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		| Luis   Frictional Games
 
 Posts: 280
 Threads: 19
 Joined: Jun 2006
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9
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			| RE: How Can I Make a Trigger Activate Another Trigger? 
 
				 (09-18-2010, 10:20 AM)Deruu Wrote:  void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState){
 SetEntityActive("GruntTrigger1", true);
 AddEntityCollideCallback("Player", "GruntTrigger1", "ReplaceMe", true, 1);
 
 SetEntityActive("CloseDoorTrigger1", true);
 AddEntityCollideCallback("Player", "CloseDoorTrigger1", "ReplaceMe", true, 1);
 }
 
Ah true, you must set up the collide callback in order for the SetEntityActive to work. I just assumed that was already done    Thanks Deruu
			 
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	| 09-18-2010, 11:41 AM |  |  
	
		| theDARKW0LF   Member
 
 Posts: 150
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 Joined: Sep 2010
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			| RE: How Can I Make a Trigger Activate Another Trigger? 
 
				Oh i see, that makes sense, thanks for all your responses, guys! I'll see if it works
			 
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	| 09-18-2010, 08:49 PM |  |  
	
		| Pandemoneus   Senior Member
 
 Posts: 328
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			| RE: How Can I Make a Trigger Activate Another Trigger? 
 
				I think it's easier when you put the trigger areas active in the editor and just do void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState){
 AddEntityCollideCallback("Player", "GruntTrigger1", "ReplaceMe", true, 1);
 AddEntityCollideCallback("Player", "CloseDoorTrigger1", "ReplaceMe", true, 1);
 }
Just make sure you do not put those two AddEntityCollideCallbacks in OnStart()
			
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	| 09-18-2010, 11:05 PM |  |  
	
		| theDARKW0LF   Member
 
 Posts: 150
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 Joined: Sep 2010
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			| RE: How Can I Make a Trigger Activate Another Trigger? 
 
				 (09-18-2010, 11:05 PM)Pandemoneus Wrote:  I think it's easier when you put the trigger areas active in the editor and just do
 void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState){
 AddEntityCollideCallback("Player", "GruntTrigger1", "ReplaceMe", true, 1);
 AddEntityCollideCallback("Player", "CloseDoorTrigger1", "ReplaceMe", true, 1);
 }
Just make sure you do not put those two AddEntityCollideCallbacks in OnStart()
 
That makes even more sense, I'll do that, thanks!
			 
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	| 09-18-2010, 11:18 PM |  |  |