The Existential Gamer Wrote:TEG: What’s next for you after SOMA?
TG: Can’t give any details, but we are going to look into creating horror by employing more dynamic systems. SOMA was quite linear and relied on a pretty strict sequence of plot points. We want to explore doing the same things while making the world and story more open for the player.
This sounds really interesting. More emphasis on players' choices, perhaps multiple narrative branches and endings?
As much as this piqued my curiosity, I'll try to stay completely in the dark regarding the next Frictional game. I've learnt my lesson with SOMA: no more "info portals", ignorance is bliss.