one thing I love about the HLP2 tools... is I can export straight from my native 3D program and straight into the editor...
none of this converting hassle that many games need
I've been looking around and well... I cant wait to see a list of things they want to add to the HLP3 engine
because, we can do a fair amount at the moment... but there's so much we cant do yet... the last thing to dabble my mind was...
"I really wanna drive that around in a game engine ready at my disposal" but amnesia doesn't support that
I'm ok with the HLP2 engine... and I don't expect to have a vehicle pod in it
(that's when the player can join with an entity simular to the rail cage in half-life 2) let alone a drivable vehicle
realistically though... I'm hungering for those lil features that I cant find...
like ingame player interaction devices... eg computer screens, key pads where you have to manually press the keys to unlock doors
and what about inventory or player powers?
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One issue in my custom story that I've thought about... is how am I going to make weapons?
each quest has its own evil... and thus requires some way of expelling that evil... so I was wondering how would I make the player... use a spell or magical device to destroy things by shooting it?
Its not often you get to run around with a voodoo doll that has magic powers to close portals when you point and click...
or using a magic dust pouch to expel a dangerous ghost walking around...
what are you going to do? drag the pouch icon out from your inventory and drag and drop it on the monster whiles it chasing you?
a lil silly... don't you think?