Hi everyone I have been making an awesome custom story for quite some time now and now I got a problem that I´ve been trying to solve but with no success, So I need your help to fix this error. It would be totally awesome if it got solved with your help.
Everything worked fine the day before but then suddenly I got this blackbox error saying on both Level editors the normal one and the one below.
(LevelEditor131111.exe caused and EXCEPTION_ACCESS_VIOLATION in module
 <UNKNOWN>  at 0023:00000000).
I Don´t really know what to do to get this fixed. I post as much info as I can to help you guys out.
GPU: GeForce GTX 560 Ti
CPU: Intel® Core  i5-2500k CPU @ 3.3GHz
Memory: 8,00 GB RAM (7,98 GB Usable)
DriverVersion: 347.52 
Operatingsystem: Windows 7.
I also have tried to see if Amnesia The Dark Descent is compatible and its says no for some reason.
Amnesia/Folder/Main/HPL:
Version 1.31 
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 1920 x 1080 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 560 Ti/PCIe/SSE2
  Version: 4.5.0 NVIDIA 347.52
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.50 NVIDIA
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.7.8
  Version Number: 178
 Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Högtalare (Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Högtalare (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 2617 ms
  Entities: 1009 ms
  Compilation: 1 ms
  Total: 3716 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
 Setting profile: 'saige17' Path: 'C:\Users\Andy\Documents/Amnesia/Main/saige17/'
 -------- Loading map '00_rainy_hall.map' ---------
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
    Cache Loading: 4613 ms
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
  Entities: 8439 ms
  Compilation: 25 ms
  Total: 13213 ms
  Meshes created: 147
  Bodies created: 48
 -------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 429 ms
  Entities: 73 ms
  Compilation: 0 ms
  Total: 507 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
--------------------------------------------------------
Statistics
--------------------------------------------------------
 Medium framerate: 34.786142
--------------------------------------------------------
User Exit
--------------------------------------------------------
 Saving main config.
 Saving user config.
 Deleting game modules.
   'LuxInputHandler'
   'LuxHelpFuncs'
   'LuxSaveHandler'
   'LuxScriptHandler'
   'LuxProgressLogHandler'
   'LuxMapHandler'
   'LuxMapHelper'
   'LuxPlayer'
   'LuxInsanityHandler'
   'LuxDebugHandler'
   'LuxEffectRenderer'
   'LuxMusicHandler'
   'LuxMusicHandler'
   'LuxEffectHandler'
   'LuxCompletionCountHandler'
   'LuxGlobalDataHandler'
   'LuxHintHandler'
   'LuxPostEffectHandler'
   'LuxPreMenu'
   'LuxDebugHandler'
   'LuxInventory'
   'LuxJournal'
   'LuxCredits'
   'LuxLoadScreenHandler'
 Deleting config files.
--------------------------------------------------------
Exiting Gui Module
--------------------------------------------------------
 Deleting all sets
 Deleting all skins
 Deleting all gfx elements
 Deleting all materials
--------------------------------------------------------
Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Destroyed all textures
 Done with sound entities
 Done with animations
 Done with ent files
 All resources deleted
--------------------------------------------------------
Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------
Exiting System Module
--------------------------------------------------------
--------------------------------------------------------
 Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!
|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|
If you guys need any more info, write that also in the comment 
