MulleDK19
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Globals script for Custom Stories?
Hi.
Where should the globals.hps and inventory.hps scripts be placed in Custom Stories?
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09-17-2010, 11:54 AM |
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Luis
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RE: Globals script for Custom Stories?
Just putting them in the 'maps' subfolder should do Get back here if you came across any problems.
EOF
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09-17-2010, 01:42 PM |
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MulleDK19
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RE: Globals script for Custom Stories?
(09-17-2010, 01:42 PM)Luis Wrote: Just putting them in the 'maps' subfolder should do Get back here if you came across any problems.
Thanks for the reply. Still doesn't work, though.
Edit: Tried with both global.hps and globals.hps in all my folders in the custom story.
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09-17-2010, 02:18 PM |
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jens
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RE: Globals script for Custom Stories?
In 00_map1.hps how do you write the GlobalTest()? I think, if I'm not mixing this up with old Penumbra, you ahev to have a @ infront of it or something like that so @GlobalTest();
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09-17-2010, 02:22 PM |
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MulleDK19
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RE: Globals script for Custom Stories?
(09-17-2010, 02:22 PM)jens Wrote: In 00_map1.hps how do you write the GlobalTest()? I think, if I'm not mixing this up with old Penumbra, you ahev to have a @ infront of it or something like that so @GlobalTest();
I was calling it normally. I still get the error. But this gives yet an error:
Quote:---------------------------
FATAL ERROR
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FATAL ERROR: Could not load script file 'custom_stories/Tutorials/custom_stories/Tutorials/maps/ch01/00_tutorial1.hps'!
main (13, 3) : ERR : No matching signatures to 'GlobalTest()'
main (13, 2) : ERR : Object handle is not supported for this type
---------------------------
OK
---------------------------
My custom story:
http://www.amnesia.treesoft.dk/downloads...taller.exe
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09-17-2010, 02:26 PM |
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jens
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RE: Globals script for Custom Stories?
Looked it up in the old wiki, it was indeed a @ prefix, you know, I have no clue if something was changed or even not supported in Amnesia. As we did not really use the global at all this time around.
Maybe Luis have some insight or else can ask Thomas when he has rebooted his computer back from ATI X Hell.
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09-17-2010, 02:35 PM |
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MulleDK19
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RE: Globals script for Custom Stories?
(09-17-2010, 02:35 PM)jens Wrote: Looked it up in the old wiki, it was indeed a @ prefix, you know, I have no clue if something was changed or even not supported in Amnesia. As we did not really use the global at all this time around.
Maybe Luis have some insight or else can ask Thomas when he has rebooted his computer back from ATI X Hell.
Okay. Is there a link to the old Wiki?
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09-17-2010, 03:06 PM |
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Thomas
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RE: Globals script for Custom Stories?
In Amnesia, you can NOT call functions in global from local script or use the global script file for any callbacks.
Global script is mainly just for setting GlobalVar and other start conditions.
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09-17-2010, 03:45 PM |
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MulleDK19
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RE: Globals script for Custom Stories?
(09-17-2010, 03:45 PM)Thomas Wrote: In Amnesia, you can NOT call functions in global from local script or use the global script file for any callbacks.
Global script is mainly just for setting GlobalVar and other start conditions.
Oh well... Can I request an include feature then?
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09-17-2010, 03:48 PM |
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Javist
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RE: Globals script for Custom Stories?
Including? I for. ^^
Would be a very handy, instead of writing same functions in each map.
Also i'd like to ask something.
Script working in a single-thread model?
Or, timers,callbacks being executed in different thread? Mb something like event queue thread(threadpool)?
If separately, then it would be greaat to have also a Sleep() function.
Eh..)
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep.
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09-17-2010, 06:24 PM |
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