Thund3rb0lt 
 
 
		
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Please help-SOLVED 
			 
			
				Hi i recently started using level editor evrything was fine until ir eceived this error 
FATAL ERROR:Could not load Script file  
custom_storie/test/custom_stories/test/maps/01_test.hps 
main (3,5) ERR No matching signatures to 
AddUseItemCallback(string@&, string@&, string@&, const bool) 
Here my script Ill really appreciate any help  
void OnStart() 
{ 
    AddUseItemCallback("","key_study_1", "level_hub_1" "FUNCTION",true); 
} 
 
void OnEnter() 
{ 
 
} 
 
void OnLeave() 
{ 
 
} 
 
void FUNCTION(string &in item,string &in door) 
{ 
    SetLevelDoorLocked("level_hub_1",false); 
	PlayGuiSound("unlock_door.snt",100); 
	RemoveItem("key_study_1"); 
}
			 
			
			
			
				
(This post was last modified: 06-06-2015, 07:08 AM by Thund3rb0lt.)
 
				
			 
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	| 06-05-2015, 03:46 PM  | 
	
		
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		DnALANGE 
 
 
		
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RE: Please help 
			 
			
				AddUseIteamCallback 
--- 
You should make it AddUseItemCallback.
 
You have Iteam   
Good luck!
 
EDIT: 
PlayGuiSound("unlock_door.snt",100); 
TIP: The 100 is 100 x the Original sound volume.. x100 is a bit too loud i suppose   
The PlayGuiSound is only for .ogg files! 
Make it :  PlayGuiSound("unlock_door.ogg",1); Or these often work as well : PlayGuiSound("unlock_door",1); Try it yourself. 
 
 OR 
 PlaySoundAtEntity("","unlock_door.snt", "WHERE TO PLAY YOUR SOUND AT", 0, false); 
 
  
			 
			
			
			
				
(This post was last modified: 06-05-2015, 04:29 PM by DnALANGE.)
 
				
			 
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	| 06-05-2015, 04:23 PM  | 
	
		
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		Mudbill 
 
 
		
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RE: Please help 
			 
			
				AddUseIteamCallback 
 
^ Typo. 
 
Edit: Welp, I guess I took too long to have this tab open to not realize I was slowly ninja'd. Now that I'm here though, I guess I could point out what DnALANGE did about the volume, but 100 will not actually make it loud. The only valid values are from 0.0f to 1.0f. It's a float variable used as a percentage.
			 
			
			
 
			
				
(This post was last modified: 06-05-2015, 04:41 PM by Mudbill.)
 
				
			 
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	| 06-05-2015, 04:38 PM  | 
	
		
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		Thund3rb0lt 
 
 
		
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RE: Please help 
			 
			
				lol now i saw the grammar mistake :/ 
the problem is no matter what i do i get the same error   
			 
			
			
			
				
(This post was last modified: 06-05-2015, 05:34 PM by Thund3rb0lt.)
 
				
			 
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	| 06-05-2015, 05:24 PM  | 
	
		
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		Traggey 
 
 
		
			is mildly amused 
			
			
			
 
			
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RE: Please help 
			 
			
				Please try to post in the support section next time. Thanks.
			 
			
			
			
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	| 06-05-2015, 06:07 PM  | 
	
		
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		DnALANGE 
 
 
		
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RE: Please help 
			 
			
				same error?... 
Are you sure? 
Send the error over please. 
--- 
ABout the 100, it should ONLY make sense in PlaySoundAtEntity! there 2 is times 2 the Original sound volume. Sorry   
			 
			
			
			
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	| 06-05-2015, 06:07 PM  | 
	
		
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		Thund3rb0lt 
 
 
		
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RE: Please help 
			 
			
				 (06-05-2015, 06:07 PM)DnALANGE Wrote:  same error?... 
Are you sure? 
Send the error over please. 
--- 
ABout the 100, it should ONLY make sense in PlaySoundAtEntity! there 2 is times 2 the Original sound volume. Sorry   
FATAL ERROR could not load script file  
main(3,5) ERR No matching signatures to AddUseItemCallBack(string@&, string@&, string@&, const bool)  
Here i have no idea what does it mean   
 
 (06-05-2015, 06:07 PM)Traggey Wrote:  Please try to post in the support section next time. Thanks. 
Sorry its my first time on this site
			  
			
			
			
				
(This post was last modified: 06-05-2015, 06:16 PM by Thund3rb0lt.)
 
				
			 
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	| 06-05-2015, 06:16 PM  | 
	
		
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		DnALANGE 
 
 
		
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RE: Please help 
			 
			
				void FUNCTION(string &in item,string &in door) 
 { 
 SetLevelDoorLocked("level_hub_1",false); 
 PlayGuiSound("unlock_door.snt",100); 
 RemoveItem("key_study_1"); 
 }  
--- 
Try this : 
void FUNCTION(string &in asItem, string &in asEntity) 
 { 
 SetLevelDoorLocked("level_hub_1",false); 
 PlayGuiSound("unlock_door.snt",100); 
 RemoveItem("key_study_1"); 
 }
			 
			
			
			
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	| 06-05-2015, 06:44 PM  | 
	
		
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		Thund3rb0lt 
 
 
		
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RE: Please help 
			 
			
				 (06-05-2015, 06:44 PM)DnALANGE Wrote:  void FUNCTION(string &in item,string &in door) 
 { 
 SetLevelDoorLocked("level_hub_1",false); 
 PlayGuiSound("unlock_door.snt",100); 
 RemoveItem("key_study_1"); 
 }  
--- 
Try this : 
void FUNCTION(string &in asItem, string &in asEntity) 
 { 
 SetLevelDoorLocked("level_hub_1",false); 
 PlayGuiSound("unlock_door.snt",100); 
 RemoveItem("key_study_1"); 
 } 
i dont know if im doing something wront but its the same error over and over again 
here my files  
void OnStart() 
{ 
    AddUseItemCallback("","key_study_1", "level_hub_1" "FUNCTION",true); 
}
 
void OnEnter() 
{
 
}
 
void OnLeave() 
{
 
}
 
void FUNCTION(string &in asItem, string &in asEntity) 
{ 
SetLevelDoorLocked("level_hub_1",false); 
PlayGuiSound("unlock_door.snt",100); 
RemoveItem("key_study_1"); 
}  
at the editor i checked and everything seems okay im really glad you are trying to help me   
			 
			
			
			
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	| 06-05-2015, 06:53 PM  | 
	
		
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		DnALANGE 
 
 
		
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RE: Please help 
			 
			
				AddUseItemCallback("","key_study_1", "level_hub_1" "FUNCTION",true); 
--- 
You missing a Comma. 
Try this line and replace it with yours.: 
AddUseItemCallback("","key_study_1", "level_hub_1", "FUNCTION",true);
			 
			
			
			
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	| 06-05-2015, 06:55 PM  | 
	
		
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