Mudbill
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RE: Will there be a database for all functions in the game (Like Amnesia)
Woo!
And, yes I'm sure I'll stumble upon some things I would've fixed myself if I could. I suppose I could just gather a list . Most are probably just going to be typos or oddly structured sentences, something I normally wouldn't bother with if it's just a single case, but perhaps if I find 103 of them I could give a note.
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09-24-2015, 12:36 PM |
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Romulator
Not Tech Support ;-)
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RE: Will there be a database for all functions in the game (Like Amnesia)
I opened hps.xml in the root folder of SOMA and I believe I have found all of the premade functions that we can use. I still don't know how to lay it out, because I don't want to look at scripts till I have finished the game, but that area is a good place to start to get an idea of the new structures and conventions the functions follow.
Discord: Romulator#0001
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09-24-2015, 05:27 PM |
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jens
Frictional Games
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RE: Will there be a database for all functions in the game (Like Amnesia)
hps.xml is if you use notepad++ I belive, but better is to use codelite or another ide and use the hps.api instead + the script folder in your project. check the wiki on how to setup codelite
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09-24-2015, 05:38 PM |
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Romulator
Not Tech Support ;-)
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RE: Will there be a database for all functions in the game (Like Amnesia)
(09-24-2015, 05:38 PM)jens Wrote: hps.xml is if you use notepad++ I belive, but better is to use codelite or another ide and use the hps.api instead + the script folder in your project. check the wiki on how to setup codelite
I have grabbed CodeLite and will definitely try it out. I merely came across the hps.xml file by accident and actually is laid out pretty nicely to see how certain naming conventions are used and what not.
Discord: Romulator#0001
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09-24-2015, 05:43 PM |
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Javist
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RE: Will there be a database for all functions in the game (Like Amnesia)
I'd very like to ask what is " User Classes" ?
Are we able to write something in C++ or did i got it wrong?
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep.
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09-26-2015, 12:40 AM |
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DamnNoHtml
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RE: Will there be a database for all functions in the game (Like Amnesia)
For the record, the Codelite tutorial on the Wiki seems to be outdated. The very first step can't actually be accomplished because they changed stuff around, making the rest of the process impossible.
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
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09-29-2015, 05:00 PM |
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Elven
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RE: Will there be a database for all functions in the game (Like Amnesia)
(09-29-2015, 05:00 PM)DamnNoHtml Wrote: For the record, the Codelite tutorial on the Wiki seems to be outdated. The very first step can't actually be accomplished because they changed stuff around, making the rest of the process impossible.
For moment I thought I was crazy .
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09-29-2015, 06:45 PM |
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jens
Frictional Games
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RE: Will there be a database for all functions in the game (Like Amnesia)
Updated it to be correct, only the option in the settings that had changed name.
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09-29-2015, 09:55 PM |
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Javist
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RE: Will there be a database for all functions in the game (Like Amnesia)
(09-29-2015, 09:55 PM)jens Wrote: Updated it to be correct, only the option in the settings that had changed name.
Not this only has changed
1. This suggestion "If no color coding, it can be forced in View→View As: C++" is not valid anymore, as there's no such element in View.
2. "ctrl-left-click on #include, variables, functions etc will open/move cursor to their location." seems, doesn't match reality, by default this action will taken by clicking alt+left mb. This can be changed under Global Editor Preferences -> Tweaks -> Code navigation key.
Got it work finally somehow.
Code completion is working, but the code coloring is partial/tearing. Well, glad it at least working :3
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep.
(This post was last modified: 09-29-2015, 10:52 PM by Javist.)
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09-29-2015, 10:46 PM |
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