SeanieTheMan
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RE: The Ultimate SOMA Discussion Thread
(12-19-2014, 10:10 AM)Paddy™ Wrote: SOMA is now in Pre-Beta:
http://frictionalgames.blogspot.com/2014...-beta.html
Thomas Wrote:The game's current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year.
And here's a gorgeous new screenshot:
So much for the "early 2015" release date for SOMA...
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12-19-2014, 11:54 PM |
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Chrysler
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RE: The Ultimate SOMA Discussion Thread
(12-17-2014, 01:51 AM)Paddy™ Wrote: In a preview of an upcoming interview with Thomas, he's asked about the game running at 1080p/60fps on the PS4 Another excerpt of the interview was posted, talking a bit about system requirements.
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12-21-2014, 09:20 PM |
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Paddy™
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RE: The Ultimate SOMA Discussion Thread
(12-21-2014, 09:20 PM)Chrysler Wrote: Another excerpt of the interview was posted, talking a bit about system requirements.
Nice one, cheers!
With the way they're presenting this interview, GamingBolt must be desperate for clicks. Very irritating.
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12-22-2014, 03:15 AM |
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Googolplex
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RE: The Ultimate SOMA Discussion Thread
Is the PS4's framerate locked? On the PC you have a dynamic framerate. Why they only have the choice between 60 and 30 FPS? Isn't it possible to realize 40 or 50 FPS? Or even a dynamic framerate?
Hopefully the PC version will not get out of focus by the console priority.
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12-24-2014, 12:17 PM |
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Chrysler
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RE: The Ultimate SOMA Discussion Thread
(12-24-2014, 12:17 PM)Googolplex Wrote: Is the PS4's framerate locked? On the PC you have a dynamic framerate. Why they only have the choice between 60 and 30 FPS? Isn't it possible to realize 40 or 50 FPS? Or even a dynamic framerate? Running at a frame rate that is not a factor of the monitors frame rate (60 Hz) leads to frames being shown for variable durations, which is perceived as stutter and lag. But I'm not sure what the difference with PCs is that dynamic frame rates are the default there.
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12-24-2014, 02:30 PM |
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Paddy™
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12-30-2014, 05:58 PM |
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Chrysler
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RE: The Ultimate SOMA Discussion Thread
Thomas Grip Wrote:One feature that I think people will notice especially is the streaming, which means there will be no loading screens between levels. Our goal is to get it as seamless as possible so the entire game feel like one big environment that you travel through. Excellent, that's a big improvement over the jarring level transitions in their previous games and may become my favorite feature of HPL3 if it turns out to work like described.
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12-30-2014, 08:34 PM |
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Paddy™
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RE: The Ultimate SOMA Discussion Thread
(12-30-2014, 08:34 PM)Chrysler Wrote: Thomas Grip Wrote:One feature that I think people will notice especially is the streaming, which means there will be no loading screens between levels. Our goal is to get it as seamless as possible so the entire game feel like one big environment that you travel through. Excellent, that's a big improvement over the jarring level transitions in their previous games and may become my favorite feature of HPL3 if it turns out to work like described.
Yeah, I really wasn't expecting this to be a feature of HPL3. Imagine how relentless Amnesia would have been without loading screens!
(This post was last modified: 12-30-2014, 11:54 PM by Paddy™.)
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12-30-2014, 08:39 PM |
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Googolplex
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RE: The Ultimate SOMA Discussion Thread
A really really big improvement.
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12-30-2014, 08:56 PM |
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Paddy™
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RE: The Ultimate SOMA Discussion Thread
There's a write-up about SOMA in the January 2015 edition of EDGE Magazine. It doesn't really shed any new light on the game, but it does have 4 new screenshots (one of which is a very small thumbnail, hardly worth mentioning really). I'm not sure if posting them here is allowed, given that EDGE is a paid magazine, but if a mod gives me permission I'll share them. Hopefully we'll get high quality versions directly from FG anyway.
Here's the one part of the interview with Thomas which might be of interest to those of us who've heard everything else 100 times before:
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12-31-2014, 01:08 AM |
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