(10-20-2016, 09:22 PM)Mudbill Wrote: You can set a stuck state on the chest. It acts similar to a lever. State 1 will be either open or closed (I forget) and state -1 will be the opposite. Basically do your key callback normally, but instead of doing SetSwingDoorLocked you do SetLeverStuckState("chest", 0, false); and it will "unstuck" it.
Thanks for finding your time to always help me, I'm too new to custom stories I guess XD but I managed to find the reason later on, I set at the stuck state "MAX", which results in an opened chest that can't be closed unless "unlocked", later when I set it to "MIN" it worked just fine, but can you just tell me one more thing: everytime I put something inside my chest I've fixed (Laundanum, Sanity Potions and Notes), it goes literally THROUGH the chest, falling "under" it partly. How do I fix that now? X3
I'll rewrite it on youtube, no need to reply here anymore, k?