Sexbad
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RE: Cannibalism [RELEASED]
So far, the map is very pretty, especially the room with the balcony. There are a few overlapping textures here and there though. Unfortunately, I'm stuck. Also, the liberal use of keys in the map is pretty lazy. How about some puzzles?
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11-13-2010, 08:11 PM |
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swumppih
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RE: Cannibalism [RELEASED]
Swumppih Wrote:Spoiler
NEWB SPOILER
Everlone, it may be that your computer cant handle the start when all objects are effected by physics etc. There is some help with the cellar key..
(11-13-2010, 08:11 PM)Lee Wrote: So far, the map is very pretty, especially the room with the balcony. There are a few overlapping textures here and there though. Unfortunately, I'm stuck. Also, the liberal use of keys in the map is pretty lazy. How about some puzzles?
(This post was last modified: 11-13-2010, 08:26 PM by swumppih.)
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11-13-2010, 08:19 PM |
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Sexbad
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RE: Cannibalism [RELEASED]
Uh, I'm trying to get upstairs. I didn't notice a cellar at all.
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11-13-2010, 08:21 PM |
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swumppih
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RE: Cannibalism [RELEASED]
(11-13-2010, 08:21 PM)Lee Wrote: Uh, I'm trying to get upstairs. I didn't notice a cellar at all.
Check the staircase room again.
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11-13-2010, 08:25 PM |
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Sexbad
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RE: Cannibalism [RELEASED]
Wait, nevermind about my problem. I found another room that I missed on my first playthrough. It has a key and stuff.
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11-13-2010, 08:27 PM |
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Som1Lse
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RE: Cannibalism [RELEASED]
I really liked this one.
There are some graphical glitches here and there, but it is pretty nice overall.
One thing I didn't like however is that there aren't actually any directions to follow.
You just wander around the mansion until you find the right room.
BTW: There is an alternative route to the second floor:
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11-13-2010, 08:54 PM |
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swumppih
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RE: Cannibalism [RELEASED]
(11-13-2010, 08:54 PM)Someone else Wrote: I really liked this one.
There are some graphical glitches here and there, but it is pretty nice overall.
One thing I didn't like however is that there aren't actually any directions to follow.
You just wander around the mansion until you find the right room.
BTW: There is an alternative route to the second floor:
Man, thats called cheating!
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11-13-2010, 09:00 PM |
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Sexbad
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RE: Cannibalism [RELEASED]
Just finished it. Overall pretty good. Most of the issues are just those that require polishing, such as grammar/spelling or overlapping textures. I have to say, though, the music is pretty bad. I don't get what the point was of having one note being played on the piano over and over again in the cellar other than to annoy.
Anyway, it was very atmospheric. It didn't feel scary to me, but the environment and sounds were well-designed. Make moar!
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11-13-2010, 09:04 PM |
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Cowa
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RE: Cannibalism [RELEASED]
http://www.vimeo.com/16799316
(Bad quality, bad sync sound, so bad video )
30 minutes, quite long for a custom story. Bravo !
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11-13-2010, 10:23 PM |
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anzki
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RE: Cannibalism [RELEASED]
Thank's for everyone for playing and commenting. Many complaints were about the need of polishing and I couldn't agree more. I started making it... with not-so-good design philosophy; I just made it couple room's at time, instead of ie. "First walls, floors, stairs, doors etc. then check if it's good, and then continue." It is pretty hard to find and fix all overlapping's, when everything is already furnished and so on.
I will probably make moar, but right from the beginning, with better design philosophy
PS. Also thank's to Cowa for his video.
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11-14-2010, 05:00 PM |
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