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Enigma : Released
A.M Team Offline
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#31
RE: Enigma (A Full conversion mod) Pictures and Sneak-preview of gameplay added

Bro, somebody reacted to your trailer! I'm so proud of you! Big Grin



07-02-2015, 09:55 PM
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goodcap Offline
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#32
RE: Enigma (A Full conversion mod) Pictures and Sneak-preview of gameplay added

That's so sick that someone reacted to the teaser trailer i've made haha.
Kind of weird as well as i'm not really used to it Smile
07-04-2015, 03:48 AM
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DnALANGE Offline
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#33
RE: Enigma (A Full conversion mod) DEMO released!!!

Demo is out!
What more to say, please try it out, and let me know how it is like.
Thanks!
07-11-2015, 06:01 PM
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Gilligan's Hell Offline
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#34
RE: Enigma (A Full conversion mod) DEMO released!!!

1 Gig for a demo?...

The International Narcotics Traffic
07-11-2015, 07:02 PM
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DnALANGE Offline
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#35
RE: Enigma (A Full conversion mod) DEMO released!!!

Yep.
The total mod will be 6 GB +-
Zipped 2.5gb - 3gb
-
There are just so much things, and textures..
It could be smaller, but that would take me 2 weeks to test :O
This took me 4 days from the whole mod (7gb) to this demo.
07-11-2015, 07:07 PM
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FlawlessHappiness Offline
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#36
RE: Enigma (A Full conversion mod) DEMO released!!!

I finished the DEMO.

Spoiler below!

Level Editting:
The size of the area you walk around is was nice! Not very big, but still big enough that I had to walk through a little bit of hallway. That's good!

I get the feeling you REALLY want to detail. And you're right details are very important, but be careful you don't detail too much, so that it confuses the player to what or where the important thing actually is.

Sound:
Great sound work. Lots of very fitting sounds. The walking inside the vents and such. Maybe the monster-sounds were a little bit too much, since you hadn't really seen a monster yet, so it's quite early.

Scares/Scripting
I liked the scare with the monster crawling towards you. It was very simple, yet I did get scared a little bit without it being a jumpscare. You may want to tone down the images fading in and out a bit. Maybe only show them once or twice. I got so used to them, that in the end I didn't really care the images popped up.

Puzzles:
The puzzle with the keycode was nice too! The way I had to search through the note was a good idea.

Maybe you should point out what is the ENTER key on the machine, because it wasn't all obvious.

Also, one thing that stood out: The keycode was never mentioned anywhere, why the room was locked, or why there were invisible numbers hidden in the room. You may want to write something in the note like:
"The requested explosives have been secured. This note should suffice as help for the code, should it be forgotten."

I think recharging the phone is a good idea.
Instead of running out of oil, you can always go back to that place and recharge it. I like it.

The game was laggy from time to time, I guess because of a lot of detail. I hope it'll work anyway.


In the end I'll give it 7/10.
It's good, and worth playing. Some things can get better though.

Trying is the first step to success.
07-12-2015, 08:47 PM
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Slanderous Offline
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#37
RE: Enigma (A Full conversion mod) DEMO released!!!

(07-11-2015, 07:02 PM)I am A Wallet Wrote: 1 Gig for a demo?...

My mod's demo will be around 1 GB as well, it's pretty much what you get if you use ton of custom stuff
07-16-2015, 03:07 PM
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Daemian Offline
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#38
RE: Enigma (A Full conversion mod) DEMO released!!!

Any news on your mod Serge? number of maps? duration aprox.? any new features?

07-17-2015, 07:45 PM
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A.M Team Offline
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#39
RE: Enigma (A Full conversion mod) DEMO released!!!



07-20-2015, 11:40 AM
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DnALANGE Offline
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#40
RE: Enigma (A Full conversion mod) DEMO released!!!

Around 85% of the mods total at the moment !!!
Damn, i take to much time on this mod again!!!
Hope at least some people will still play Amnesia :O
Anyways, I will try to upload some new pics tomorrow.
IF some are interested.
Back tomorrow then!
(This post was last modified: 08-20-2015, 10:22 PM by DnALANGE.)
08-20-2015, 10:21 PM
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