				 (09-28-2014, 12:45 PM)Catalyst Wrote:   (09-28-2014, 12:21 PM)7heDubz Wrote:  Just add that one top line to the top of your resources file (placement isn't important in actuality) 
 
<Directory Path="/custom_stories" AddSubDirs="true" />
   
but if i share with my custom story, the path to textures will be the other, or it not depends on game directory? 
That's true. But as you said: It's working in the game.
 
People you share with, don't need to open it in the editor, so as long as it works in the game, there will be no problem.
			  
			
			
 
Trying is the first step to success. 
			
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	| 09-28-2014, 04:53 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				ok , thanks for assistance, but there will be questions. Is possible to create a cilinder mesh in amnesia in editor, its not so important. But the important : I can get anywhere a Mummy model (mesh) ? Grunt is good for this story but mummy also will be interesting ))
			 
			
			
 
Egypt CS 
![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)  
			
				
(This post was last modified: 09-28-2014, 06:48 PM by Catalyst.)
 
				
			 
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	| 09-28-2014, 06:48 PM  | 
	
		
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		Radical Batz 
 
 
		
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RE: New textures for hpl2 Level Editor 
			 
			
				 (09-28-2014, 06:48 PM)Catalyst Wrote:  ok , thanks for assistance, but there will be questions. Is possible to create a cilinder mesh in amnesia in editor, its not so important. But the important : I can get anywhere a Mummy model (mesh) ? Grunt is good for this story but mummy also will be interesting )) 
You could always make a copy of the grunt and retexture it   
You can always find a tutorial to retexture stuff here
 http://www.frictionalgames.com/forum/thread-11120.html
			 
			
			
 
			
				
(This post was last modified: 09-28-2014, 06:57 PM by Radical Batz.)
 
				
			 
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	| 09-28-2014, 06:55 PM  | 
	
		
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