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		| Thund3rb0lt   Junior Member
 
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 Joined: Jun 2015
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			| Please help-SOLVED 
 
				Hi i recently started using level editor evrything was fine until ir eceived this errorFATAL ERROR:Could not load Script file
 custom_storie/test/custom_stories/test/maps/01_test.hps
 main (3,5) ERR No matching signatures to
 AddUseItemCallback(string@&, string@&, string@&, const bool)
 Here my script Ill really appreciate any help
 void OnStart()
 {
 AddUseItemCallback("","key_study_1", "level_hub_1" "FUNCTION",true);
 }
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 
 }
 
 void FUNCTION(string &in item,string &in door)
 {
 SetLevelDoorLocked("level_hub_1",false);
 PlayGuiSound("unlock_door.snt",100);
 RemoveItem("key_study_1");
 }
 
				
(This post was last modified: 06-06-2015, 07:08 AM by Thund3rb0lt.)
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	| 06-05-2015, 03:46 PM |  |  
	
		| DnALANGE  Banned
 
 Posts: 1,549
 Threads: 73
 Joined: Jan 2012
 | 
			| RE: Please help 
 
				AddUseIteamCallback 
--- 
You should make it AddUseItemCallback.
 
You have Iteam   
Good luck!
 
EDIT: 
PlayGuiSound("unlock_door.snt",100); 
TIP: The 100 is 100 x the Original sound volume.. x100 is a bit too loud i suppose   
The PlayGuiSound is only for .ogg files! 
Make it :  PlayGuiSound("unlock_door.ogg",1); Or these often work as well :PlayGuiSound("unlock_door",1); Try it yourself.
 
OR 
 PlaySoundAtEntity("","unlock_door.snt", "WHERE TO PLAY YOUR SOUND AT", 0, false); 
				
(This post was last modified: 06-05-2015, 04:29 PM by DnALANGE.)
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	| 06-05-2015, 04:23 PM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
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			| RE: Please help 
 
				AddUseIteamCallback
 ^ Typo.
 
 Edit: Welp, I guess I took too long to have this tab open to not realize I was slowly ninja'd. Now that I'm here though, I guess I could point out what DnALANGE did about the volume, but 100 will not actually make it loud. The only valid values are from 0.0f to 1.0f. It's a float variable used as a percentage.
 
 
				
(This post was last modified: 06-05-2015, 04:41 PM by Mudbill.)
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	| 06-05-2015, 04:38 PM |  |  
	
		| Thund3rb0lt   Junior Member
 
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			| RE: Please help 
 
				lol now i saw the grammar mistake :/ 
the problem is no matter what i do i get the same error   
				
(This post was last modified: 06-05-2015, 05:34 PM by Thund3rb0lt.)
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	| 06-05-2015, 05:24 PM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: Please help 
 
				Please try to post in the support section next time. Thanks.
			 |  |  
	| 06-05-2015, 06:07 PM |  |  
	
		| DnALANGE  Banned
 
 Posts: 1,549
 Threads: 73
 Joined: Jan 2012
 | 
			| RE: Please help 
 
				same error?... 
Are you sure? 
Send the error over please. 
--- 
ABout the 100, it should ONLY make sense in PlaySoundAtEntity! there 2 is times 2 the Original sound volume. Sorry    |  |  
	| 06-05-2015, 06:07 PM |  |  
	
		| Thund3rb0lt   Junior Member
 
 Posts: 8
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 Joined: Jun 2015
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			| RE: Please help 
 
				 (06-05-2015, 06:07 PM)DnALANGE Wrote:  same error?...Are you sure?
 Send the error over please.
 ---
 ABout the 100, it should ONLY make sense in PlaySoundAtEntity! there 2 is times 2 the Original sound volume. Sorry
  
FATAL ERROR could not load script file  
main(3,5) ERR No matching signatures to AddUseItemCallBack(string@&, string@&, string@&, const bool)  
Here i have no idea what does it mean    
  (06-05-2015, 06:07 PM)Traggey Wrote:  Please try to post in the support section next time. Thanks. 
Sorry its my first time on this site
			 
				
(This post was last modified: 06-05-2015, 06:16 PM by Thund3rb0lt.)
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	| 06-05-2015, 06:16 PM |  |  
	
		| DnALANGE  Banned
 
 Posts: 1,549
 Threads: 73
 Joined: Jan 2012
 | 
			| RE: Please help 
 
				void FUNCTION(string &in item,string &in door){
 SetLevelDoorLocked("level_hub_1",false);
 PlayGuiSound("unlock_door.snt",100);
 RemoveItem("key_study_1");
 }
 ---
 Try this :
 void FUNCTION(string &in asItem, string &in asEntity)
 {
 SetLevelDoorLocked("level_hub_1",false);
 PlayGuiSound("unlock_door.snt",100);
 RemoveItem("key_study_1");
 }
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	| 06-05-2015, 06:44 PM |  |  
	
		| Thund3rb0lt   Junior Member
 
 Posts: 8
 Threads: 1
 Joined: Jun 2015
 Reputation: 
0
 | 
			| RE: Please help 
 
				 (06-05-2015, 06:44 PM)DnALANGE Wrote:  void FUNCTION(string &in item,string &in door){
 SetLevelDoorLocked("level_hub_1",false);
 PlayGuiSound("unlock_door.snt",100);
 RemoveItem("key_study_1");
 }
 ---
 Try this :
 void FUNCTION(string &in asItem, string &in asEntity)
 {
 SetLevelDoorLocked("level_hub_1",false);
 PlayGuiSound("unlock_door.snt",100);
 RemoveItem("key_study_1");
 }
 
i dont know if im doing something wront but its the same error over and over again 
here my files  
void OnStart() 
{ 
    AddUseItemCallback("","key_study_1", "level_hub_1" "FUNCTION",true); 
}
 
void OnEnter() 
{
 
}
 
void OnLeave() 
{
 
}
 
void FUNCTION(string &in asItem, string &in asEntity) 
{ 
SetLevelDoorLocked("level_hub_1",false); 
PlayGuiSound("unlock_door.snt",100); 
RemoveItem("key_study_1"); 
}  
at the editor i checked and everything seems okay im really glad you are trying to help me    |  |  
	| 06-05-2015, 06:53 PM |  |  
	
		| DnALANGE  Banned
 
 Posts: 1,549
 Threads: 73
 Joined: Jan 2012
 | 
			| RE: Please help 
 
				AddUseItemCallback("","key_study_1", "level_hub_1" "FUNCTION",true);---
 You missing a Comma.
 Try this line and replace it with yours.:
 AddUseItemCallback("","key_study_1", "level_hub_1", "FUNCTION",true);
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	| 06-05-2015, 06:55 PM |  |  |