Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Something I'm missing about using script files?
graykin Offline
Senior Member

Posts: 317
Threads: 12
Joined: Oct 2008
Reputation: 4
#1
Something I'm missing about using script files?

Okay, so I have a map that I saved in the custom_stories folder, called "my_first.map". I created a basic HPS file for it ("my_first.HPS"), saved in the same location, but it does not actually do anything.

For reference, this is what my HPS looks like--it's the tutorial one in the wiki:
Quote:void OnStart()
{
//Add the Lantern and 10 Tinderboxes when in Debug mode, always good to have light!
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");

for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
It doesn't work, and my dev environment has been properly set up. I'm assuming you need to place a script area--or SOMETHING--in the map to get it to access the script, but I'm at a loss, and the wiki hasn't clarified it for me. I'm sure the answer will be face-palm inducing, but any assistance would be appreciated.

09-22-2010, 11:55 PM
Find
MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#2
RE: Something I'm missing about using script files?

(09-22-2010, 11:55 PM)graykin Wrote: Okay, so I have a map that I saved in the custom_stories folder, called "my_first.map". I created a basic HPS file for it ("my_first.HPS"), saved in the same location, but it does not actually do anything.

For reference, this is what my HPS looks like--it's the tutorial one in the wiki:
Quote:void OnStart()
{
//Add the Lantern and 10 Tinderboxes when in Debug mode, always good to have light!
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");

for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
It doesn't work, and my dev environment has been properly set up. I'm assuming you need to place a script area--or SOMETHING--in the map to get it to access the script, but I'm at a loss, and the wiki hasn't clarified it for me. I'm sure the answer will be face-palm inducing, but any assistance would be appreciated.

Are you sure you turned on script debugging?

[Image: 16455.png]
09-23-2010, 01:31 AM
Find
graykin Offline
Senior Member

Posts: 317
Threads: 12
Joined: Oct 2008
Reputation: 4
#3
RE: Something I'm missing about using script files?

Aye, script debugging is indeed on.

09-23-2010, 01:59 AM
Find
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#4
RE: Something I'm missing about using script files?

So when the map starts you do not have a lantern nor 10 tinderboxes? You load the correct level and it does not complain about anything? Post the hpl.log after having launched the level
09-23-2010, 06:20 AM
Website Find
graykin Offline
Senior Member

Posts: 317
Threads: 12
Joined: Oct 2008
Reputation: 4
#5
RE: Something I'm missing about using script files?

Aha! I got it!

I decided to check the hpl.log myself, and discovered the cause. Like I thought, it was something stupid I forgot to do (namely, save both the HPS and the map file in the "maps" folder of "redist"). I wouldn't have thought to check the log myself had you not mentioned it, so thank you Jens for your assistance. Big Grin

09-23-2010, 11:44 PM
Find
Nippew Offline
Junior Member

Posts: 11
Threads: 4
Joined: Feb 2008
Reputation: 0
#6
RE: Something I'm missing about using script files?

What ''redist''? I don't have that specific folder in my whole computer (i'm having steam version)
My map and script file are in ''amnesia the dark descent\\maps\\My maps and it still doesn't work. I have checked everything.
09-24-2010, 12:52 PM
Find
MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#7
RE: Something I'm missing about using script files?

(09-24-2010, 12:52 PM)Nippew Wrote: What ''redist''? I don't have that specific folder in my whole computer (i'm having steam version)
My map and script file are in ''amnesia the dark descent\\maps\\My maps and it still doesn't work. I have checked everything.

Steam version has no redist folder.

[Image: 16455.png]
09-24-2010, 01:18 PM
Find
Nippew Offline
Junior Member

Posts: 11
Threads: 4
Joined: Feb 2008
Reputation: 0
#8
RE: Something I'm missing about using script files?

So how can i make my scripts on maps working?
09-24-2010, 01:31 PM
Find
gosseyn Offline
Member

Posts: 63
Threads: 7
Joined: Sep 2010
Reputation: 1
#9
RE: Something I'm missing about using script files?

put everything where amnesia.exe is, this is somewhat your redist folder( i read that on the wiki i think)
09-24-2010, 01:46 PM
Find
Nippew Offline
Junior Member

Posts: 11
Threads: 4
Joined: Feb 2008
Reputation: 0
#10
RE: Something I'm missing about using script files?

Still no affect. Has anybody even here managed to get it working on steam version?
09-24-2010, 03:00 PM
Find




Users browsing this thread: 3 Guest(s)